Preview

Nintendo Swot

Powerful Essays
Open Document
Open Document
1283 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Nintendo Swot
SWOT

Strengths

• According to Datamonitor’s company profile on Nintendo, published on September 17, 2007, Nintendo has four main strengths: A strong brand name, high returns, high employee efficiency, and debt free status.

• Nintendo’s strong brand name comes from about twenty-five years experience in the video gaming business. Not only do they have a strong presence in the console market but they are the leader in the handheld console market. They pioneered this market in 1989 with the original Game Boy. Since then, they have upgraded to create Game Boy Advanced and Nintendo DS, which sold 79.5 million units and 40.3 million units, respectively, in fiscal 2007. The Nintendo Wii, which is their most updated console, sold 5.84 million units in the first five months in its launch alone. This system consists of motion sensors attached to the end of the controllers as well as the console, which makes the games more interactive. A high percentage of the people that play video games in today’s day are college students.

• Nintendo has also been very successful in investing their resources in profitable companies and ideas. This would include their ownership in the Seattle Mariners and the Atlanta Hawks. It also refers to their high return on assets and equity when compared with other companies in the same industry.

• Nintendo also has high employee efficiency. According to Datamonitor, “revenue per employee was about $206,960 in fiscal year 2007, significantly higher compared to the industry average of about $3,684 during the same period.”

• Nintendo’s biggest strength in my opinion is their ability to stay debt free. Their most recent debt to equity ratio was zero compared to the industry’s average of 11.9%. This not only shows that they are able to efficiently finance its’ operations but also enjoys a lot of financial flexibility.

Weaknesses

• Nintendo’s two biggest weaknesses are having a dependence on contract manufacturers as well as

You May Also Find These Documents Helpful

  • Satisfactory Essays

    As Nintendo Wii continues through the product life cycle, I assume that it will stabilize as opponents are rapidly about to happen with very analogous products. The rate or charges of the item will turn down a little bit to maintain client’s stratagem. One more distinct thing in relation to the Nintendo Wii that I never observed as a lot with other video game systems is that they advertize their product in front of the families. Commonly, you believe about these video games as being for a fresh market, but Nintendo Wii has taken the observation on the reality that they have a product by which the entire family can get pleasure. They carry on becoming visible with games that are…

    • 344 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    In 1970s the company developed a laser clay shooting system which rivalled bowling as a major pastime in Japan. Nintendo also developed an image-projection system and employed the 16mm film projector in amusement arcades. They also with the help of Mitsubishi Electric managed to make the first videogame system using an electronic video recording player a first for Japan.…

    • 1634 Words
    • 7 Pages
    Good Essays
  • Satisfactory Essays

    The Microsoft and Sony are competitors for Nintendo Wii. And Nintendo is doing pretty good compared to these companies.…

    • 297 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    History of Nintendo

    • 521 Words
    • 3 Pages

    Nintendo’s founder was a Japanese man called Fusajiro Yamauchi who set up the company in 1889 in Kyoto, Japan under the name of “Nintendo Koppai”. It was established for the production of Hanafuda which were a type of handmade playing cards. These cards were of great quality as they were made out of the bark from mulberry trees which made them a huge hit in Japan and started Nintendo’s road to success.…

    • 521 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Home Video Game Industry

    • 1117 Words
    • 5 Pages

    Nintendo provide cheapest, faster version of the console to the market, then strength on the software product such as games. The licensing program makes it possible strict control the…

    • 1117 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Nintendo Strategy

    • 4445 Words
    • 18 Pages

    Nintendo Co. Ltd. is a longstanding member of the home entertainment software industry that has embarked on a mission to offer the highest quality products and services while treating their customers with attention, consideration and respect. Nintendo’s strategy thus far has been to take advantage of their video game development capabilities; nearly 60% of games sold by Nintendo are self developed. The innovative capabilities derived from various gaming platforms have allowed Nintendo to capitalize off of a series of attachment control devices. The biggest strength that Nintendo has is a strong brand name along with high returns. A well established brand name gives Nintendo an edge over its competitors. Nintendo is the only company that has managed to capitalize on both hardware and software components. The biggest opportunity for Nintendo is to incorporate themselves into the online gaming market due to short product life cycles. Nintendo maintains their competitive advantage through superior game and character development, for which it often owns the legal rights. In a technical comparison of the Wii against its major competitors, it is substantially outperformed in speed processing, memory, storage, networking, video output and multimedia output. If Nintendo wishes to maintain a competitive advantage, the niche market must be penetrated while maintaining the integrity of the Nintendo brand image. Nintendo Black would become a subsidiary company of Nintendo Co. Ltd. that will operate with a mission to specialize in advanced technological specifications to consoles that will compete with Microsoft and Sony. If the proper measures are taken then Nintendo has the opportunity to continue to position itself as an alternative to the gaming experience while increasing the level of competition for its rival companies with its subsidiary company.…

    • 4445 Words
    • 18 Pages
    Powerful Essays
  • Better Essays

    thaddeus fotos

    • 1640 Words
    • 7 Pages

    In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly colored plastic shell and handle. It’s destined to be home of such popular games as Mario, Donkey Kong, Pikachu, and Kirby. Nintendo Gamecube seems mismatched as it goes up against the Microsoft Xbox and the Sony Playstation 2 (a multimedia mayhem that Sony says it’s supposed to be “The Future Of Entertainment”). All this makes you think; what makes Nintendo believe it can possibly go up against the ultra-sophisticated Xbox.…

    • 1640 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Reign of Nintendo

    • 631 Words
    • 3 Pages

    The Nintendo Company has been around for over 120 years. It started out as a company making homemade hanafuda cards and grew into one of the most well-known video game company's. Over the years Nintendo has gotten some competitors and has beaten them all out. There is also talk that Nintendo is slowly fading away to be replace by company like Sony and Microsoft in the gaming industry.…

    • 631 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Swot BOA

    • 536 Words
    • 3 Pages

    When analysis Bank of America Internal strength one key strength is that they are the second biggest bank of the United States based on Assets. Right behind J.P Morgan and Chase, Bank of America has over 2 billion dollars in total assets. Not to mention the fifth largest company in the United States based on revenue. Another one of their strengths is there constant acquisition of customer not just in the US market but globally. They are known and operate in all 50 states plus an additional 40 countries. Lastly Bank of America is the largest Wealth distributor in the World with their acquisition of Merrill and Lynch.…

    • 536 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Game Console Industry

    • 585 Words
    • 3 Pages

    Nintendo is a company that creates video games and game consoles. Nintendo is the creator of the Game Boy, Super Nintendo, Nintendo DS, Nintendo 64, Nintendo GameCube and of course the Wii. Nintendo is only one of the few companies that create gaming systems, and is in constant competition with Sony (PlayStation) and Microsoft (Xbox). Nintendo’s revenues in 2009 were $19,308.1 million, with a net income of $2,930.8 million.…

    • 585 Words
    • 3 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo single-handedly revolutionized gaming forever and here’s how they did it. Nintendo has been known to be the king when it comes to the gaming industry. They have a long running history, and own many iconic characters in the world. You may wonder, how did they achieve this? Compared to their competitors, Nintendo constantly drives on easy to pick up and casual games. Unlike games nowadays, where the internet is prevalent, Nintendo shines in creating a social aspect when gaming, capitalizing on family friendly fun. In addition, Nintendo understands their game well, and this can be seen from the audience they market to. By targeting the casual gamers and their families, Nintendo can monopolise the casual gaming market and rule out the…

    • 1677 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Home Video Game

    • 1115 Words
    • 5 Pages

    Nintendo established a commanding worldwide position by the end of the decade. The first step of Nintendo was to license video game technology from Magnavox. Then, Nintendo tried to develop its own video game machine (Famicom) that combined superior graphics processing capabilities and low cost. In the US, Nintendo established a subsidiary named as Nintendo of America (NOA) by 1980, and Nintendo repositioned the market in U.S. NOA spent about 2% of sales budget for advertising and also sought out promotion partner, and it practiced careful inventory management in releasing its new games. In conclusion, Nintendo made an innovative new game system which had some competitive advantages…

    • 1115 Words
    • 5 Pages
    Good Essays
  • Good Essays

    What Is Swot

    • 791 Words
    • 4 Pages

    industry. As a whole, the industry was in trouble even before September 11, 2001. Big…

    • 791 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Nintendo Case Analysis

    • 474 Words
    • 2 Pages

    With the introduction of the Nintendo Wii console, the company gained a stronghold as a leader in the video gaming industry. However, competitors Sony and Microsoft are quickly gaining on Nintendo’s competitive advantage, forcing the company to monitor and reevaluate its strategies. To maintain a competitive advantage, Nintendo must look toward influencing the customers of Sony and Microsoft, continue developing innovative…

    • 474 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Sega & Nintendo 5 Forces

    • 485 Words
    • 2 Pages

    Suppliers are companies which make hardware and games for the consoles. Nintendo and Sega designs some of the hardware components for its consoles, but manufacturing and assembly are often outsourced, and many components are purchased "off the shelf" from large companies. This keeps costs higher than competitors like Sony and creates a threat of forward integration by parts suppliers, who could potentially manufacture their own consoles. Switching costs are also high, as Nintendo software is made to be compatible with technologies supplied by the outside companies. The situation is different for software. Nintendo and Sega did much of the game development for its consoles, though most of its games are made for a fairly young audience. It also licenses a software development kit (SDK) to outside game developers. In a manner, these firms are Nintendo's customers. Firms which have made successful games in the past will probably have some bargaining power in this transaction, since Nintendo is interested in keeping their services for future game development (as will be discussed below, games are an essential complement for game consoles). Overall, Nintendo's SDK tends to be priced lower and have better support than similar packages offered by competitors.…

    • 485 Words
    • 2 Pages
    Good Essays