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    creators make violent video games (McGrath 3). If the violence is justified in some way then it could be considered as morally acceptable (McGrath 4). Most violent video games are made so that the player for no particular reason murders and tortures innocent people (McGrath 4). This could be enhanced by making it morally correct like self defense (McGrath 4). There also should be a lesson learned at the same time showing how killing another human being is wrong (McGrath 4). The video game “Dishonored”

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    Do violent video games affect kids‚ ages 14-18? Violent video games have been around since 1976 when Death Race 2000 came out. In 1979 a game went out called Texas Chainsaw Massacre‚ in which the object of the game was to chop up as many people with a chainsaw as you could. Parents boycotted toy stores that sold this game. Since then‚ games have become ever more violent and realistic. I think it is the reality and the interactivity of the game which seems to have the greatest impact on teenagers

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    Fighting the online video game wars in China 1. Introduce case: Definitions 2. Information about China: Country profile: China has a tremendous market for video games. With close to 40 million gamers‚ China was commanding $1 billion in revenue in 2007. Putting these numbers into perspective: 40 million gamers equals the total population of Switzerland‚ Israel‚ Austria‚ Honduras and Bulgaria combined. Today‚ China‘s gaming public‚ meaning people that play on a regular basis‚ exceeds the population

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    Not only do video games affect children‚ social skills and addiction‚ they affect the brain and our actions. How many times have you gotten killed in a video game and gripped the controller so hard it almost broke. Researcher Eleni Kardaras studied two boys playing a competitive game. The younger boy wins‚ while the older boy gets furious and kicks him over. These are some of the actions we portray while playing video games Professor Akio Mori conducted a survey of people playing video games. Mori

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    English 101 05 Feb 2013 Do Video Games Promote Violence? Video games are being blamed more and more for violent acts people cause after playing them in extreme amounts. These violent video games are becoming more popular around the world among children‚ teens‚ and young adults. These games promote aggressive acts like shootings‚ theft‚ and drug use. As video games get more sophisticated and realistic‚ it becomes more like the real thing which desensitizes people to the violence‚ blood‚ and gore

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    In the essay‚ “Do Video Games Kill‚” the author known as Karen Sternheimer discusses how news networks and politicians always point to video games as factors that influence the violent tendencies of people that commit murder or mass shootings. Sternheimer often states that news networks often say that video games teach kids “how to kill”. In 1993‚ a popular title to this day called Doom was released. It was a first person shooter that was very popular amongst teenagers and young adults. Not too long

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    Home Video Game Industry In 1972 founders Nolan Bushnell and Ted Dabney scrounged $50‚000 from family‚ friends and local banks‚ formed their own company. They hired Alan Alcorn who created Pong and put a sample unit in Andy Capp’s Tavern in suburban Sunnyvale to see if anyone would play it. Twenty-four hours later‚ the owner called Bushnell in a rage and demanded that he get over to the bar with his tool kit as soon as possible--the prototype game had broken down because it was being flooded with

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    on this matter is that in fact playing violent video games do increase aggressive behavior in children and adults alike. My reasoning for this is unlike violent movies‚ violent video games require input from the player. By aggressive behavior‚ I am specifically talking about verbal and emotional behavior‚ not physical behavior because juvenile crime has decreased in the last decade since games were introduced. My theory on this is that the violent video games give the player to get physical aggression

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    Video Game Literature Review Violent video games are said to have a negative effect on those who play them‚ but there is also the debate that violent video games help those who play them rather than hurt them. There is a rating system that separates games into groups from games for everyone all the way to games that can only be bought if you ’re eighteen and older. The main questions with this rating system seem to be‚ "Where do we draw the line‚" and "Who draws the line?" All to often younger

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    68% of Americans play video games. With one of the most popular video games of 2012 being Call of Duty‚ it can be argued that it is more than a coincidence that the level of violence in society today has risen at a similar rate to the popularity of these types of video games. Statistics like this may not be proven but cannot be ignored in any studies conducted in behaviour traits‚ however‚ the connection between aggression in modern society and the increasing popularity of video games must be deemed

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