Preview

Gaming Console

Better Essays
Open Document
Open Document
1406 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Gaming Console
Although the first computer games appeared in the 1950s, they were based around vector displays, not analog video. It was not until 1972 that Magnavox released the first home video game console which could be connected to a TV set—the Magnavox Odyssey, invented by Ralph H. Baer. The Odyssey was initially only moderately successful, and it was not until Atari's arcade game Pong popularized video games, that the public began to take more notice of the emerging industry. By the autumn of 1975 Magnavox, bowing to the popularity of Pong, cancelled the Odyssey and released a scaled down version that played only Pong and hockey, the Odyssey 100. A second, "higher end" console, the Odyssey 200, was released with the 100 and added onscreen scoring, up to four players, and a third game—Smash. Almost simultaneously released with Atari's own home Pong console through Sears, these consoles jump-started the consumer market. As with the arcade market, the home market was soon flooded by dedicated consoles that played simple pong and pong-derived games.

Fairchild released the Fairchild Video Entertainment System (VES) in 1976. While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches (the Odyssey) or the console itself was empty and the cartridge contained all of the game components. The VES, however, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions.
RCA and Atari soon released their own cartridge-based consoles.
In 1977, manufacturers of older, obsolete consoles and Pong clones sold their systems at a loss to clear stock, creating a glut in the market, and causing Fairchild and RCA to abandon their game consoles. Only Atari and Magnavox remained in the home console market, despite suffering losses in 1977 and 1978.

The VES continued to be sold at a profit after the 1977 crash, and both Bally (with

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Wii Case

    • 304 Words
    • 2 Pages

    In the console game industry, “generations” defined by advancement of the underlying technology. Nearly all technological leaps from one generation to the next were marked by a change of industry leadership. Such as, the 3rd generation (1988~1944) was dominated by Sega Genesis console which was set firstly applied with a 16-bit microprocessors. And in the 4th generation, Sony introduced PlayStation, a 32bit CD-ROM videogame machine which had more storage capacity and more lower costs…

    • 304 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    In 1970s the company developed a laser clay shooting system which rivalled bowling as a major pastime in Japan. Nintendo also developed an image-projection system and employed the 16mm film projector in amusement arcades. They also with the help of Mitsubishi Electric managed to make the first videogame system using an electronic video recording player a first for Japan.…

    • 1634 Words
    • 7 Pages
    Good Essays
  • Satisfactory Essays

    1. Imagine that you are charged with designing a successor to the Wii. Briefly describe the new-product strategy you might use.…

    • 297 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    History of Nintendo

    • 521 Words
    • 3 Pages

    With Nintendo’s boost in confidence they decided to take the next step and jump into the gaming industry by setting up coined operated video games which were a great hit with the younger generation. This was nothing compared to the…

    • 521 Words
    • 3 Pages
    Satisfactory Essays
  • Better Essays

    Pac Man Research Paper

    • 1800 Words
    • 8 Pages

    Computer Space, Nutting Associates 1971: this was the first ever commercial arcade video game which was released by the Nutting Associates in 1971. This game comprised of a simple design which had a 13" GE television built inside a fibre glass cabinet.…

    • 1800 Words
    • 8 Pages
    Better Essays
  • Good Essays

    Home Video Game Industry

    • 1117 Words
    • 5 Pages

    There are some reasons leads the collapse of 1982-85. First, I think the substitute threat is the most vital reason. The Famicom seemed the product to replace Atari’s product. Second, a large number of independent companies were produce hundreds of games for Atari 2600. The quality of the games cannot maintain at the same level of the Atari’s product used be. And the excess capacity of cartridge leads the price decrease speedily. Third, new technologies strike, personal computer computers take the place. Finally, the company fails to expect the demand of that period of time what cause them over stock, and they do not obtain the license of Donkey Kong. With the rival in the same market, Atari also do not well.…

    • 1117 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Console gaming has certainly made a huge jump in what it used to be. I can remember the 4 bit days, where Atari's sold out stores. Now you buy a game, and it looks so real, it is like you are actually there. Many people like the controller a console has to offer, or whether they don't feel like spending the time or money using a computer, as they are far more complex.…

    • 686 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    History in the 80s

    • 2080 Words
    • 9 Pages

    Soon, Nintendo kicked off the home video game console era (after a failed start by Atari) and toys were not only complex, but incredibly expensive.…

    • 2080 Words
    • 9 Pages
    Powerful Essays
  • Powerful Essays

    Advancement of Video Games

    • 1697 Words
    • 7 Pages

    Hanafuda (President) was the name of the very first 52 deck set of playing cards sold by Fusajiro Yamauchi and his Nintendo Koppai. Fusajiro had a bigger plan and dream. This lead to the first Beam Gun made by Nintendo in 1969 (See PIC.1) A new employee to the company by the name of Gunpei was told that he should “Do something new” for Nintendo as the Christmas season was swiftly approaching. Within a few short days, Gunpei introduced the Ultra Hand which was an arm toy. This sold a whopping 1.2 million copies. (Unknown Author, 2011) The Beam Gun was an Opto-Electronics and was the first of its kind. This was the beginning of Video Game Consoles.(Moby Games, 1999-2012) Even though the Beam Gun was a major success, the official “Video Game Craze” would not kick off until 1975, when Nintendo signed a contract to work alongside Mitsubishi and produce the first known Cabinet Micro-Computers also known as Arcade Systems. (Moby Games, 1999-2012) Around this same time two friend’s names Nolan Bushnell and Ted Dabney would also create their own version of a coin-operated arcade cabinet with a space like theme and called it Computer Space. Both Bushnell and Dabney would become Co-Founders of the Atari Company, Nintendo’s first biggest competition.…

    • 1697 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Atari broke up. Atari was the king of gaming in the 1980s and it breaking up is comparable to…

    • 679 Words
    • 3 Pages
    Good Essays
  • Best Essays

    Supportive Work Culture

    • 3625 Words
    • 15 Pages

    In 1958, William Higginbotham, a nuclear physicist, created what is now known as the very first video game – ‘Tennis for Two’ (reference). It was a two player tennis game played with two controllers. ‘Tennis for Two’ was meant for a small audience and was never seen as something people could make money from. This particular game was the inspiration to the first successful video game ever created ‘Pong’. ‘Pong’ was an arcade game that released in 1972. Pong’s success made people see gaming as a means of business and thus the gaming industry started. Today we have so many video games releasing every week. There are many different game consoles – ones that can be played at home and ones that are portable. We can also play video games on PC, tablets etcfor example (don’t use “etc” in a paper). Even the mobile phones we use every day can be used to play video games. All these factors have made the gaming industry a multibillion dollar industry. Today the gaming industry is worth more than the music industry and even Hollywood (reference). A new video game that is released today has a good chance to earn as much as a Hollywood movie would. In fact in more than a few cases a successful video game would make more money than most of the…

    • 3625 Words
    • 15 Pages
    Best Essays
  • Powerful Essays

    Video Games History

    • 2600 Words
    • 11 Pages

    Engineers at a New Hampshire based defense contractor, Sanders Associates, developed the first video game. It was created by Ralph Baer who was the manager of equipment design at Sanders Associates. In August 1966 when he came up with the idea of making a game for a television set. In 1967 employee Bill Rusch, assigned to the project, proposed a new game in which the hardwired logic circuit projected a spot flying across the screen. Originally the object of the game was for players to catch the spot with manually controlled dots. Over time, the players' dots evolved into paddles and the game became ping pong. Baer tried to find a buyer for his invention but had trouble finding interested parties. Finally in 1971 he struck a deal with…

    • 2600 Words
    • 11 Pages
    Powerful Essays
  • Better Essays

    Video Games and Obesity

    • 1593 Words
    • 7 Pages

    William Higinbotham created the first video game ever in 1958. His game, called "Tennis for Two," was created and played on a Brookhaven National Laboratory oscilloscope. In 1962, Steve Russell invented “Space War”. “Space War,” was the first game intended for computer use. Russell used a MIT PDP-1 mainframe computer to design his game (Bellis). In 1967, Ralph Baer wrote the first video game played on a…

    • 1593 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Nintendo Case

    • 994 Words
    • 4 Pages

    When Sony entered the video game market in 1995, it was one of the first…

    • 994 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Console War

    • 2794 Words
    • 12 Pages

    In the "32-bit era," the Sega Saturn was released first and despite success in Japanese markets, it ultimately lacked in sufficient third party support. Sega's decision to use dual processors has been roundly criticized, and some believe the second CPU was added…

    • 2794 Words
    • 12 Pages
    Powerful Essays

Related Topics