"Gameplay" Essays and Research Papers

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    Sports Event Audit

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    Corey Evans Sports Event Audit Due date 3-11-13 I-L-L-I-N-I Basketball How often have you heard the chant I-L-L-I-N-I? Here on the campus I hear this chant a lot in support of school sprit. This chant is widely used throughout the university at most sporting events and I have personally heard the chant at highly populated social gatherings. This university renowned chant when implemented at the sports aspect is a great crowd pleaser and I am pretty sure it hypes up our home team to a

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    Social Science report

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    Social Science Report Made in April 2014 by: Aldo Leka student nr. 352468 Andre Wilmerink student nr. 354535 Table of contents Target group segmentation Player persona Creative thinking Intellectual property Moodboard Conclusion Target Group Segmentation Target group: crafty world Who are they? The “crafty world” are young people (between 20 and 30) that are raised in a simple family. They come from anywhere where there are medium prosperity

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    Fourth Street Betting

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    For many years‚ if you went to a poker room or a card house‚ the most popular game that people were playing was Seven-Card Stud. The reason that this game was such a hit was the fact that it allowed both new and experienced players to learn strategy and get better without too much of a learning curve. A big part of the appeal of this game is the fact that you can see most of your opponent’s hands while you’re betting‚ so you can figure out what they are going for and bet accordingly. Unlike Texas

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    Larceny and Abduction: an Analysis of How Theft is Developing at a Dangerous Rate Theft has been a major issue since the beginning of interactions among different groups of people. Starting from simple items like food‚ clothes‚ and other necessary products‚ the act of stealing evolved on a vicious scale. In no time‚ people began to linger for more valuable merchandise‚ leading to the capture of the ultimate prize‚ humans. With the support of many other works‚ this paper will show how robbery

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    The Microsoft Xbox One Marketing Plan Gregory Steinbrenner 10/20/2014 Table of Contents Executive Summary 3 Situational Analysis 3 Introduction 3 Market Analysis 3 Customer Analysis 4 Competitor Analysis 5 Microsoft Xbox One Analysis 6 Marketing Objectives 7 Marketing Strategies 7 Action Plans 9 Innovation 9 Promotion 9 Distribution 9 Products 10 Market Research 10 Financial Analysis 11 Contingency Plans 11 References 12 Appendix 12 Executive Summary Microsoft

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    Digital Games Case Study

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    According to Kiili (2005) digital games satisfy the basic requirements of a learning environment and provide engaging learning experiences for students. There are four kinds of learning outcomes‚ cognitive learning outcomes‚ that games could have. These are divided into motor skills‚ active learning outcomes‚ affective learning outcomes‚ knowledge and cognitive skills‚ and communicative learning outcomes (Wouters‚ van der Spek & Oostendorp‚ 2009). Does Digital Games- Based Learning provide more

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    Video Games as Art

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    Video Games as Art Dylan Armitage December 10th‚ 2012 100883983 Video Games Are Art Are video games art? Up until the early 21st century‚ the dominant ideology surrounding this topic is resounding “No”. Art critics‚ such as Roger Ebert that state “video games cannot be art.” (Roger Ebert’s Journal)‚ and philosophers continually dismiss the idea. This ideology is no longer an accepted truth. I will argue that video games are a form of art. Video Games have gone from simple games and concepts

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    CHILDREN GAMES SOFTWARE(Business planning) Introduction: A marketing plan might sound something awfully hard to do for a game developer‚ but to briefly put it: the marketing plan is flight plan on how to get game to players. The contents of a marketing plan can be divided into several sections. A strategic plan or the company’s business plan will describe the company’s strategic objectives. The marketing plan will focus on those major objectives‚ and how to reach those goals. Contents of

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    Connect 4 in C++

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    Course Title…FD COMPUTING 1ST YR Module Code…CO1451. Module Title… Programming in C++ Module Tutor Harvey Long Assignment Title/Number……No.1… …………………………… Student Name……Stephen Allen Student ID No… All09109979 I confirm that this piece of work which I have submitted is all my own work and that all references and quotations from both primary and secondary sources have been fully identified and properly acknowledged in footnotes and bibliography. Signature of student

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    Sport & Exercise Psychology Individual assignment DSES By: Muhammad Nazhan Bin Zazali Contents Motivation Arousal Stress Anxiety Feedback‚ Reinforcement & Intrinsice Motivation Group & Team Dynammics Group Cohesion Leadership Goal Setting Imagery Arousal Regulation Concentration Self Confidence Exercise & Psychological Well-Being Exercise Behaviour & Adherence Motivation I always knew Motivation played an important part in sports

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