Preview

Video Games as Art

Powerful Essays
Open Document
Open Document
2356 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Games as Art
Video Games as Art
Dylan Armitage
December 10th, 2012
100883983

Video Games Are Art

Are video games art? Up until the early 21st century, the dominant ideology surrounding this topic is resounding “No”. Art critics, such as Roger Ebert that state “video games cannot be art.” (Roger Ebert's Journal), and philosophers continually dismiss the idea. This ideology is no longer an accepted truth. I will argue that video games are a form of art. Video Games have gone from simple games and concepts such as Pong (1975) to modern day, epic titles like Uncharted 3 (2011), and with that they have evolved from simple forms of entertainment to as sophisticated a form of art as any. Video games evoke great emotion from the players, much like the audience of any other form of art. Video games also should be considered a form of art because of the vast amount of tools and media that are combined to create the games that we play today. The list of games that can be considered art increases each year and it spans over many generations, consoles, and genres.

Art is defined as “The expression or application of human creative skill and imagination,”. According to this definition, if things such as paintings, film and music are considered to be art, then video games clearly fall into the category as well. Video games today are as creative as anything. Video games allow for so much creative freedom to create any setting, any character and have the ability to interact with all of those and create a new world. Games take creativity and allow you to immerse yourself within it. In games like the series of Mass Effect (2007-2012), you are able to put a certain amount of creative input into the game yourself. You dictate many facets of the game. You can customize your character, whether it be gender, race or just the general way your character looks. Secondly, your decisions affect the world of the game. You can dictate what your character says and through that change the course of

You May Also Find These Documents Helpful

  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Good Essays

    In the article “Art Form For The Digital Age,” by Henry Jenkins, Jenkins elaborates on the ever expanding video game industry and cites that it is now being considered a digital art. The gaming industry is also said to be the form of art in today’s economy that has grown the most.…

    • 991 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video games are a controversial topic because of people´s perspective and may cause discrepancies on how they impact gamers day-to-day, and the influence they have on their live styles. However, video games dramatically alter the lives of gamers in many different ways, such as increasing their levels of concentration, development of inductive reasoning and hypothesis testing and the tendency to execute in impetuous course.…

    • 435 Words
    • 2 Pages
    Good Essays
  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Satisfactory Essays

    “Art Form For The Digital Age,” by Henry Jenkins is about gaming expanding and how it's being considered a digital art. The growing game industry is said to be the most growing form of art in the economy today.…

    • 864 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    Throughout history, Art has been a form of expression that has altered situations, revolutionized methods of thought, and shaken worlds, both building them up and crumbling them downward. These days however, Art has become a form which is underrated and under appreciated due to the technological and business worlds taking over. Despite these advancements though, Art has continued to build and expand into different forms, pushing the limits of what was originally defined as “Artistic”. One of these forms which has quickly risen along with the increase in technology includes video games, which are utilized primarily for entertainment to various audiences, both young and old. When created in a unique manner though, these games can prove to be…

    • 1555 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    The first essay that really caught my attention was, “Art form for the Digital age,” by Henry Jenkins. In his essay, he explains that video games have become a huge part of our modern media today, and that he believes it is time that we take them seriously, by not only acknowledging the faults that people point out in them, such as violence, but also looking into the art aspect of these games. Jenkins begins his essay by telling us that over 215 million computer and video games had been bought by Americans in the year 1999 alone (199). He then proceeds to explain that right now video games are looked down on heavily, and are viewed as worthless. However, Jenkins then fights back with this by stating, “Computer…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Better Essays

    Jane McGonigal describes the positive impacts that video games have on individuals in her essay “Becoming Part of Something Bigger.” McGonigal’s purpose is to argue that video games are beneficial and help people find meaning in their life. Her attempt to reveal this is rather weak as a result of a saturation of an appeal to pathos and a lack of an appeal to logos. She induces an emotional tone and backs up her claims with quotes from experts in order to reveal to her readers that video games serve a greater purpose than most people believe.…

    • 985 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Video games have consistently become more mainstream and rank pretty high up against other forms of media such as cable, movies, and literature. About 59% of Americans actively play video games and more than half of the 50 top-selling video games contain violence. It is safe to say that video games are a form of entertainment and if more than half of the video games being produced portray violence than that means that people playing video games are being entertained by…

    • 826 Words
    • 4 Pages
    Good Essays
  • Better Essays

    In present society, videogames are seen primarily as forms of cheap entertainment to those who want to spend their free time gaming. Because of this assumption, stories in games aren’t legitimately considered to be works of art, simply due to the fact that they are stories in videogames and not movies or novels. This is an issue today because some game writers spend considerable amounts of time crafting intricate stories for players of the game and despite their efforts, the stories they construct aren’t recognized as works of art because video games aren’t considered a viable medium for storytelling. In his essay Games Telling Stories? written by Juul, he argues this very point: that videogames…

    • 1205 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    Video games are no different than any other sport. Video games arguably require more practice time, requires skills, and are very competitive. Statistics show that about 67% of US households, and half a billion around the world play at least one hour, and most of them are between ages of 18 – 49(1, 2). If people are willing to spend most of their time, learning the concepts and practicing on a regular basis, why must we not consider it a sport? Video games should be considered a sport.…

    • 563 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Do you think that video games should be considered a sport? We certainly think they should. Video games should be considered a sport because they can be considered a mind sport like chess. Mind sports are basically anything that the players have to use strategy to figure out how to beat another person. Also, a sport is considered anything with a large fan base and also if the sport would have other competitors to play against during the sport. Which means that video games can be considered a sport. Lastly, they can be considered a sport for the reason that there are also “sports” like chess, which is using strategy just as much as video games do.…

    • 234 Words
    • 1 Page
    Satisfactory Essays
  • Satisfactory Essays

    Video games today are created on a bases of entertainment but what are computer games? They are most commonly a simulation of a real life or exaggerated situation where a player can experience from their homes. To start off with the most talked about effect of computer games: violence. Many people would say that video games are quite harmless but a question that has arisen quite a lot is that first person view shooter games can have quite a big effect on people as you are playing the role of the character in the game. You are inflicting harm on others personally as you are the character that is playing out the role in the game.…

    • 690 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Furthermore, as for the power of video games, it gives people the opportunity to explore the depths of space while trying to oust maneuver the clutches of Boba Fett and his power Slave I ship as he tries to stop you from escaping. Moreover, video games give the user the realistic feel of an unknown planet and the world as they try to protect it from evil. Protect it so much, it is almost as if it was their own. Another claim that Robert Ebert makes about art is that it “grows better the more it improves or alters nature through a passage through what we might call the artist’s soul, or vision.” A great counter argument that Kyle Chayka brings up in his article in response to Ebert’s comment is how video games are more than the user just trying to win.…

    • 444 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Video Games are one of the main sources of entertainment throughout the entire world. With today's technology, video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport, but there is no way video games can fall under the category of being an actual sporting event. However, with the technology we are making, video games may one day become a sport.…

    • 455 Words
    • 2 Pages
    Good Essays

Related Topics