Preview

Critical Argument Analysis

Good Essays
Open Document
Open Document
1043 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Critical Argument Analysis
Critical Argument Analysis - Fantasy Violence
Laura Salter
ENG/215 – Effective Academic Writing
November 16, 2011 Critical Argument Analysis - Fantasy Violence
Children’s programming has been a bone of contention for a very long time. As a parent and a grandparent, the article from this week that caught my attention was “Bang, You’re Dead” by Sara Rimensnyder. Since my daughter was young in the 1980’s, I have worried about the declining quality of children’s programming and the possible negative affects it would have on impressionable children.
When I was a child, the worst violence on television was Elmer Fudd chasing Bugs Bunny with a shotgun, which Bugs always managed to turn on Elmer. However, the realism of video games and the violence in movies and on television gives parents even more to worry about now. Many studies have been done to determine what fantasy violence is doing to young children. These studies have been presented in many different articles, each with a different approach.
In “Cartoon Violence ‘Makes Children More Aggressive’” by Laura Clark and published in the British online newspaper Mail Online in 2009, the author explains the findings of a study performed at Iowa State University regarding children and cartoon programming. Explaining very little of the details of the study, Ms. Clark basically created a listing of the claims made by the researchers to catch the reader’s attention. These claims include that children’s cartoons contain more violence than programming aimed at older audiences, and can lead children to being more aggressive.
In addition, by adding the researchers’ claim that “children copied and identified with fantasy characters just as much as they would with screen actors” (Clark, 2009), Clark has compared cartoon violence to that in regular feature films. This makes the reader understand that even though the violence does not look like reality, it is just as bad. By using these claims, Ms. Clark is



References: Clark, L. (2009, March 6). Cartoon violence 'makes children more aggressive '. Mail Online. Retrieved from http://www.dailymail.co.uk/news/article-1159766/Cartoon-violence-makes-children-aggressive.html This article, appearing in a British online newspaper in 2009, explains the conclusions of a study performed at Iowa State University regarding children’s behavior after watching cartoons on television. Many children were questioned about their television viewing habits and the shows were rated on their violence content. The study found children’s programming contains more acts of aggression than shows aimed at older audiences. Great Schools. (2011). Violence and aggression: Media mayhem affects kids. Retrieved from http://www.greatschools.org/students/media-kids/509-violence-and-aggression-media-mayhem-affects-kids.gs This article explains that children imitate what they see on television and video games. As children see violent images over and over, it becomes more of an acceptable way of life. The article has important statistics and advice for parents to help avoid over-exposure of fantasy violence. Wilson, B. J. (2008, Spring). Media and children 's aggression, fear, and altruism. Children and Electronic Media, 18(1). Retrieved from http://www.princeton.edu/futureofchildren/publications/journals/article/index.xml?journalid=32&articleid=58&sectionid=265&submit Written from a scientific approach, this article by Barbara J. Wilson takes a close look at how media violence affects children. She comes to the conclusion that it is the type of violence children see, rather than how much time they spend watching it. In the article, Ms. Wilson offers ways for parents to mold their children’s impressions of the violent acts seen on television, in movies, and in video games.

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Gerard Jones, in “Violent Media is Good for Kids,” expresses personal experiences about how violent comic books can often help children break through their shells of self-isolation. Because Jones largely discusses his own opinions, I feel the essay should provide more statistical evidence to support his thoughts. Although I agree with his point that children do need to have an outlet to express their underlying rage, I think a boundary of how extreme we can allow children to stretch this idea needs to be set.…

    • 934 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    In “Violent Media is Good for Kids,” the author Gerard Jones claims that violent media is good for children because it prepares them for violence in reality and teaches them how to control with rage. He argues against people’s view of violent media being negative influence on children. This view suggests that it is important to keep children away from violent media because it promotes imaginary gun battles, killing, blood, and violent fighting. In response, the author argues that such violence in media can give children a tool to master their rage.…

    • 259 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    (1).The problem is that in the last four decades, the government and the public health amassed an impressive body of evidence identifying the impact of media violence on children. Since 1969, when President [Lyndon] Johnson formed the National Commission on the Causes and Prevention of Violence, the body of data has effectively grown and grown and it leads to an unambiguous and virtually unanimous conclusion: media violence contributes to anxiety, desensitization, and increased aggression among children. When children are exposed to aggressive films, they behave more aggressively. And when no consequences are associated with the media aggression, children are even more likely to imitate the aggressive behavior.…

    • 698 Words
    • 3 Pages
    Satisfactory Essays
  • Best Essays

    While the work does not have an exhaustive measure of resulting variables or work in attempting to record each violent act effectively with the given methods this study is one that has results that can be common for that of which this program offers. The findings that were shown does fit the presented information of Wilson et al (2002) which studied that there were about 14 incidents of violence in one hour program and 1 in every 4 minutes. The findings from this study also showed that if research was to average out the amount of total recorded incidents to the amount of episodes studied it would be about 6 which were analyzed. So this does give a larger meaning that cartoon programs have high amounts of violent programs in their shows though this is often in the use of fictional violence in which characters are never seriously injured or hurt which can leave the social effects of real life violence needing to be continued to analyzed with aggression and that context that children understand the perceived shows are fictional. This is something that no research has found if the perception of these shows have any effect on children’s behaviors with the high exposures of violence and what is reality or…

    • 3689 Words
    • 15 Pages
    Best Essays
  • Better Essays

    “Violent Media is good for Kids” is an article which attempts to persuade the reader that violence (if used in the correct manner) can help children more than it hurts them. Famous comic-book author Gerard Jones claims that gory video games, comics, and cartoons may do a thing or two in helping to increase a child’s self-confidence. Jones says ‘creative violence’ can help by “giving kids a tool to master their rage.”…

    • 1095 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Disney Stereotypes

    • 1013 Words
    • 5 Pages

    A small and gentle Belle tames a ferocious beast; a love-struck mermaid turns into a quiet, lovesick puppy; Snow White saves dwarves from their pigsty by dusting, sweeping, washing dishes, tidying and sprucing. Beneath the smiles, gardens and cheerful woodland creatures of the classic Disney we all remember from our youth lies a host of stereotypes and media violence that has shaped our generation. Since the early 1960s research evidence suggests that exposure to violence in television, movies, video games, cell phones, and on the internet increases the risk of violent behaviour on the viewer’s part increases the risk of them behaving violently. Most researchers define media violence as visual portrayals of acts of aggression by one human or…

    • 1013 Words
    • 5 Pages
    Good Essays
  • Better Essays

    When looking back at my childhood, I would say that I watched around two to three hours of cartoon daily and at times up to four hours, especially on the weekend. Yet, I haven’t once taken the time to wonder if there was an impact of cartoons on my growth or how much of an influence the cartoons that I watched had on my personal development. According to a report by Yvette Middleton, she discovered that children were exposed to an average of 20-25 violent acts per hour on Saturday morning cartoons (Middleton). In addition to violence, researchers discovered that traditional genders have been continuingly portrayed in cartoons (Thompson and Zerbinos). Moreover, children have a difficult time distinguishing what they see on television as fiction…

    • 1606 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Researchers, parents and educators are all discussing the controversy around violent video games and their influence on kids. The audience seems to be divided into two large groups: one is in favor of restricting or even banning violent video games as they make children (and, arguably, adults as well) more prone to aggressive behavior, like that seen on the screen. Opponents of this view claim that video games do not cause violent behavior in real life and are, in fact, a safe outlet to natural aggression and frustration. Representatives of the first group such as John Leo, in his article “When Life Imitates Video” argue that watching countless deaths and identifying with killers would undoubtedly lead to people feeling more comfortable about violence and suffering in their everyday life. He even goes so far as to say that playing games that involve shooting people is akin to undergoing training to kill (in other words, it is like a “dress rehearsal” of potential murders).(Leo 1999). On the other hand, there are claims that violent media are beneficial (Jones), because in the present world kids are at a higher risk of growing up passive and weak than violent and riotous, and when they see examples of rebellion, domination and well, violence, they are able to channel their suppressed feelings and deal with issues that otherwise remain unresolved.…

    • 1086 Words
    • 5 Pages
    Good Essays
  • Better Essays

    More than 1,000 studies on the effects of television and film violence have been done over the past 40 years and the majority of these studies have the same conclusion: television and film violence leads to real-world violence (United States 2). The average 7th grader watches about 4 hours of television per day, and 60% of those shows containg some violence (United States 4). A prime source of these violent images is TV news, which happens to be America 's number one sourse of news and information (Steyer 73). Most local television newscasts are dominated by killings, assaults, kidnappings, terrorist attacks, and other stories designed to provoke a strong emotional reaction from viewers (Steyer 73). In the recent years, Hollywood 's growing taste for grotesque, graphic fare has upped the stakes, from Friday the 13th to Creepshaw and Scream (Steyer 73). Even though these movies are not meant for small kids, it is a fact that young children are often regularly exposed to them in the company of unthinking par-…

    • 1483 Words
    • 6 Pages
    Better Essays
  • Best Essays

    In our society today, mass media plays a big part in our everyday lives and we are bombarded by it constantly. Concentrating on the area of mass media violence and examining the various mediums such as television, movies, and the video game industry. Does the mass media have a lasting effects on causing violence in our children and as well if it plays an influence in causing them to be violent as adults. I will be describing the different theories used by the experts in explaining that the mass media does cause children to be violent. I will present my point of view with my own experiences and observations because I believe it does play a part.…

    • 3210 Words
    • 13 Pages
    Best Essays
  • Better Essays

    Restricted Teens

    • 950 Words
    • 4 Pages

    Pitofsky, Robert. "The Influence of Violent Entertainment Material on Kids: What is to Be Done?" 25 June 1999. SIRS.…

    • 950 Words
    • 4 Pages
    Better Essays
  • Powerful Essays

    Violent Media Essay

    • 1310 Words
    • 6 Pages

    It is true that as children we find ourselves in a confusing world of constant conflict, and every child takes a different road to self discovery. A child who is biting playmates or siblings at the age of 5 will not respond to media violence in the same way as a child who is still wetting the bed. Do all children need to play Halo and Assassin’s Creed to understand violence in a ‘safe’ manner? Certainly not; however, these games affect the children who play them because they may create more confusion about if and when it is okay to kill, maim or steal in life outside the video world. Throughout Jones’ essay the facts of his personal life as a child and a father are presented as proof that the violence in comic books lead to moral growth and understanding, but his compelling stories constitute no more than one person’s opinion. There is no research that would provide a secure basis for creating social policy.…

    • 1310 Words
    • 6 Pages
    Powerful Essays
  • Best Essays

    Media Violence

    • 1931 Words
    • 8 Pages

    Hunt, Arnold. " 'Moral Panic ' and Moral Language in the Media." . N.p., 1997. Web. 2…

    • 1931 Words
    • 8 Pages
    Best Essays
  • Powerful Essays

    Violence in every form of media is a part of daily life. Children of all ages all over the world are being affected by violence in one form or another. This paper is focusing on television and gaming that children are engaged in. There have been many studies looking at this problem and ways to prevent children from being negatively affected. Children at as young as five years old are exhibiting aggressive behavior as a result of seeing violent behavior in cartoons and regular television. Some of these children as they grow up will become more aggressive as they are attracted to violent television, movies, and games. Of these, as they develop into adolescence will become aggressive adults, causing fights and battering their spouses. Unfortunately, some of these aggressive violent adults will kill people, whether it is an isolated incident or they become serial killers, they are overwhelmed by thoughts of violence. Not all children exposed to violence will become violent, but studies have shown a strong correlation between violent media and aggressive behavior in children, adolescence, and adults.…

    • 2656 Words
    • 11 Pages
    Powerful Essays
  • Good Essays

    Do you know exactly what your children are watching on television or what video games they are playing? The answer to this is simple; most parents leave their children unmonitored when these activities are being performed. Has it ever occurred to parents that cartoons and video games can be taking over young children’s minds? This is a controversial issue, and many want to know does violence shown in cartoons and video games cause children to be aggressive? Throughout the generations cartoon shows and games have changed drastically, so what are children are viewing is in our hands.…

    • 858 Words
    • 4 Pages
    Good Essays