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The image depicts that video gaming may be an enjoyable pastime with friends, as the four teenagers look like they are enjoying themselves. “It’s a fun way of being with your friends when you are home relaxing. It is competitive and fun, but I only do it when I have extra time” (Bernstein 14). On the other hand, this image can support the notion that teenagers are spending too much time playing video games. Instead of being physically active or productive, these young teenagers are sitting on a couch, extremely concentrated on the video game.…
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Is it true that video games are bad? Anti-social, aggressive behavior, and even health risks? Not all the time, as Dave Barry would say. Many video games such as, sports, adventure and strategy games, can all improve mental skills. It may also improve a better process of thinking, problem solving, and cognitive skills and also reduce stress. They provide a unique, interactive and complex activity, at low cost and zero…
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According to John DiConsiglio between 70% and 90% of teens in the United States play video games and it is said that 5% to 10% of those kids are addicted to gaming, but what about the other 80%? Although people may argue that the internet or video games cause adolescents to have antisocial personalities that isn’t necessarily true for every person. The internet and videogames can have positive impacts on both the world and people’s lives. The internet and both online and video games aren’t detrimental to adolescents’ intellectual and social development because they can be used for educational tools and they allow teens to become more involved in the world around them.…
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One of the many good points against gaming is that children, teenagers and adults alike are losing sleep over video games because they are staying up all night and letting their “addiction” take over. The definition of addiction is: "The condition of being habitually or compulsively occupied with or involved in something." And anyone who likes and plays videogames has experienced this at some point. Its not only kids that think about going home from school to play video games, many adults think about at work too, the average game player is 30 and has been gaming for about 12 years. This means that many people, no matter of their age or sex, are putting video games before their school or work by missing out on important sleep and not putting their full concentration into their work.…
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The purpose of this study emphasizes on both, the positive and the negative impacts of playing video games on the teenagers. Over the last 30 years video games have made an impact on the way teenagers spend their leisure time. This research hypothesizes that social interaction, psychological, in particular aggressive behavior, health and academic performance is greatly affected by the extensive use of video gaming. The research proposal is further supported by the literature review of various articles including an article by Brandon T, which states that video games influence the beliefs and self esteem of children. In another article by Steven J Krish, it was proven that a positive relationship prevails between video gaming and self aggression, among the age groups of 11-17. In order to prove our hypothesis, both the primary and secondary research was conducted. The primary research was followed by questionnaires that were distributed among the targeted group and also an interview was conducted with a gaming technical. Our secondary research consisted of various articles. The information narrowed down brought very sensitive issues into the limelight. It was observed that almost 72 % of the teenagers suffered from acute aggression, bad grades and health issues, thus proving our hypothesis correct. However only strategic games were given a positive response as they sharpen the minds of the players but on the whole the negative effects overshadow the positive side of…
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“Currently there are more than half a billion people worldwide playing online games at least an hour a day -- and 183 million in the US alone.” (McGonigal, 2011) There is an extensive anti-game lobby that believes video games promote violence, anti-social behaviour, and zoned-out teenagers. However, there is ample evidence to support my theory that video games have been unfairly maligned. In this paper I will examine research and anecdotal evidence to illustrate why video games are good for you.…
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A research was done in Singapore that showed that children were impulsive and unstable in controlling their emotions (Netzley 61). “They were also more likely to be socially incompetent” (Netzley 61). Children were to act more hostile due to their game addiction and were simply not as sociable. The children’s hostile acts are drawn from their addiction and the video games that they play. Their inquisitive minds are linked to the video games. A risk factor from the consistency of video games includes impulses (Gentile). Gamers have a sudden feeling to continue to play, not being able to restrain themselves (See Fig. 1). They act as if video games are the most important thing in the world and cannot get enough of it. “However, gaming can easily get out of hand, causing people to lose sleep, skip work, and otherwise shirk responsibilities when they cannot control their impulse to play games” (Netzley 59). Gamers tend to forget about their daily lives and shift their minds completely on video games. They act as if video games are the only things that are developed in this world, when they could be doing other things, such as going outside. Limitations are strongly needed to decrease these obsessive…
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Children are encouraged to spend at least 60 minutes out of a 24 hour day outside and video gaming is an addiction. One might say it's not until a parent sees that a child would rather sit inside and play video games all day than go outside and be active. The passage "Video Games Put Youths At Risk" states, "Researchers say that the risk of unhealthy weight gain increases with every hour a child spends playing video games." Therefore, obesity and health problems are more likely to occur. This takes away from a child's physical ability by not playing outdoors, and giving them a nasty habit and calling it a "stress reliever".…
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In the past few decades, computer and console gaming have proven to be more than just a fad. A recent national survey, conducted by the Pew Internet & American Life Project, discovered that “97% of teens ages 12-17 play computer, web, portable, or console games.” Video games have become one of the most popular sources of entertainment for…
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Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games and ultimately keeping them away from drug usage and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with several Japanese and lots of Americans from playing "Call of Duty 4" online. The game focuses on eliminating the other team hence teamwork has a major role in succeeding…
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Video games have a positive and negative effect on kids. Video games affect the kids health, for example lead to cardiovascular implication. Also affect their education when affecting their cognition. Others video games effects on kids are when affecting their social and behaviors. Parents need to involve and regulate their children‘s gaming habit. Video games attribute in big portion in kids behavior.…
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While on the other hand, video games can be very beneficial for today 's youth. Thilmarry(2012) notes that,…
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Most people think that playing video games will lead you to a life of crime, delinquency, and misery. The opposite, however, is true. Video games can be used properly to improve the coordination and concentration physically, socially, and mentally to benefit the user. Does this mean kids should spend all day playing? No. This occurs when they are used properly and in moderation. Contrary to what most of the people believes, video games can actually help your motorskills no matter how younger people are.…
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Video games have always been infamous for their anti-social aspect and the violence that is shown in them. They have been seen as negatively affecting the players in terms of lack of social skills, inefficiency, obesity and laziness. We lack the unbiased view thus miss on the positive effects of video games. The negativities brought in by video games are due to the unrestricted duration for which they are played. Video games are popular among the children and the youth of America. If there is no limit to the time for which a child is allowed to play a video game or no supervision on the way in which the game is being played, the not-so-positive effects of video games will start showing up. In the contrary case, video game players will start manifesting the positive effects of video games.…
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Depending on the game, the story line could have someone play as a protagonist or a antagonist. Whichever one is the game will most likely have one kill the “enemy “ or try to harm them. Therefore playing these video games storyline pulls one in and makes them feel what the protagonist/antagonist is feeling. Although you enjoy playing something, you can be drawn into it and this can sometimes cause addiction to most people. This is why we have what we call “Video Game Junkies”. “Video Game Junkies” are people who spend their whole day playing video games. The average U.S gamer, mostly in their teens, will spend about six hours a week playing a video game, but an addicted person who plays video games can spend about 12-13+ hours playing. The harm in this addiction is bad for mental and physical health. The mental side can take away from normal social development. From this a person can forget simple things like learn how to talk to others. The physical side can either make you gain weight from staying in one setting for a long amount of time or make you be unhealthy because you would not exercise…
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