be complex; Emerson (1995) defines it as the intensity‚ frequency or duration of the behaviour that the physical safety of the person or others is at risk. With this in mind the challenging behaviour which shall be the focus of this essay is on aggression (Emerson 2001). Following anonymity and confidentiality in respect of the Data Protection Act (1998)‚ (Department of Health 2009) and the Nursing and Midwifery Council (2010: 5) on confidentiality the
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Videogames: Harmless Fun or Harmful Technology? In today’s world‚ technology is ever becoming the main heartbeat of our everyday lives. From the alarms on our phones that wake us up in the morning‚ to the electronic GPS in our cars that gets us to our destinations‚ to the televisions we watch to distress after a hard day’s work‚ we are surrounded by electronic devices that aid us in both work and recreation. In my personal life‚ I am just as dependent on modern technology as the next person‚ and
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they make children (and‚ arguably‚ adults as well) more prone to aggressive behavior‚ like that seen on the screen. Opponents of this view claim that video games do not cause violent behavior in real life and are‚ in fact‚ a safe outlet to natural aggression and frustration. Representatives of the first group such as John Leo‚ in his article “When Life Imitates Video” argue that watching countless deaths and identifying with killers would undoubtedly lead to people feeling more comfortable about violence
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the negative effect it might have on the youngsters. In fact‚ they suggest that videogames has positive effects such as helping the children to socialize and develop strategies to solve problems. Although it is suggested that video games cause aggression in individual‚ the reality is that there is no connection. After a limited amount of time playing a violent video game‚ is is said that a player can “automatically prime aggressive thoughts” (Bushman & Anderson‚ 2002‚ p. 1680). According to Clinton
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| How To Resolve Group Conflict | Ways To Decrease Intergroup Conflict among Young Ex-gang Members | | Tamala Bartlett-Skiles | 5/11/2013 | This paper is about using different methods to decrease conflict among young ex-gang members. Different strategies are discussed t help decrease conflict as well as the reasons as to why these boys have these thoughts and opinions in the first place. | The problem that these boys are suffering from is related to their upbringing and the
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Between 2000 B.C. and 44 A.D.‚ the ancient Egyptians entertained themselves with plays reenacting the murder of their god Osiris -- and the spectacle‚ history tells us‚ led to a number of copycat killings. The ancient Romans were given to lethal spectator sports as well‚ and in 380 B.C. Saint Augustine lamented that his society was addicted to gladiator games and "drunk with the fascination of bloodshed." Violence has always played a role in entertainment. But there’s a growing consensus that‚ in
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video games in order to protect the kids. Since the born of the video games‚ scientists have been doing researches about them. Schaffer lists three kinds of research about the relationship between the violent video games and the ever-increasing aggression in his essay “Don’t Shoot: Why Video Games Really Are Linked to Violence”. In the first one‚ it suggests that kids who are more immersed in violent video games may be more likely to get into physical fights‚ argue with teachers‚ or display anger
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likely to act violently. The results were clear in showing a few trends. Firstly‚ boys were more aggressive than girls throughout all areas of the test‚ even if they had been in Group C‚ however both boys and girls in Group A and B displayed more aggression than their counterparts in Group C. Also there was little variation between group A and B. The researchers also broke down the way they observed the children’s aggressive reactions into two main areas. Either the violence displayed by the children
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own property □ Damage to others property □ Verbal Threats □ Sexual Behaviour □ Physical Aggression □ Self Injurious Behaviour □ 2) Which of these would I report in my workplace? Spitting □ Swearing □ Damage own property □ Damage to others property □ Verbal Threats □ Sexual Behaviour □ Physical Aggression □ Self Injurious Behaviour □ 3) How often would these behaviours have to occur before you reported them
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types of challenging behaviour. There are many types of behaviour that can be described as challenging. Examples of these include: self-injury (eg head banging‚ self-biting‚ skin picking) physical aggression or violent behaviour (eg punching‚ scratching‚ kicking‚ biting‚ pulling hair) verbal aggression (eg threats‚ insults‚ excessive swearing) disruption and destruction of property or the environment (eg ripping clothes‚ breaking windows or furniture) racist or sexist behaviour. stereotyped behaviours
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