Preview

Wii Case

Satisfactory Essays
Open Document
Open Document
304 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Wii Case
1. ① Based on Figure A on page 4 : what are some possible factors that could explain why the leader in one generation did not become the leader in the next generation? ② Why Sony was an exception? * Some possible factor. A. New & differential technologies in the game industry.
In the console game industry, “generations” defined by advancement of the underlying technology. Nearly all technological leaps from one generation to the next were marked by a change of industry leadership. Such as, the 3rd generation (1988~1944) was dominated by Sega Genesis console which was set firstly applied with a 16-bit microprocessors. And in the 4th generation, Sony introduced PlayStation, a 32bit CD-ROM videogame machine which had more storage capacity and more lower costs B. First mover advantage.
The earlier the new technology introduced, the more effective impact gave in the industry. Although the companies applied with the similar type tech, the first mover gained the perception as a dominant player. The first introduction of the 16bit and CD-ROM can lead respectively the market in its generation like Sega and Sony. However, it doesn’t affect always it. If the competitors could response strongly, quickly to follow it advantage, the first mover benefits would not last long like Wii. C. Read the consumer desire.
The victory of the Wii from the wireless motion-sensing controllers depends on the consumer desire. The consumer chose the lower performance product, Wii which had the wireless motion-sensing controllers, although Sony’ PS3 and Microsoft’s X360 was the high performance products. The consumer wanted to buy the user friendly products instead of over-techs. * Why Sony was an exception? A. Intensive relationship with the developers. B. The backward-compatible with the previous one. C. The reasonable approaching of the pricing. D. The relative weak

You May Also Find These Documents Helpful

  • Satisfactory Essays

    The product or the item for consumption that I have selected is the Nintendo Wii Game System. This system ruined the industry’s rank, when they put on the loose of this novel perception of effectively taking part in the video games. I would like to say that the Nintendo Wii is at the market development stage or level. Although the product is just a pair of years old presently, the attention level carries on to cultivate as the Nintendo organization is constantly producing original augmentation to move out by the side of the Wii game system. More over, other video game varieties currently are opening to generate the similar video game technology providing the Nintendo Wii opposition that untill that time it did not have it. This opposition has merely pact with the Nintendo generating more attentive games, trimmings, and improvements building up their product yet more enjoyable or pleasurable.…

    • 344 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Wii Encore Case

    • 1383 Words
    • 4 Pages

    Thirdly is reading consumer desire. The victory of the Wii from the wireless motion-sensing controllers depends on the consumer desire. The consumer chose the lower performance product, Wii which had the wireless motion-sensing controllers even though Sony’s PlayStation3 and Microsoft’s Xbox360 were higher performing products. The consumer wanted to buy the user friendly products instead of over-techs. Sony was the exception to these factors mainly because of their intensive relationships with the developers, the backward-compatible technologies, the reasonable approach to prcing, and their relatively weak competitors.…

    • 1383 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Best Buy Case

    • 465 Words
    • 2 Pages

    Best Buy Co., Inc. is a multinational retailer of consumer electronics, home office products, entertainment software, appliances and related services.…

    • 465 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Video game technology has made remarkable advancements over the last few decades. All aspects of new video game systems keep improving and the game play and graphics are more realistic than ever. Two of the most impressive new systems to be released are Microsoft's Xbox 360 and Sony's PlayStation 3 (PS3). Both have shown incredible improvements compared to their previous models. Although in my opinion, the Xbox 360 is a better purchase than the PS3.…

    • 605 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Home Video Game Industry

    • 1117 Words
    • 5 Pages

    1. Why the rapid growth of Atari? Why the 1982-85 collapse? How did Nintendo rebuild the industry? What was its strategy?…

    • 1117 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Uggs

    • 722 Words
    • 3 Pages

    Since its acquisition by Deckers in 1995, UGG Holdings Inc. has grown from a local Australian brand favoured by surfers to a global luxury brand name. This growth has been spurred by one product in particular; the UGG boot. These boots came into fashion and saw their sales rise from US$ 37 million in 2003 to US$ 567 million in 2009[1] (Annual Report, 2009). Despite marketing products that are subject to fast changing trends and fashion, UGG Australia has shown stable growth over the last decade. Nevertheless, the ever-changing nature of the fashion market has proven problematic for other shoe brands, such as Crocs. In 2009, these trendy colourful slippers fell out of fashion and the company lost US$ 185.1 million dollars. (Mui, 2009) At first glimpse, it seems that UGG Australia has circumvented these fashion market pitfalls with their product, however, the question remains then, what it is that sets UGG Australia apart from other luxury fashion brands.…

    • 722 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Threat of New Entrants: In 2008, the threat of new entrants was not very high. Sony’s Playstation, Microsoft’s Xbox, and Nintendo’s gaming systems were very well established names in the industry. The brand identities of these products were so strong that it would be very difficult for a new player to enter the game at this point in time. Many years prior to 2008 this was not the case. Many new companies tried to enter the market, some, like Microsoft, succeeded, others, like Sega, did not fare as well. In 2008, the Threat of new entrants, is not a strong force in this industry. The cost required to develop and manufacture a product that could be a decent a competitor in this market is too great for a non-established company in this industry to be able to compete. The technology that is needed to be successful at this point is too advanced for new competitors to achieve. Although at times the threat of new entrants might have been a concern for this industry, in 2008, the three current competitors had much to strong a hold on the industry.…

    • 760 Words
    • 4 Pages
    Good Essays
  • Good Essays

    This caused there to be so many consoles and games on the market that were mostly the same…

    • 679 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Pc vs Console

    • 521 Words
    • 3 Pages

    Since the 70's and 80's when gaming really started to take off, there was an increased market for both consoles and personal computers. With the Nintendo entertainment system being the first console to sell over 30 million units in the U.S. consoles were really making a name for themselves. At this same time PC games were advancing, with higher resolution graphics and more versatile controls, the pc was a better system but suited a niche of gamers. Games like Microsoft flight simulator pushed the technical limit on video games at the time, with advanced flying statistics, sprawling landscapes and complicated controls, this was as realistic as it got at the time, and it was done on only one platform, the personal computer. While technical feats like a realistic flight simulator were being achieved on the personal computer, while games were still in 8-bit on the NES. As time went on consoles like the dream cast, play station 2 GameCube came out.…

    • 521 Words
    • 3 Pages
    Good Essays
  • Better Essays

    The ultimate showdown in video games today is becoming a great deal. The Wii was the first to start the gaming systems without having to use a joystick. Today the XBOX 360 and PlayStation 3 have made a huge come back, by introducing the Kinect and Move. Though gaming systems may encourage the player to move, each device has it is on way of getting this to work. I will compare the setup, prices, software, design, and interface and control. The plan is to find out which system will come out on top.…

    • 1285 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Responding to Wii

    • 1573 Words
    • 5 Pages

    From an industry analysis standpoint, the videogame console industry in 2008 was not very attractive. The industry was, and still is, structured as an oligopoly in which there are few large firms with differentiated product and high entry barriers. The three main competitors- Sony, Microsoft, and Nintendo- completely saturated the industry and held the majority of the market share (Figure B). Capital and fixed costs were very high for console developers and entry required third party software developers to build quality games to be sold with their platforms.…

    • 1573 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Vizio Case

    • 364 Words
    • 2 Pages

    a. Why is the manufacturing of flat panel TV’s migrating to different locations around the world?…

    • 364 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Nintendo Wii

    • 909 Words
    • 4 Pages

    Compared to the motion-sensing controller, capacity to play games from earlier systems may seem less "revolutionary," but Wii's backward…

    • 909 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video games have progressed immensely in price and technology over the past thirty years making them more popular then ever. Video games were originally for arcades, then came the first home console. The graphics have changed a lot since the first console game. Games colors were originally just black and white now they have more colors then you can think of. Not all businesses made it through competition of other businesses.…

    • 1280 Words
    • 6 Pages
    Good Essays
  • Powerful Essays

    Modren Gaming - Half-Life

    • 2660 Words
    • 11 Pages

    3d games are very resource demanding of computers and so 3d accelerators were made thus pushing the graphics even further, 3d accelerators were later replaced by GPU’s, graphic processing unit, a dedicated processor for rendering out graphics commonly referred to as a graphics card or video card. Sound in early games were just some bleep and blobs but as game developers wanted better sounds and music they made sound cards and advanced sound controllers. You would think that the movie or music industry would have implemented sound cards first but the gaming industry was first in bringing music to the computer.…

    • 2660 Words
    • 11 Pages
    Powerful Essays