"History of video game consoles" Essays and Research Papers

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    Consumer Behaviour

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    surroundings‚ also known as ’psychological’ or ’psychogenic needs’ i.e. affection‚ power‚ learning‚ prestige and self-esteem. Nintendo Wii is a home video game console‚ which competes its way with Microsoft’s XBox360 and Sony’s PlayStation 3. Nintendo aim is to target a broader demographic than the other two. Nintendo took the craze of playing video games to a whole different level‚ that by introducing wireless controller and Wii remote which can be used as a handheld pointing device detecting movements

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    Game Console Industry

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    creates video games and game consoles. Nintendo is the creator of the Game Boy‚ Super Nintendo‚ Nintendo DS‚ Nintendo 64‚ Nintendo GameCube and of course the Wii. Nintendo is only one of the few companies that create gaming systems‚ and is in constant competition with Sony (PlayStation) and Microsoft (Xbox). Nintendo’s revenues in 2009 were $19‚308.1 million‚ with a net income of $2‚930.8 million. 1. What are the defining business and economic characteristics of the video game console industry

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    Opportunities Sne Ps3

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    Opportunities‚ and Threats for not only Playstation‚ but also examines certain aspects of the video game industry along with the entertainment industry as a whole. Strengths: Best raw computing power of the three main competitors in the industry. Sony provides Playstation with a very strong band name. Playstation has developed a strong brand name as well‚ this being the third version of their product. Game licenses; royalties typically provide about 16% of their revenue and are a major

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    The History of Video Game Development Presented by: Caleb Arbaugh The First Video Game • Creator: William Higinbotham • Year: 1958 • Where: Brookhaven National Laboratory en o f s i n o w rT The First Video Game Console • Creator: Ralph H. Baer • Year: 1967 All six games released‚ resembled Tennis for Two in some way. w o Br x o B n First Licensed Home Game Console • • • Company: Magnavox Year Licensed: 1972 Modified Version of The Brown Box (1967) y d O y e ss Who Played Video Games

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    Handheld Game Console

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    The Handheld Game Console technology and People’s Attitudes Zhentao Qi Ohio State University Abstract In this epic article‚ we will dig into the world of Handheld Game Consoles. In the first part‚ we will have an in depth analysis about the different essential attributes of Handheld Game Consoles and how these attributes can influence our playing experience. We will analyze the function of essential attributes of the Handheld Game Console in different

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    X-Box Kinect Swot

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    Kinect satisfies the need and want to bring friends and family together by allowing users a fun and easy way to compete. Many Families and friends gather for game nights‚ and the Xbox Kinect provides an innovative way for many users to join in the activities. The Kinect is perfect for these settings because teams and individuals can play numerous games together. The competition creates stronger bonds for team members therefore creating stronger connections between friends and family members. The best part

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    Apple Game Console

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    Nintendo. Apple’s has success with providing quality products and‚ has already established markets for Mac computers‚ notebooks‚ TV‚ iPad’s‚ iPhone’s and iPod’s. As Apple has a reputation being high quality‚ stylish and‚ luxurious brand‚ the new game console will be perceived to have the same qualities. Step 1 - Idea Generation With the new technology and changing consumer preferences the gaming industry is continuously evolving. With the right product catered to the market‚ differentiation can

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    Analysis of Video Game Console Industry Threat of Substitutes: The main substitute for a video game console would be a personal computer. They can both be used for playing different types of video games and be used for entertainment. The threat of this substitute edging out video game consoles is very low‚ because they are not completely similar. If anything‚ video game consoles are edging out personal computers in the gaming industry. The threat of substitutes in the video game is not very

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    simulate a 3-Dimensional (3D) feeling on a flat display. The basic idea for the modified use came from a simple game with the Nintendo Wii remote controller. By the producers definition the device “responds to motion and rotation for enhanced control as you swing‚ swipe‚ thrust‚ or turn the controller” (Nintendo‚ 2012). In order to detect these sense motions the Nintendo Wii console uses a built in high performing infrared camera. This particular aspect of the remote’s functions became the focus

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    Competition in Video Game Consoles: The State of the Battle for Supremacy in 2008 DISCUSSION QUESTIONS 1. What are the strategy-shaping business and economic characteristics of the console segment of the video game industry? What is the industry like? The video game industry is the economic sector involved with the development‚ marketing and sale of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. It includes video game consolesgame software‚ handheld

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