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    Video Games in Education

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    ------------------------------------------------- Top of Form Video Games in Education Educational video games are sometimes referred to as ‘edutainment’ in the industry. Experts believe that these games make learning fun by using entertainment as an educational tool. These games take a specific type of learning or topic and build a game around that topic. For example‚ kids might learn math by playing a flying game. The hope is that the child will have fun and forget that they’re learning‚ but

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    Informative Speech

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    February 11‚ 2013 Informative speech Topic: Doing a speech. General purpose: to inform. Specific Purpose: to inform my audience about how to learn guitar. Introduction I. Greeting‚ and telling the topic II. Attention getter (Some chords) III. Credibility statement: How are people expectations about guitar IV. The speech is about how to enjoy playing guitar V. Main points Learn the basics Find your musical world Body I. Learn the basics 1. How to start

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    Informative Speech

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    Phobias Informative speech Okay‚ so I want all of you to imagine a giant hairy spider crawling on your arm. It’s not doing any harm but it is just sitting there; for some of y’all this is your worst nightmare. If you are one of those people you may have arachnophobia which is the extreme fear of spiders. For some of y’all imagining you are in a tight space that is constricting any movement makes you feel very uneasy and want to scream; this may be because you have claustrophobia. : “Almost 6.2 million

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    The Ethics of Video Games

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    The Ethics of Video Games Miguel Sicart’s articles “Ethics: A Virtue Ethics Approach to Computer Games” and “The Ethics of Computer Game Design” are based off his book “The Ethics of Computer Games‚” in which he states that the playing and designing of computer games can be ethical and moral decisions. He declares that video games are ethical “objects” and that the players are ethical “agents.” Sicart also argues that video game designers have a responsibility for how ethically wrong or right

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    The Video Game and Sexist

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    Video Game in the young popular culture Qiao Lu Video game characters are icons in youth popular culture; it is commonly use video game characters in some products’ marketing campaign when their target markets are young adults. Sometime‚ the video game will evolve other forms of media as well such as the film‚ the books and cartoons after the popular of video game. However‚ when the people enjoy the excitement of video game‚ there is serious sexism and stereotypes involve in it. How popular the

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    Informative speech

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    COMM 10- Elements of Public Speaking Master Make-up Artistry (Informative Speech) Specific Purpose Statement: To inform my audience about the three major types of make-up needed to be a master make-up artist. Central Idea: High Fashion‚ Character and Prosthetic/Special effects make-up are all skills required in order to be considered a master make-up artist in the industry. Introduction When I was about 3 or 4‚ I remember watching my mom put on her make up and being completely fascinated

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    Cameras in video games

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    Cameras in video games: comparing play in CounterStrike and the Doctor Who Adventures. Eric Laurier (Edinburgh University) & Stuart Reeves (University of Nottingham) Abstract Players of both first- and third- person perspective video games deploy a repertoire of analyses of the courses of actions of others with and through the game’s optics (be they other players or computer-generated actors). Visual activities of ‘looking around’‚ ‘scrutinising’ and ‘inspecting’ and so on‚ are achieved via

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    Video Games Market

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    system. At the time when Nintendo earned money on its 8-bit systems and wasnt going to reduce sales of 8-bit games by introducing new console‚ Sega ‚who had experience from its arcade games‚ decide to create a new more advanced product. At last Nintendo also decided to introduce a 16-bit system but to that time it was useless. At first it was incompatible with Nintendo’s high amount of 8-bit games. And also it was made too late. Gamers already had Sega’s systems; they liked it and have no need to buy

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    Video Game Fanatics

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    Antonio Parker Mr. Salem ENGL101-Unit 1-IP 13 January 2013 Video Game Fanatics My name is Antonio Parker and I’m here to write an essay about people who play video games nonstop‚ twenty-four seven‚ without rest. I chose this topic to specify the social behavior in people who play video games from a rare to an extremely high basis. I’ve always wondered how games impact children and‚ to why they play them. Video games‚ as of today are becoming a childhood leisure activity‚ and adults

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    Research of Video Games

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    Violence in Video Games and how it affects the Behavior of Children and Teenagers Generally violent video games are given a bad reputation. Usually many of the video games containing significant amounts of violence are designed for mature audiences; however their popularity among teenagers and children is always on the rise. Video games have become insanely violent and graphic glorifying violence more than any movie and subject. Americans of all ages‚ including impressionable teenagers and children

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