Janna Schledorn
ENC 1101
11 March 2010
Video Game violence and our youth
In the past 20 years society has fallen victim to mass murders perpetrated by children, even though overall crime is down. In order to better understand this; social scientists are conducting studies on whether violent video games contribute to this cycle of violence or are they just a tragic coincidence. In “violent Video Games: Dogma, Fear, and Pseudoscience” Christopher Ferguson argues that there is no significant contribution to video game violence and the up-tick in youth violence seen today. However, David Grossmann in “Trained to kill (children who kill)” argues that video game violence not only contributes, but also trains children how to …show more content…
He further states that “the gap between social science and reality has led to a moral panic regarding the effects of violent video games on youths”. He states that society is repeating the same media-based panics of the past; when Greeks plays, Bible translations, Rock, and rap among others were blamed for violence in the youth of it’s time. Grossman approaches the subject by dissecting the predisposition of violent behavior and looks at how desensitizing children to violence at an early age can have devastating effects. He uses his experience and expertise in this field to gather data to support this …show more content…
He compares the data on how military and law enforcement are trained to cope and properly function in a violent environment. He then compares this with how the media and video game industries mimic this formula. Grossman puts forth the four recognized steps to desensitization towards killing; “Brutalization”, “Classical Conditioning”, “Operant conditioning” and finally supplying a “role model”. Comparing this with how the media and video game industries market their products. What is found is a duplication of these four steps by the media in their marketing