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(2010, 09). Media Violence. StudyMode.com. Retrieved 09, 2010, from http://www.studymode.com/essays/Media-Violence-406641.html

Introduction
In recent times, together with the development of science technology, the mass media industry has also achieved many advances. Media has played an important role in our society in providing information as well as broadening knowledge to mankind. Despite some positive effects, human beings have recently witnessed the exposure of violence in almost every type of media such as television, movies, computer games and on the Internet. This raises an increasing concern about the harmful influences that media has created.

Media violence poses a threat to public health inasmuch as it leads to an increase in real-world violence and aggression. Research shows that fictional television and film violence contribute to both a short-term and a long-term increase in aggression and violence in young viewers. Television news violence also contributes to increased violence, principally in the form of imitative suicides and acts of aggression. Video games are clearly capable of producing an increase in aggression and violence in the short term, although no long-term longitudinal studies capable of demonstrating long-term effects have been conducted. The relationship between media violence and real-world violence and aggression is moderated by the nature of the media content and characteristics of and social influences on the individual exposed to that content. Still, the average overall size of the effect is large enough to place it in the category of known threats to public health.

http://archpedi.jamanetwork.com/article.aspx?articleid=204790
Human and primate young have an innate tendency to imitate whomever they observe.10- 11 Neuroscientists have discovered “mirror neurons” in primates that seem to promote such processing.12 Consequently, children who observe (in the media or in the environment around them) others exhibiting a specific aggressive behavior, eg, hitting, are more likely to perform the same aggressive behavior immediately.11,13- 14 Theoretically, the more similar that children think they and the observed model are, the more readily imitation will take place, but the imitation mechanism is so powerful that even fantasy characters are imitated by young children.
(2013, 05). The Impact of Media Violence. StudyMode.com. Retrieved 05, 2013, from http://www.studymode.com/essays/The-Impact-Of-Media-Violence-1716051.html http://www.studymode.com/essays/The-Impact-Of-Media-Violence-1716051.html The Academy of Pediatrics says: “More than one thousand scientific studies and reviews conclude that significant exposure to media violence increases the risk of aggressive behavior in certain children, desensitizes them to violence and makes them believe that the world is a ‘meaner and scarier’ place than it is.” It increases aggressiveness and anti-social behavior, makes them less sensitive to violence and to victims of violence, and it raises their appetite for more violence in entertainment and in real life.
Ex-army psychologist Dave Grossman, a leading American activist, points the finger squarely at movies and video games. He argues that Hollywood films have desensitized kids to the consequences of violence, and video games have taught them how to handle a gun. But others, like psychiatrist Serge Tisseron, maintain, "just because a film has a murder scene doesn't mean people are going to commit the act... That overstates the power of the image and under-estimates the role of parents."

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