Preview

Xbox Kinect Innovation Analysis

Powerful Essays
Open Document
Open Document
3051 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Xbox Kinect Innovation Analysis
GENERAL DESCRIPTION
This innovation, originally developed by Microsoft under the codename of Project Natal, was finally released under the Kinect name on November 4, 2010 and entered the Guinness World Record Book by being the fastest-selling customer electronics device . Even though it was initially designed for video games, it now applies to real-world uses.
Kinect is a motion-sensing system based around a depth camera that enables the user to control and to interact intuitively, and especially without any in-between controller, by using an interface with speech and gesture recognition. We then become the controller.
Kinect was a combination of creativity and successful implementation of ideas into a marketable concept. Indeed, it all started when Don Mattrick got hired by Microsoft to manage the Xbox segment. He challenged the whole team to bring gaming to a whole new level by getting rid of controllers .
Kinect is a pure commercial product innovation (opposed to process, marketing and organisational innovation). It raised major strategic dilemmas to Microsoft because innovations are more complex than just inventions, as they necessitate the stage where the product needs to be taken to the market place. For example, this requires steps like designing the business model, choosing the right time to enter the market, protecting the innovation…
We can say that Kinect is now in the transitional phase of the product innovation. It puts the competitive emphasis on product variation with for example the adaptable software to Windows in 2012 or also includes one stable/dominant design.

Source: (Figure by Utterback & Abernathy 1975)

Kinect could be categorized, under Henderson and Clark’s typology (1990), as a radical innovation. Indeed, relatively similar technology existed through the PlayStation Move and Wii Remote but they both required using a controller. With Kinect, core components (integrating RGB and 3D depth cameras) were changed compared to

You May Also Find These Documents Helpful

  • Good Essays

    The Kinect was first announced in 2009 at E3 as “Project Natal”. The announcement advertisement included: A TV explaining that there is a new way to play Xbox and the new way to play is without a controller. The advert then introduced a kid he then proceeded to play the Xbox using only just his body, it then cut to a family playing a few games to show that the Kinect isn’t just for children but it can be for anyone of any age. The advert then began to show a boy scanning his real life skate board to customize the in-game skate board. It then showed a girl walking in front of the sensor and it then went to a video chat with another person. It then cuts to another family game which then showed it had voice recognition; it then showed that you can scan through the Xbox 360 dashboard as normal with no controller and still use the…

    • 695 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Wii Case

    • 304 Words
    • 2 Pages

    The victory of the Wii from the wireless motion-sensing controllers depends on the consumer desire. The consumer chose the lower performance product, Wii which had the wireless motion-sensing controllers, although Sony’ PS3 and Microsoft’s X360 was the high performance products. The consumer wanted to buy the user friendly products instead of over-techs.…

    • 304 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Secondly, Microsoft was criticized for its poor product appearance and in-house design of the Xbox and for this reason Microsoft outsourced the designing of the Xbox360 to Astro Studios in…

    • 753 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    What Is Kinestecia?

    • 115 Words
    • 1 Page

    Kinestecia indicates the position of the limbs, their movements and the posture of the body as a whole, using a series of impulses by which it is possible to coordinate all parts of the body in a series of complex acts; Such as the synchronized coordination of the body in a normal gait. The control of an action requires the knowledge of the movement and the position of the different parts of the body, and even when all the senses contribute to it, the initial information is given by the muscular sense or Kinestecia, whose special feature is that the stimulus comes Of the same organism, unlike the others, whose stimuli come from the…

    • 115 Words
    • 1 Page
    Satisfactory Essays
  • Powerful Essays

    share of the Xbox 360. Microsoft suffered a great loss, nearly $2 billion loss for the…

    • 1742 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    Microsoft is trying to establish the Xbox One as the video game console leader in the Video Game Industry. The Xbox One is a third generation video game console for Microsoft. The video game industry continues to have steady growth. However, challenges face manufacturers of video game consoles as demand for smart phone and tablet apps continue to increase. In addition, the cost of video game consoles limits their availability to certain segments. Although, an opportunity exists as new segments evolve in the video game industry, such as with women and older adults, Microsoft must find ways to achieve a competitive advantage with their Xbox One system over Sony’s PlayStation 4 and Nintendo’s Wii U. The Xbox One has been branded as an all-in-one entertainment system. It will change the way people experience home entertainment. Microsoft must continue to develop innovations with the Xbox One to differentiate itself from its competitors, develop promotions that will position itself as a brand leader, design exclusive new video game titles, and work with distribution partners to control costs.…

    • 4659 Words
    • 16 Pages
    Better Essays
  • Good Essays

    Such robotic features are what many fear but yet no one sees what we are doing and what we lay for our future.…

    • 308 Words
    • 2 Pages
    Good Essays
  • Better Essays

    Xbox 360 Research Paper

    • 1344 Words
    • 6 Pages

    Microsoft is rarely thought of being at the forefront of the Web these days, what with the likes of Google, Facebook, Amazon and Apple hogging all the spotlight. And the XBox 360 has been on the market for six years, so it's not exactly a new device. Yet in 2011 the XBox 360 took major steps from being just a gaming console toward being an all-in-one entertainment platform for consumers, fueled in large part by the Internet.…

    • 1344 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    Our high expectation for this negotiation is to persuade the Alpha team to agree with our needs to attain greater scale economies in production. Specifically, Beta Inc. wants to develop a presence in the rapidly growing Alphan markets and ultimately be the first to market low cost, universal robots with vision. In order to attain this goal, our high expectation of this negotiation is to convince Alpha Inc. to give us access to Alpha’s Inc. artificial vision technology after the first year of our agreement. We will provide four models in production, 300 units of each model, at a 5% royalty rate.…

    • 725 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    Advancement of Camera

    • 1855 Words
    • 8 Pages

    The Camera, an invention that has evolved through many generations of technology is the camera; which not only has been used to capture pretty pictures and portraits, but it has become something that benefits many people including the business world.…

    • 1855 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Multi-Sensory Learning

    • 635 Words
    • 3 Pages

    Kinesthetic learners acquire information best when it is presented in a way that can be touched and experienced- hands-on. They succeed best by participating in field trips, science labs, using manipulatives (blocks, felt, props), and by being actively involved in some type of activity.…

    • 635 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    In July 1999, Microsoft legitimized its expansion beyond its core competencies, to invade the gaming hardware market with Xbox and made its impression on the thrill and action seeking needs of the sophisticated video gamers. It aimed at providing a console that would enable the gamers to push the skills and risk-taking prowess to mesmerizing limits – much beyond what was then offered by its formidable champion players Sony and Nintendo. Two years later, with time-to-market clock ticking fast and loud, Microsoft had to ‘work' its supply chain to line up and deliver large volumes of high quality products to the consumer market in time for the 2001 holiday season.…

    • 4751 Words
    • 20 Pages
    Powerful Essays
  • Powerful Essays

    Esri

    • 1651 Words
    • 7 Pages

    b) Currently, the new product may not be professional and target-oriented enough to compete with ESRI’s GIS professional product, but from the strategic angle, new innovation which has been regarded as disruptive technology/product has great potential to compete with existing ones, in addition, that’s the development trend of GIS system and will build new industry standard after widely-dispensed.. ESRI should handle it seriously, interact with the development trend and enhance own strength as well as integrate new advanced technology with own products.…

    • 1651 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    cloud gamming

    • 330 Words
    • 2 Pages

    Developed with 220 engineers and developers in the industry as employees in the Seattle Office which was led by Ty Graham (founder of DirectX) and Kevin Bachus(Founder of the Xbox)…

    • 330 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    He also launched the original Xbox and Xbox 360 which were highly successful in the market (Jones 2013). Xbox was one of Ballmer’s greatest…

    • 1361 Words
    • 6 Pages
    Good Essays