"Video art" Essays and Research Papers

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    both the Information Source and Transmitter and the audience the Destination and Receiver. In the second instance the artist is the Information Source‚ the artwork the Channel and the audience‚ again‚ the Destination. The third instance is when an arts manager is placed into the equation. The Artwork and Audience The first instance is probably the ‘cleanest’ of the three ways proposed‚ involving two parties‚ the artwork and the audience. A

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    Censorship in Arts

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    censored and supported works of art. The United States government hesitantly created the National Endowment for the Arts (NEA) in 1965 to provide material support for deserving artists. Initially the government did not want to support individuals or groups of individuals because it feared that the works of art they created might end up being construed as national art and it only allowed NEA to be formed after being pressured by activists. The need to cease underwriting vulgar art became apparent in 1988

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    afternoon‚ I decided to visit the Timken Museum of Art located in Balboa Park. I chose the Timken specifically after reading about it online‚ and knowing that it had a variety of different paintings ranging from European paintings to American and Russian paintings. After going in to the museum‚ I took a walk and viewed the entire collection of artwork displayed‚ as suggested in the video “How to Visit an Art Museum”. While doing so‚ I noted down the works of art that impressed me from the first glance. After

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    Julie Hobbs-Marin Intercultural Communications September 5‚ 2012 Does Art Reflect Culture or Does Culture Reflect Art? As I first pondered this question the obvious answer seemed to be that art reflects culture. However‚ something didn’t sound quite right. Then I realized that although I feel that art does reflect culture it goes deeper than mere reflection. There is an old song from 1968‚ performed by the "Supremes" called Reflections and a part of the lyrics is a perfect example of what

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    Video Games and Violence

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    Abstract Video games are electronic games‚ used for entertainment‚ that involve human interaction with a user interface to generate visual feedback on a video device. There are variety forms of video games: arcade‚ computer‚ console‚ handheld‚ mobile‚ online and flash games. Video games were created for varied purposes‚ to inform‚ entertain‚ persuade or stimulate. These video games can have varied types of gameplay‚ from puzzle to action to adventure. Action games have been the most popular type

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    Regulating Video Games

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    Violent Video Games 1. Introduction 2. It is the responsibility of the parent to regulate their children’s exposure to violent video games. a. Parents are to ensure children understand that games aren’t real b. Violence is taught. 3. The government shouldn’t regulate violent video games a. The government should have no control over what games are released. 4. My personal experience as a single parent a. How much exposure my child gets to video games

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    Violence and Video Games

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    Violence in Video Games and Our Youth Over the years violent video games have become a major topic throughout America. An issue that has been debated over the years is the violence in video games and its negative impact on our youth. A few major points I will cover are the increased aggressive behavior‚ youth ’s desensitization‚ and parental supervision. All these are a contributor to the effects our children have faced or will face in the future. Violent video games are extremely popular with

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    Video Game Addiction

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    Why you’re addicted to video games Yes‚ one can ask oneself‚ especially the older generation‚ being improperly curious about the affairs of others‚ wondering how people manage to sit up late night‚ several hours‚ and even days‚ playing video games. There are experts out there who claim video game addiction is a thing‚ and god damn they are right. There must be some kind of explanation‚ an explanation to why people just sit there compulsively playing video games all day. Even when you’re admittedly

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    It in Video Game Industry

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    IT in the Video Game Industry Emanuel Ultreras BUS 381 Instructor: P. Witman October 20 2011 Fall 2011 Video Games were once a simple simulation of pong using two lines and a dot for imaging. They were played and mastered by a minority group of individuals most commonly referred to as “nerds”. Since those days in 1975 the video game industry market has gone through an exponential growth. With the revolutionary changes in technology and the social changes in product demand the

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    Asian Art

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    Asian art Asian art can refer to art amongst many cultures in Asia. Azerbaijani art Folk arts in Azerbaijan have a long and interesting history. Works of art made from metal extracted from Nakhichevan‚ Migachevir‚ Gadanay‚ Gandja and other places are approximately 5000 years old. Crockery‚ weapons and adornments found here are not historical facts alone‚ but valuable sources which testify the skills of the master. Different pictures‚ scraped on housing implements made from copper‚ bronze‚ gold

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