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OOSE 2015 Project Minecraft

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OOSE 2015 Project Minecraft
OOSE 2015 – Project
Marks:








40% of overall marks for module.

Project deliverables should be completed in groups of two (2) people.
The main objective of this project is the development of a computer system for a
Minecraft Game System.
The project is composed of multiple sections or deliverables.
The project work should be carried out in as homework and in specified labs.
You may use any diagramming tool (Rational Rose, Visio, Gliffy, Smartdraw etc.) to carry out the project but the final work must be presented on paper.
IBM Rational Rose must be used to complete at least three deliverables.
The full Project needs to be completed and returned to Pádraig de Burca on paper by Thursday 9 April 2015 / Saturday 11 April 2015 as appropriate.

Minecraft
The problem is to design a cloud based game for children age 5+. The trigger for the problem is based on Minecraft. http://www.youtube.com/watch?v=FP5p0FDL83E From a technology viewpoint the system should be portable with PCs, mobile devices and deployed from / on the Cloud.

OOSE Minecraft Project

Page 1

Groups / Teams:
Find a partner and inform me by 3 March.
Anybody without a partner at that date will be assigned one by 10 March.
Groups will not be changed after these dates.
Students must work as part of the team and will not be given marks for individual project submissions. Students must work as part of the team and will not be given the team 's project mark if they have not contributed significantly.
Team disruptions should be managed within the team, if agreement cannot be reached please contact the lecturer as soon as possible

OOSE Minecraft Project

Page 2

Deliverables
For the above Problem description:
(i)

Identify the actors.
(5 Marks)

(ii)

Construct a Use Case Model.
(5 Marks)

(iii)

Describe in detail any use case from the use case model. The use case must contain appropriate alternate flows.
(10 Marks)

(iv)

Create a conceptual class diagram of the chosen use case. The conceptual

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