Preview

Violent Video Games Case Study

Good Essays
Open Document
Open Document
855 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Violent Video Games Case Study
My hypothesis on this matter is that in fact playing violent video games do increase aggressive behavior in children and adults alike. My reasoning for this is unlike violent movies, violent video games require input from the player. By aggressive behavior, I am specifically talking about verbal and emotional behavior, not physical behavior because juvenile crime has decreased in the last decade since games were introduced. My theory on this is that the violent video games give the player to get physical aggression out in the game versus on someone in real life. In this study, the independent variable is the violent video games and the dependent variable is the aggressive behavior as a result of playing the violent video games. If I was conducting …show more content…
This means it would not be possible to generalize the findings to a real life setting. Demand characteristics or experimenter effects may bias the results and become confounding variables. When going to my case study I will select my participants, which are children (under the age of 18) from various ages and backgrounds that I will interview about how they think they behave after playing violent video games. I will gather as much information as possible about my subjects to ensure that I develop interviews and activities that will result in obtaining the most advantageous information to my study. I will draft a list of interview questions and decide upon how I will conduct my study. I will then develop and write my case study using the data collected throughout the research, interviewing and analysis processes. When I conduct the experiment portion of my study I will do it over a six-month period by gathering children of various age groups, both boys and girls to determine if violent video games make male and female children more …show more content…
I would also take note on how the child conveys the aggression towards others, whether it is verbal or physical. Will there be a difference in behavior from the kids playing versus kids just watching? My studies look to answer these questions through the use of case studies and laboratory experiments because some people claim that violent video games are good for you, players believe that violent video games are cathartic. Other people claim that violent video games increase aggressive thoughts, angry feelings, physiological arousal (e.g., heart rate, blood pressure), and aggressive behavior. Violent games also decrease helping behavior and feelings of empathy for others. I can conclude that violent or nonviolent behavior really depends on the individual and their maturity level while playing video games. It is whether they can process and know what they are seeing is not real and that you cannot replicate those actions in real

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Gentile, and Craig A. Anderson discussed the importance of a healthy development during childhood and teenage, they assert that violent video games cause several physiological and psychological changes in children that lead to aggressive and violent behavior. Their hypothesis is proved by researches and statistics that are mentioned in the article, they prove current evidence of a substantial connection between exposure to violent video games and serious real-life violence in this article. I personally believe it's a good and effective resource that I can use in my Recommendation…

    • 385 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    If there was an experiment created where a person was placed in front of a television screen, given a controller and allowed to play a violent first person shooter for an hour, would one feel the urge to shoot a school up? The question is do violent video games lead to violent behaviors? The research shows that violent video games cause heightened aggression, but not a more violent behavior. What trying to argue is that violent video games do not lead to violent behaviors. But on the other hand people think that just because one plays a violent video game, must make them a bad person. Violent video games do not connect to violent behavior because there is no single factor that leads a person to be violent or aggressive, just because…

    • 1124 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Most people would argue that video games cause teenagers to commit violent crimes, but not everyone agrees with that. There are many cases that people have conducted research on teenagers that have committed acts of violence after playing video games. The authors of these articles state that video games leads to aggression and violence in the people that actually become aggressive or commit crimes. One thing that wasn’t in to many of these articles was there comparison to the people that play violent video games and don’t commit violence, but they also play for the same amount of time as the people that commit the violent crimes…

    • 1689 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    -Playing violent video games can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life.…

    • 1192 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    As a person who has been babysitting for about six years, I can attest to the fact that the children who played violent video games were more aggressive than the children who were interested in art or sports. Violent video games teach children that violence is acceptable and fun at the same time, have been proven to lead to aggressive behaviors in children, and also desensitize children. The violent acts depicted in video games are morphing the minds of young children, allowing them to think that gun violence and killing is a recreational…

    • 1464 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    Data:60% of middle school boys and 40% of middle school girls who played at least one mature-rated (M-rated) game hit or beat up someone ,compared with 39% of boys and 14% of girls who did not play M-rated games. Also, 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children.…

    • 281 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Violent video games are both different and have a lot in common with non-violent video games. Some games produce different feelings than others, while others may make you think differently about what you are doing. In any case, I enjoy pretty much all video games and have grown up playing various different genres of video games.…

    • 1027 Words
    • 5 Pages
    Good Essays
  • Better Essays

    To investigate this question to find out if it is true, I read two articles: “Does Playing Violent Video Games Cause Aggressive Behavior?”, by Dr. Jeffrey Goldstein, and “Children and Violent Video Games: Are There ‘High Risk’ Players?”, by Jeanne B. Funk. In Goldstein’s article, he explains that controlled experiments cannot determine if violent video games cause aggressive behavior in children. He argues that children choose to play those violent video games because they want to be stimulated in that way. He argues that this cannot be truly measured because kids do not “play” when they are being tested in a laboratory. He says, “They…

    • 1704 Words
    • 7 Pages
    Better Essays
  • Better Essays

    In the United States video games and violence have become synonymous to each other. Some of the most popular games today tend to be the most violent. This has brought up the issue of video game violence and its relation to adolescent violence. Many argue that video game violence primes anger and aggressive thoughts in the individual using them. But research and proof of this argument has been limited, inconclusive, or contradictory which has brought up debate over the issue. Two scholarly research articles, “Video Games and aggressive thoughts, feelings, and behavior in the laboratory and in life.” by Craig A Anderson and Karen E Dill and “Video Games and Youth Violence: A Prospective Analysis in Adolescents” by Christopher J Ferguson, published in 2000 and 2010 respectively, debate this topic and discuss the psychological effects of violent video games on the user. The article by Anderson and Dill asserted that video game exposure increased aggressive traits long-term and short-term while the research article by Ferguson made the claim that outside conditions and factors such as personality traits, family environment, and depressive symptoms far better indicated increased aggression or youth violence than violent video game play. Both articles conducted their own studies in attempts to measure the correlation between video game violence and aggression level. However, Ferguson’s article had a more complete argument, accounting for more outside third variables, expanding upon data from previous conducted studies, and counter-arguing opposing studies and evidence against video game violence. Overall Ferguson’s article provided a stronger argument against video games causing violence and aggression, drawing upon more references and evidence, counter-attacking and pointing out flaws of previous research conducted, and analyzing numerous other factors.…

    • 1577 Words
    • 7 Pages
    Better Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    Tamborini, R. (2004). Violent virtual video games and hostile thoughts. Journal of broadcasting & electronic media, 48(3), 335.…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Good Essays

    Video Game Violence

    • 1399 Words
    • 6 Pages

    “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…

    • 1399 Words
    • 6 Pages
    Good Essays
  • Satisfactory Essays

    Video Gaming

    • 292 Words
    • 2 Pages

    Research shows that exposure to violent video games can be linked to acts of violence.…

    • 292 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Even though, video games could in a way benefit someone I will still stick to the point that in my opinion violent video games could cause aggressive behavior. Just like my nephew, the improvement in the graphics, and from my experience have all directed me to agree with the statement. Overall, I believe that the amount of time a person plays and the type of game it is will make a difference in their behavior. In short, even if it is possible to get something good out of it I will still stick to my own opinion that video games do cause violent…

    • 752 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Even though Mr. Carey is not an expert in this field of study his experience as a veteran of scientific writer, having written for Science Times and The New York Times for over 10 years, shows through his very valuable and knowledge sources that he quotes and uses examples from in this article. The author uses quotes from various researchers and scientist throughout this article such as economist, psychologist, and doctors all valuable sources that share the opinion of his claim. Mr. Carey then goes on to connect his sources statement with the ethos appeal by explaining their authority. Craig A. Anderson, a psychologist at Iowa State University, is an expert in his field of study which is the effects of violent media, including video games, on today’s adolescents. Mr. Carey uses…

    • 1402 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Today's games depict some of the most horrific acts humanly possible and allow players to earn rewards for acting them out. Some children find it difficult to separate reality from video game. As studies have shown, children that spend a vast amount of their time playing violent video games demonstrate less prosocial behaviors, have hard times interacting with their peers, and display aggressive behaviors (Bushman Anderson, 2009).…

    • 836 Words
    • 4 Pages
    Good Essays