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What Are The Negative Effects Of Playing Action Video Games?

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What Are The Negative Effects Of Playing Action Video Games?
“Our industry has a remarkable upward trajectory. Computer and video games are a form of entertainment enjoyed by a diverse, worldwide consumer base that demonstrates immense energy and enthusiasm for games. With an exciting new generation of hardware, outstanding software, and unmatched creativity, technology, and content, our industry will continue to thrive in the years ahead.” — Michael D. Gallagher, president and CEO, Entertainment Software Association.

In last few decades, the popularity of computers and action video games (also called first person shooter or FPS video games) has increased exponentially over time. This form of entertainment has spawned many fads. The impact of computer and video games can be seen everywhere now, for
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FPS games expect the player to deal with a variety of challenges which in turn deals with various neuro-cognitive activities. For example, the character may be running and shooting at the same time. The real-world player need to keep track of the position of the character, where he/she is heading, their speed, where the gun is aiming, if the gunfire is hitting the enemy, enemy location, firing from enemy side and so on. The player needs to take care of all the facts and need to react through mouse and keyboard. Researchers are working on both positive and negative effects of playing these video games. Studies have shown that training on action video game can improve cognitive performance (Green & Bavelier, 2008). Various studies on video game has established that playing video game improves various executive functioning (Basak et al.,2008, Cain et al., 2012 Green et al.,2012, Strobach et al. 2012, Melissa T. Buelow et al. 2015) such as visual attention (Greenfield, 1994, Greenfield et al., 1994, Subrahmanyam and Greenfield, 1994), decision making (Green, Pouget & Bavelier, 2010), speed of processing (Dye et al., 2009a), spatial attentional skills (Sijing Wu et al., 2012), attentional and perceptual skills (Dye et al., 2009b). Other enhancement includes faster switching between tasks [Karle et. al. 2010, Boot et. al. 2008), improved visual selective attention (Green and Bavelier, 2003) and improvement of …show more content…
Most of the 'effects-based' researches on video games are psychology based. Traditional user testing approaches involves questionnaires and interviews or behavioral observation. However, questionnaires taken during or after game play are subject to validity threats because participants may forget or leave out valuable information and they interrupt the game play experience. Till this date, the use of EEG in game research has been sparse, perhaps due to the complicated nature of the signal, which requires proper signal processing techniques to get correct information content. However, EEG is very widely used for assessing workload, attention, vigilance and other behavioral studies. Findings (Allison and Polich, 2008) suggest that cognitive workload induced by playing FPS can be reliably assessed through behavioral and neuroelectric

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