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Persuassive Essay on Video Games

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Persuassive Essay on Video Games
Video Games

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Sean Preci 1/17/13 9:25 AM Comment [1]: the words Running Head need to appear in the header

Video Game Persuasive Cecilia Ramirez COMM/215 Jan 11, 2013 Sean Preci

Video Games Video Games Effects

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In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or



References: 7 Anderson, C. A., & Bushman, B. J. (2002).Media violence and societal violence. Science, 295, 2377-2378. Davison, W. P. (1983). The third-person effect in communication. Public Opinion Quarterly, 47, 1-15. Kahneman, D., &Tversky, A. (1973).On the psychology of prediction. Psychological Review, 80, 237–251. Steinfeld, J. (1972). Statement in hearings before Subcommittee on Communications of Committee on Commerce (United States Senate, Serial #92-52, pp. 25–27). Washington, DC: U.S. Government Printing Office. Sean Preci 1/17/13 9:34 AM Comment [24]: ITAL Sean Preci 1/17/13 9:34 AM Comment [25]: ITAL Sean Preci 1/17/13 9:34 AM Comment [26]: ITAL

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