Preview

Swot Anaylsis

Powerful Essays
Open Document
Open Document
1603 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Swot Anaylsis
Sony Computer Entertainment
History and SWOT Analysis
By Seon Wall, Daniel Bates and Christopher Moore

BSc (Hons)in Entertainment Systems
The Entertainment Industry

Declaration

I declare that the work which follows is my own, and that any quotations from any sources (e.g. books, journals, the Internet) are clearly identified by the use of single quotation marks for shorter excerpts and indented italics for longer quotations. All quotations and paraphrases are accompanied by (date, author) in the text and a fuller citation in the bibliography. I have read and understood the rules on paraphrasing and referencing and followed these conventions carefully.

Signed: Seon Wall, Christopher Moore, Daniel Bates

Date: 12 October 2012

1. Introduction

The project provided is intended to describe the history of Sony Computer Entertainment and to give a SWOT analysis of the company. Its purpose is also to give references, a conclusion and an appendix all in our own work.

2. Company History

Tokyo Tsushin Kogyo Company was the original name for Sony. It was renamed to Sony to help give it the edge over competition which turned out to be a great success.
Sony has released many different products over the years from transistor radios, computer chips, floppy disks, transistors, game consoles and mobile phones.

The first Sony-trademarked product was a pocket sized radio in 1957. It sold for precisely U$40.
In the early 1990s, Sony Computer joined with Nintendo to create a Game console known as a PlayStation. Sony and Nintendo combined two pieces of equipment together, Sony's CD-ROM drive with the graphic expertise of a workstation.
The PlayStation was first released in 1994 in Japan, due to serious competition Sony decided to take technology a step further and decided to make production in the US a year later.

Several years after the PlayStation, Sony

You May Also Find These Documents Helpful

  • Better Essays

    References: Kunii, I., Edwards, C., Greene, J., Grover, R. and Lowry, T. (2002), "Can Sony regain the magic?", Business Week (USA), 11 March 2002, p. 46, ISSN 0007-7135.…

    • 1746 Words
    • 7 Pages
    Better Essays
  • Powerful Essays

    Manage Change

    • 1512 Words
    • 6 Pages

    Sony Corporation is a leading world consumer and professional audio-visual products, game, communications and information technology products, such as the core components of the field. With its music, film, television, computer entertainment, and online business has to be the leading electronics and entertainment company. At the same time, Sony also is one of the world's largest electronics manufacturers, one of the three giants in the world of electronic gaming industry, one of the six major Hollywood studios.…

    • 1512 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Sony Corporation commonly referred as Sony, is a Japanese multi-national company. It’s Headquarters is in Tokyo, Japan. The company’s main focus is on electronics, games, entertainment and financial service sectors. Sony’s history goes as far back as 1946, as an electronic shop in a departmental store in Tokyo. It was started by Masaru Ibuka and had a total of eight employees. The next year he was joined by his colleague, Akio Morita. They founded a company called Tokyo Telecommunications Engineering Corporation. Their first product was a Tape Recorder. In 1958, the company’s name was changed to Sony. In the next 10 years, the company took a huge rise by selling from an estimated 100,000 units to 5 million units. They encouraged the development of Compact Discs by 1980s. In 1985, Sony launched their Handycam products and the Video8 format. In1990s, the company launched their Memory Stick format, flash memory cards for use in Sony lines of digital cameras and portable music players. It has seen little support outside of Sony's own products, with Secure Digital Cards (SD) commanding considerably greater popularity. Sony has made updates to the Memory Stick format with Memory Stick Duo and Memory Stick Micro. By early 1990s, Playstation was released. This gave them a rise of 61% of global console sales. By the success, Sony released Playstation 2 by early 2000s which was even more successful. The console has become the most successful of all time, selling over 150 million units as of 2011.…

    • 511 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    This report explores Sony Computer Corporation, in an effort to provide detailed information regarding the company 's most recent stock trends. The purpose of this report is more specifically to show the performance of the company 's stock after a video game console release, in order to provide investors with information to help decide whether or not to invest. News articles and stock price history charts were consulted to provide a detailed picture of the company 's past and present state and to help make predictions for future performance. The stock charts and news articles referred to in this report are from the companies previous game console release in 2000 to the present. This report is intended to show how Sony 's advances in technology should give them a significant advantage over their competition in the near future. Recommendations are offered based on Sony 's chance for short and long term growth, compared to the amount of risk involved in investing.…

    • 2003 Words
    • 9 Pages
    Powerful Essays
  • Powerful Essays

    Advancement of Video Games

    • 1697 Words
    • 7 Pages

    This article provides information on the beginnings of what eventually would become the largest manufacturer of Video game consoles, Nintendo Co. It explains how Fusajiro Yamauchi, began the company in a small town in Japan. The company manufactured playing cards known as Hanafuda. This was a 52 deck set of Japanese playing cards. The article explains how the company evolved from playing cards to manufacturing a system called the Beam Gun Series which used opto-electronics in 1969. In 1975 Nintendo signed a contract with Mitsubishi to produce the first ever electronic video recorder (EVR). This evolved into the cabinet micro-computers also known as coin operated arcade games in the 1970’s and kicked off the arcade game craze.…

    • 1697 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    Sony Case Study

    • 697 Words
    • 3 Pages

    1. Sony had been so successful in the past with the Walkman, Playstation, and other electronics because they were innovative and new for their time. They helped reshape the music and gaming industry as we know it today. Without such developments, technology might not be where it is today. Sony’s competition was also vastly different. At the time of the Walkman, there were no other major competitors and the purchase of CBS Records only furthered their stronghold on the industry. Sony’s product quality was also superior, as they were known world-wide for producing electronics of the highest design.…

    • 697 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Ps3 Marketing Plan

    • 2157 Words
    • 9 Pages

    be satisfactory. As a result, Sony took all the research they had done and began work on the Sony…

    • 2157 Words
    • 9 Pages
    Powerful Essays
  • Satisfactory Essays

    Sony Executive Summary

    • 275 Words
    • 2 Pages

    Sony's current financial difficulties are tied into its corporate culture which was verbalized over 30 years ago. With such an immensely colossal multinational corporation, greater orchestrating and more utilization of strategies should be pursued. Sony could commence with the implementation of a new mission verbal expression, with profit and benefits of the company tied more proximately to everyday operations. Internally, the four forces, the management, the designers, the engenderment and the marketing should achieve better communication and cooperation. Coalition and cooperation between competitors should additionally be actively sort after in order to engender standards in new fields. Sony should aim at being the bellwether instead of being the maverick. As for cost cutting, Sony should earnestly consider establishing operations in other Asian countries in order to capitalize on the frugal labor and the budding markets. Finally, diversification, instead of pursuing the expeditious transmuting and facilely imitated consumer goods market, Sony should utilize its technological ken-how for high-end business and office equipment. With SWOT analysis and Porter's competitive forces model, we can view that the market is much more competitive with less profit margins and lead-time for product innovation. The conclusion is that change is needed in Sony. However, even with strategirial and structure change, the Sony spirit of innovation should remain intact because that is what made Sony grow and would make it stay vigorous. Introduction The first thing that comes to people’s minds of the company and products of Sony is its high-technology-filled-with-contrivances electronic goods and innovation. It was additionally this innovation that makes Sony the greatest company that commenced in post-war…

    • 275 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    A SWOT and PEST analysis indicates that economic and social circumstances are favourable for Sony’s products and during this time Sony’s traditional strengths such as its diversity, global presence and spirit of innovation have ensured that the company remains a key force but there also exists a number of weaknesses such as it’s culture of ‘super-excellence’, resistance to (internal) change, missed opportunities such as the MP3 player market & new gaming demographics and an over-reliance on the success of too few new products. Fortunately threats such as a HD-DVD/Blue-Ray standardisation war and competitor competition in the next round of the cyclic console war have been partially handled through alliances with other companies to attempt to maximise the potential demand for Sony products in these important sectors. However it is critical for Sony to recognise its weaknesses, taking appropriate action and continue to not only consider it’s current competitors but it must also keep an awareness of new emerging Asian competitors that we have termed ‘Chony’.…

    • 509 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Favorite Brand Paper 1

    • 760 Words
    • 3 Pages

    Sony is one of the leading if not leading technology Corporation within the technical business world today. This organization headquarters can be found in Tokyo, Japan. Sony business is focus on electronics, entertainment, and gaming systems, and it also has a financial service sector. The Sony organization mainly focus on electronics such as video games, and TV networking. With these elements it makes Sony a premier organization that deals with consumer satisfaction, and gives them a comprehensive identity within the technology industry.…

    • 760 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Sony Bravia

    • 764 Words
    • 4 Pages

    ‘SONY CORPORATION’ or ‘SONY’, a leading Japanese electronic brand was founded by Masaru Ibuka and Akio Morita in the year 1946. Starting from scratch after the World War II the owners with the support their employers lead the company to immense success and they have retained this tend ever since. SONY’s first product was the transistor based radio which evolved to be the first ever radio commercially sold by any electronics company to the general people. After works as technology advanced so did the production line of SONY which kept on producing software like SONY Vegas Movie studio, XrossMediaBar, PicoPlayer, Picture Motion Browser etc. And also hardware as SONY Cyber-Shot, VAIO laptop, PlayStation and not to forget the famous LCD 3D Television brand of SONY ‘BRAVIA’.…

    • 764 Words
    • 4 Pages
    Satisfactory Essays
  • Better Essays

    When Sony released their first video game console under the brand name Playstation in September 1995 in North America, it was competing with the likes of Sega Saturn and Nintendo 64. PlayStation was initially supposed to be a joint venture between Nintendo and Sony to develop a CD-ROM add-on for Nintendo consoles in 1991. However, Nintendo later abandoned the partnership due to their apprehension over the control of Sony on the final…

    • 1185 Words
    • 5 Pages
    Better Essays
  • Best Essays

    Sony Analysis

    • 3387 Words
    • 14 Pages

    Sony is a widely known electronic company which was founded in 1946 by Masuru Ibuka and Akio Morita in Tokyo (www scribd.com). The company produces a wide variety of digital products.…

    • 3387 Words
    • 14 Pages
    Best Essays
  • Better Essays

    PLAYSTATION 3

    • 2024 Words
    • 9 Pages

    Sony got into the console gaming market in late 1994 (December 3, 1994). The concept for the original PlayStation (under different name, SNES – CD) was bought up in a joint partnership between Sony and Nintendo in late 80’s. When the time came to announce SNES – CD, Nintendo’s Hiroshi Yamauchi re-read over their contract between Sony and Nintendo and found the agreement to nolonger be satisfactory.…

    • 2024 Words
    • 9 Pages
    Better Essays
  • Satisfactory Essays

    5) I believe that Sony choose the net to sell its products because this is the more widespread mean of information. Therefore, they do not need store, salespersons and many intermediaries to sell the product. Internet is the easiest way to promote a product.…

    • 353 Words
    • 2 Pages
    Satisfactory Essays