"History of video game consoles" Essays and Research Papers

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    PlayStation 3 to ship with several games that first appeared on the Xbox 360‚ similar to how the Xbox 360 had a lot of Xbox ports at launch. And the PS3 did indeed arrive with a good number of games that originally shipped for the Xbox 360. This gave us the perfect opportunity to compare the graphics on both systems with several cross-platform games. You’d think that the PS3 versions would be exactly the same or slightly superior to the Xbox 360 versions‚ since many of these games appeared on the 360 months

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    Can You Find Me Now?

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    Annalisa Marino Mr. Winters English 101 April 4‚ 2012 Can You Find Me Now? How is a Nintendo Wii console able to determine the location of a Wii Remote while a player interacts with a game? The answer is triangulation‚ a process that determines the location of an object by meaning the angles from two or more fixed points. Surveyors often use triangulation to measure distance. Starting at a known location and elevation‚ surveyors measure a length to create a base line and then use a theodolite

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    Ps2 vs Xbox vs Gamecube

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    It may seem a little bit on the sluggish side compared to the processor of Xbox‚ about 733MHz‚ and to the GameCube processor‚ about 485MHz. If you ask me‚ I think that 733MHz is a little much for a gaming console‚ it’s just plain ridiculous. The PS2 has enough power to run high quality games. And with the planned decrease in cost for the PS2‚ you should be able to get one for lower than the normal price‚ $299‚ sometime in the near future. Microsoft cannot decrease their price for Xbox‚ $299‚

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    MACROECONOMIC FACTORS INFLUENCING THE VIDEO GAME CONSOLE MARKET Demographic Factors: Age is the main demographic factor affecting the market for video game consoles although common misconceptions are that the market is mainly comprised of teenagers. Recent Studies shows that the largest market sector of video game console purchases are teenagers or young adults. ESA demographic data shows that America¶s average game player¶s age is 34 and the average age of game purchasers is 40 (see article x) Generational

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    INTRODUCTION TO THE BLUE OCEAN STRATEGY The Blue Ocean Strategy (BOS) concept is known to us since 1995 on a book titled “Blue Ocean Strategy” written by W. Chan Kim in which the book was a success and being translated into over 40 languages (Bryan‚ 2006). However‚ the concept that the author described had been used in practice decades ago. In this write up‚ focus will be given on introducing the blue ocean strategy concept and examples from Crocs incorporation and Nintendo incorporation

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    BlazBlue Calamity Trigger

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    a fighting game developed by Arc System Works. The game’s name is a portmanteau of "blaze" and "blue‚" with the "z" sound omitted in the Japanese pronunciation‚ rendering it similar to the word "bray" in pronunciation.[10] The game is currently released for the Taito Type X2 arcade system board‚ with a 16:9 ratio and 768p resolution and was released on November 19‚ in Japan and November 20‚ 2008 in the United States.[11] It was released on the PlayStation 3 and Xbox 360 home consoles on June 25

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    Modern Video Gaming Consoles

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    method was popularly known as video games [1]. Video games created large impact among the game lovers. Time to time‚ people who develop video games‚ introduces different consoles using advance technologies. Today the leading competitors using very advance technologies to market their consoles to the consumers. Among that Nintendo Wii U‚ PlayStation Vita‚ Nintendo 3DS are some of the high end video gaming consoles which are available in the present arena. These consoles equipped with very advance hardware

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    Wii Case Analysis

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    1. The demand for the Wii console is relatively elastic because it has close substitutes which are the PlayStation 3 and Xbox 360 and consumers will tend to shift to others if the price of Wii console increases or if it happens that there is no availability left for it after its first hot lunch. 2. The supply for the Wii console is relatively elastic because the quantity to be supplied is determined through the price. Also in most markets‚ it is said that time period is considered as determinant

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    5 forces analysis of the video game console industry a. Rivalry among competing sellers There are lots of game console companies all over the world‚ but the main competitors who dominated the industry is only three: Nintendo、Sony、Microsoft. The switch cost of buyers is low because with the maturing of the industry‚ the main competitors are competing by innovating and offering service similar to competitors. And there are only three main competitors in the industry; the limit of choice reduces

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    people they don’t know using internet. . Online gaming is also a type of social network has it give the possibility to users to talk during game session using microphone and also a special feature of the Xbox 360 you can make a video conference. Online or not gaming is not making people less sociable as it can connect people together to have some fun around a video game. New technology like the Nintendo Wii or Xbox Kinect let you play in family or with friends. Even though some people become less sociable

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