Preview

A Nintendo

Powerful Essays
Open Document
Open Document
10161 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
A Nintendo
Phase 1 Report: Strategic Position Analysis
Industry
Nintendo of America
Organisation Name
Organisation Contact Name www.nintendo.com Website URL
Email Address
4820 150th Ave. Northeast
Address
Redmond
City
WA
State / Province
98052
Zip / Postal Code
Individual
Organisation Type
Video Gaming Industry
UNITED STATES
Country
Nintendo of America Inc., established in 1980, is a subsidiary of Nintendo Co. of Japan. They have been the worldwide leader in the creation of interactive entertainment; they have sold more than a billion video games to the world (Nintendo 2010). In 2006, Nintendo created the revolutionary video game console “The Wii". The Wii was designed to attract larger demographic users than other gaming systems. It was, and still, very successful; attracted many people from different ages and it resulted in huge profits since it was created.
Unfortunately, recently attitude of consumers and environment has been changing unfavourably for the Nintendo. This analysis is to reveal the key successful factors that made Nintendo a leader in its industry, touch the weak points or mistakes it has done and recommend some strategies to keep Nintendo a leading player.
Organisation Background
:
:
:
:
:
:
:
:
:
:
:
:
:
Organisation Profile
1.1. External Analysis
1.1.1. Pest Analysis
In terms of external analysis, it is critical to assess whether the contextual economic, social, technological, ecological, media, political, legal and ethical aspects are conducive to a specific direction. For instance, is the local government receptive to the concept of private sector participation? How are the relationships between the local government with the communities and the private sector? These are important aspects of the macro environment which will have a general impact on industries and companies. For this purpose, we will use a model called PEST analysis. This helps you to analyse the Political, Economic, Socio-cultural and Technological

You May Also Find These Documents Helpful

  • Satisfactory Essays

    The life cycle stage of Nintendo is at growth rate, the video games have a potential demand in international market. The Nintendo has already successful in launching video games like Wii. Hence Nintendo product Wii is in growth stage. The life cycle of its competitors are in introduction stage only, compared to…

    • 297 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    History of Nintendo

    • 521 Words
    • 3 Pages

    With Nintendo’s boost in confidence they decided to take the next step and jump into the gaming industry by setting up coined operated video games which were a great hit with the younger generation. This was nothing compared to the…

    • 521 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Case Nintendo

    • 711 Words
    • 2 Pages

    2. Analyze Nintendo's disruptive strategy in detail. What are the main features of this strategy that have made the Wii such an overwhelming success?…

    • 711 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Responding To The Wii

    • 1072 Words
    • 4 Pages

    Given the current market scenario, Sony will have to fight on both fronts. The Wii has unlocked a new segment of the market. Sony should adapt its strategy to address this new market. But Sony must not lose sight of the big picture, to win the long term race for the “center of the living room”. Sony should leverage its relation with game developers to introduce simpler games for the casual gamer. It has to keep targeting the hardcore gamer and it must continue to provide additional value as a single device for gaming, streaming movies and television, internet surfing, video conferencing etc.…

    • 1072 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo Case Analysis

    • 2536 Words
    • 11 Pages

    Nintendo led the market in the globally lucrative video game retail industry. Nintendo 64 was released in 1996, and quickly became one of the most sought after products in the market. Sales continued to rise throughout 1997, yet in 1998 Nintendo faced a problem as some third-party game developers shifted their focus towards the Song Playstation. As Nintendo console sales began to wane, an even greater importance was placed on the market for Game Boys. Handheld games were becoming a very significant contributor to profits across U.S. and Canada. Comparatively, the handheld market in Canada was not as strong as the U.S. market. The size of the U.S. led to a more demographically balanced base of users spread apart over the country. This resulted in a larger support group of teens and adults in the U.S. Another factor that played into the situation was that Sony had a more aggressive marketing strategy across Canada, directly competing with Nintendo’s sales. However, Sony’s marketing efforts were significantly lighter in the U.S. The consequence of this was that Nintendo Canada had to allot a larger portion of their budget to focus on the marketing of consoles, rather than Game Boys.…

    • 2536 Words
    • 11 Pages
    Powerful Essays
  • Good Essays

    Reign of Nintendo

    • 631 Words
    • 3 Pages

    Nintendo started in 1889 as a card game company. Though its life time went through many changes in what they produced. Ranging from cards to vacuum cleaners, Nintendo made many products and name changes eventually stopping at toys. Being over shadowed my company's like Bandai; they reached a point where they were massively in debt. That is when they started to develop electronic toys, a big turning point in the 1970's. In 1981 they released the world famous Donky Kong and brought in a new generation of entertainment. For most endeavors this was the most risky attempting to enter the fast pased world of entertainment gaming. At that moment the company of Nintendo came to it's current glory.…

    • 631 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Nintendo single-handedly revolutionized gaming forever and here’s how they did it. Nintendo has been known to be the king when it comes to the gaming industry. They have a long running history, and own many iconic characters in the world. You may wonder, how did they achieve this? Compared to their competitors, Nintendo constantly drives on easy to pick up and casual games. Unlike games nowadays, where the internet is prevalent, Nintendo shines in creating a social aspect when gaming, capitalizing on family friendly fun. In addition, Nintendo understands their game well, and this can be seen from the audience they market to. By targeting the casual gamers and their families, Nintendo can monopolise the casual gaming market and rule out the…

    • 1677 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Advancement of Video Games

    • 1697 Words
    • 7 Pages

    This article provides information on the beginnings of what eventually would become the largest manufacturer of Video game consoles, Nintendo Co. It explains how Fusajiro Yamauchi, began the company in a small town in Japan. The company manufactured playing cards known as Hanafuda. This was a 52 deck set of Japanese playing cards. The article explains how the company evolved from playing cards to manufacturing a system called the Beam Gun Series which used opto-electronics in 1969. In 1975 Nintendo signed a contract with Mitsubishi to produce the first ever electronic video recorder (EVR). This evolved into the cabinet micro-computers also known as coin operated arcade games in the 1970’s and kicked off the arcade game craze.…

    • 1697 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Swot Analysis for Nintendo

    • 1415 Words
    • 6 Pages

    Nintendo is a Japanese based corporation founded in 1989. It’s original purpose was producing handmade hanafuda cards. After failed attempts at changing the direction of the company, it found success in the interactive entertainment systems and software industry. It changed its name from Nintendo Playing Card Company to Nintendo Company, Ltd. in 1963. Since then, Nintendo Co. has been creating video games and gaming systems that have become tops in their respective categories. In the early 1980’s, Donkey Kong was introduced to the markets and became an instant classic. This was followed a couple years later with Super Mario Brothers and Legend of Zelda. All three of these games are recognizable by most people. After these games were introduced on Nintendo’s original game system, Nintendo introduced an upgraded version of their original gaming system and called it Super Nintendo. This 16-bit console enjoyed instant success in both the Japan and American markets. Five years later another upgrade was introduced called Nintendo 64. Since then, Nintendo has introduced Nintendo Gamecube and Nintendo Wii. Both systems, along with the previous consoles, have enjoyed much success along with the software (games) that they also create. Today, Nintendo is still enjoying an increase in sales with their Nintendo Wii console and games. Although Nintendo only works in the Video Games industry, the company is also the majority owner of the Seattle Mariners in Major League Baseball as well as a partial owner of the Atlanta Hawks in the NBA.…

    • 1415 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    Technological Forces: Technological factors have played a significant role in Nintendo’s decline in sales. A new generation of young users is typically downloading free-to-play gaming…

    • 732 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Nintendo Swot

    • 1283 Words
    • 6 Pages

    Nintendo’s strong brand name comes from about twenty-five years experience in the video gaming business. Not only do they have a strong presence in the console market but they are the leader in the handheld console market. They pioneered this market in 1989 with the original Game Boy. Since then, they have upgraded to create Game Boy Advanced and Nintendo DS, which sold 79.5 million units and 40.3 million units, respectively, in fiscal 2007. The Nintendo Wii, which is their most updated console, sold 5.84 million units in the first five months in its launch alone. This system consists of motion sensors attached to the end of the controllers as well as the console, which makes the games more interactive. A high percentage of the people that play video games in today’s day are college students.…

    • 1283 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Nintendo Case Study

    • 716 Words
    • 3 Pages

    In it's early years, Nintendo's strategy was to bring video game experience most commonly found in public venues such as the Donkey Kong arcade game into the users home. This differentiation strategy proved highly successful for Nintendo as they were the first to give the user an affordable gaming console with many different games available for the Nintendo Entertainment System or NES. This continued with the release of numerous versions of the Game Boy and Nintendo DS as users could take their games with them anywhere they went which was unheard of from rivals such as Sony and Microsoft at the time. As competition grew with Sony, Sega,…

    • 716 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    The current key players in the platform segment are Microsoft (with its Xbox 360), Nintendo (with its Wii) and Sony (with its Playstation 3). For Microsoft and Sony, the video game console business is just small part of their large business portfolio, while Nintendo is highly focused on the video game industry and has a hand in all three key segments of the industry. Nintendo is one of the most influential video game companies in the world and Japan's third most valuable listed company, and as of October 2, 2008, has sold over 470 million hardware units and 2.7 billion software units. While Nintendo had dropped to third in the video-game industry behind Sony and Microsoft in 2006, it had regained its leadership position through the release of Wii by selling the most hardware units amongst the current generation of video game consoles.…

    • 2682 Words
    • 11 Pages
    Powerful Essays
  • Satisfactory Essays

    Nintendo

    • 351 Words
    • 2 Pages

    2. How did Nintendo capture so much value from home video games? Please answer this question with specific references to customers, suppliers, substitutors and complementor…

    • 351 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Nintendo Case Analysis

    • 474 Words
    • 2 Pages

    When the Wii came out, Nintendo focused on both expert players and occasional gamers. This can extend the market well. But Sony and Microsoft didn’t recognize this point, so they fell behind.…

    • 474 Words
    • 2 Pages
    Satisfactory Essays