"Sony aibo the world s first entertainment robot" Essays and Research Papers

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    Sony Strategy

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    Sony Corporation and the Video Game Console Market: 1 A Competitive Analysis By Ryan Bogner‚ Peter Hung‚ Guan Wang‚ and Steven Wang 1 This report evaluates Sony Corporation’s strategy in the console gaming market from the top-down perspective of the entire corporation. Executive Summary Sony’s current strategy in the video game console market is simple: use the technologically superior Playstation 3 as a loss leader to introduce the Blu-ray optical drive2 into consumers’ homes and leverage that

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    1) Personal Factors might affect the purchase of an Aibo‚ or a Wee Bot. For example: The economic situation is really important due to the fact that the Aibo is very expensive‚ so not everybody can afford it. However‚ most of them can afford to buy a Wee Bot. Another personal factor could be age. Elderly people could be motivated to buy this kind of product in order not to feel so lonely. Nevertheless‚ young people could also be induced to buy this product for their children. 2) Cultural factors

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    Sony Swot

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    SWOT SONY Strengths * Sony has for a long time produced high end and usably durable goods. This makes them a good company to do business both on a corporate scale and a private scale as it goods have a long usable life. This separates them from cheap electronic Asian companies whose goods are designed to not last as long so the goods are bought more often. This long life of its products make it a very appealing to business as they can now buy the product and know that if it has the brand Sony

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    Sony Playstation

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    Sony play-station Vision:To create exciting new digital entertainment experiences for consumers by bringing together cutting-edge products with latest generation content and services. | Mission:Sony is committed to developing a wide range of innovative products and multimedia services that challenge the way consumers access and enjoy digital entertainment. By ensuring synergy between businesses within the organisation‚ Sony is constantly striving to create exciting new worlds of entertainment

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    Domestic Robot

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    Domestic robots play an indispensable role in our future lives Introduction This essay aims at discussing domestic robots that may change the lives of Hong Kong people within the next 50 years by looking at possible future applications of science. In the bygone day‚ robots were used in industrial field and mostly not related to people. People rarely think that they would interact with robots. Nowadays‚ robots are covered in different fields‚ such as domestic. Domestic robot is a robot used for

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    Micro Robots

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    This research project on Micro Robots is part of the requirements of the Advanced Manufacturing Subject in Manufacturing Engineering Year 4. This project carries out an evaluation of the current on-going research into Micro Robots‚ together with a design review analysis of both micro and nano-technologies. Micro Robots are defined as the field of miniature mobile robots which make use of micro and nano technologies‚ with typical dimensions of less than 1mm. The first real research into the conceptual

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    Sony Strategy

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    analyses the strategic capability of a company in an electronic industry‚ SONY Corporation. In analysing how SONY Corporation is competitive‚ the study utilised SWOT‚ resource audit‚ core competencies and value chain analyses for the industry attractiveness. Practical and strategic recommendations are elicited in relation to some pitfalls observed in the case study. Furthermore‚ analysis on the possible steps taken by SONY are also discussed. SWOT ANALYSIS Strengths. One of SONY’s

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    Video and Sony

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    Introduction Sony was founded in 1945 by partners Masaru Ibuka‚ (an engineer)‚ and Akio Morita‚ (a physicist)‚and was originally named Tokyo Tsushin Kogyo (Tokyo Telecommunications Engineering). The firm was launched in Nihonbashi‚ Tokyo. Four years later the company developed and produced Japans’ first magnetite-coated‚ paper-based recording tape‚ called Soni-Tape. In 1955‚ the firm began using Sony logo on Totsuko products. The group also launched Japan ’s first transistor radio‚ the TR-55‚ during

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    Sony Swot

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    Strengths Substantial Brand Identity Sony is a corporate brand whose identity is deeply rooted and very well established in the minds of potential customers. The brand remains healthy despite dropping from 25th to 29 in name recognition according to InterBrands 2009 ranking. Interbrand valued Sony brand at $11 million Global Diversification Sony products and services are available throughout the world in approximately 200 countries and territories. The United States market accounted for 17.9%

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    Sony

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    Presentation On Marketing Of Services From; Himani Sehgal Deepti Sadana Bharti Bhasin Debashree Ganguly Defining a Service “Any activity or benefit that is essentially intangible and does not result in the ownership of anything. Its production may or may not be tied to a physical product”.(Kotler) The various sectors under the Services Sector in India are construction‚ trade‚ hotels‚ transport‚ restaurant‚ communication and storage‚ social and personal services‚ community‚ insurance‚ financing

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