Preview

Video Games

Better Essays
Open Document
Open Document
1159 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Games
Technology has (had) come a long way since the early years of life. The use of technology to humans, is to enhance or improve whatever it may be to have a much quicker advancement or have a better and easy going lifestyle. But in the more recent years, technology has turned for the worst. Specifically speaking, video games. Video games in its early years were meant for a positive use, much like any other type of game; to simply act as a fun activity to pass time. That is not the case anymore because of how dangerously advanced and addicting video games can be. In fact it’s so dangerous nowadays that countries like South Korea are contemplating whether or not to ban video games. Why is it dangerous? Video games influence a type of negative social behavior, has a direct correlation to the cause of Insomnia, and is relevant to the increasing obesity rates in America. Playing video games can lead to many negative effects on a person.
Video Games influence a type of negative social behavior. “The effects of videophilia are substantial and include obesity, attention disorders, lack of socialization and poor academic performance” (Video Game Addiction).The person (game player) may lose social skills and qualities depending on the level of video game addiction. Usually, the player is spending so much time on the game that he/ she is neglecting other areas of life. A common sign of video game addiction is constantly talking about the game almost constantly. “ It is more likely to talk down upon a peer after a violent video game session” (Tiret). These types of social skills are not acceptable to continuously practice. The people that talk down on peers because of the violent video game session could go into depression or anxiety because of what others say or think about them. Young Children love playing rated M 18+ games that contain violence and other profound content (Parks). “... the more time children and teens spend playing violent video games the more likely they

You May Also Find These Documents Helpful

  • Good Essays

    This unhealthy obsessive addiction with violent video games has been seen as a growing influential factor to great violent behavior in children. Years have gone by and specialists have been observing and studying of the variety of health hazards that violent video games may cause on individuals. A large number test and observational studies have been proven to find the true effect of violent video games and how they influence aggressive behavior and thinking towards children of all ages. Violent video games such as Call of Duty and Grand Theft Auto are negatively affecting children, expected behavior by excessively cultivating violence, inappropriate language and sexual…

    • 888 Words
    • 4 Pages
    Good Essays
  • Better Essays

    After review of the publication, Game On, a Harvard Health Letter, I discovered that the social and cultural ramifications of video games are of high debate upon many parents and adults. Games are played by people of all ages and sexes but the vast majority of “gamers” are teenage boys. This is worry some considering they are attracted to action games with bloodshed, violence and explicit content. In Grand Theft Auto, a best seller, the players sell drugs on the streets while shooting at gangs and buying prostitutes, what we in America consider violent behavior. Thirty years of research prove that media violence promotes aggressive behavior in young people however, due to the amount of additional underlying factors which can be ruled in such as substance abuse, cultural beliefs, abusive parents and innate personalities, it is very hard to establish a direct connection between the violence stemming from these games and other things. Through research of brain scans they have proven that thoughts of aggression and violent shooter games will activate the brain in a similar way however, directly showing a link to the games and violence in the real world has not yet occurred. Although some claim that games have real benefits it seems they are more so to promote aggressive behavior. With more and more people becoming addicted to the games, game “detox” has erupted to help the one in twelve young people affected by…

    • 2257 Words
    • 10 Pages
    Better Essays
  • Good Essays

    Mompg Research Paper

    • 604 Words
    • 3 Pages

    Video games such as MMORPG lead to increased aggression and also violence most especially those teenagers who are very attached to the video games. Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased pro social or helping behavior. (Anderson, 2003, Myths and Facts, para. 1)…

    • 604 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Game Violence

    • 1399 Words
    • 6 Pages

    “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…

    • 1399 Words
    • 6 Pages
    Good Essays
  • Satisfactory Essays

    Video Gaming

    • 292 Words
    • 2 Pages

    1. The basic subject of this column is the idea that playing video games can have negative…

    • 292 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    The controversy of whether violent video games invoke aggressive behaviors from children or the games are simple harmless hobbies has led numerous parents to consider the consequences of buying video games for their child. Each passing year, the contents and qualities of video games continue to improve dramatically. As video graphics and story plot lines become more complex, parents have become bothered over the violence that their children absorb when playing a game.…

    • 73 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    Video games

    • 964 Words
    • 4 Pages

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.…

    • 964 Words
    • 4 Pages
    Good Essays
  • Good Essays

    As indicated by a study done by Kutner and Olson a pair of Harvard researchers, young adults are merely trying to relax when they spend their time playing mature rated or even more violent video games. The psychologist used a different approach in their research and had conversations with their tests subjects who have just finished playing violent video games for a long time (Cheung). Playing violent video games serves as outlets wherein people are able to unleash their violent tendencies. As emphasized by Michael R. Ward, the reactions of people in real life are comparable to those from playing violent video games. These people refer to this as more “socially acceptable” and so they decide to interact with this form of media (Ward).…

    • 1864 Words
    • 8 Pages
    Good Essays
  • Better Essays

    Video games will turn 34 years old in 2006. The industry that started with Pong is now a multi-billion dollar worldwide industry. Over the last decade, video games have become an integral part of American culture where violence is a common factor in many of these games. An increasing number of people are becoming concerned with this violence, and its possible effects and influences among gamers. As we enter an age made of computers and filled with virtual realities, knowing the effects of violence in video games is becoming increasingly important. Video games, in all forms, lead to aggressive behavior in young children.…

    • 2021 Words
    • 9 Pages
    Better Essays
  • Good Essays

    Sixty-five students participated in the current study. The majority of the students were freshmen taking an introductory psychology course, and the mean age was 18.9 years. The sample demographic, 39 male and 26 female, was more balanced than expected. Of the 65 students surveyed, 33 (54%) reported playing video games “occasionally” within the past 30 days, while another 15 students (25%) indicated they played “often”; four students (6.2%) identified not playing any video games. Overall, 97.4% of college males and 88.4% of females surveyed played video games. Games with violent content were preferred among participants; 53.8% of students wrote down a violent-themed game as their most played. Of those, 59% of the violent games contained moderate-to-extremely bloody or gory graphics.…

    • 433 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Young adults who are exposed frequently playing video games have developed violent attitude (Harvard Mental Health Letter, 2010). According to Mental Health Letter (2010), the American Academy of Pediatrics (AAP) did a study that aggressive and violent young adults are influenced from the destructive context of the video games. A study proved that aggressive of the video games lead young adults to various of personality disorders such as being anti social and prone to destructive personality (Porter & Starcevic, 2007). Because adolescents tend to have great imagination, they have the ability to envision themselves as part of the game (Harvard Mental Health Letter, 2010). Therefore, Harvard Mental Health Letter (2010) claims the young adults develop their aggressive behaviors and actions from the video game’s characters that routinely kill and destroy their opponents. Moreover, the adolescents are capable to disconnect themselves from their own reality (Harvard Mental Health Letter, 2010).…

    • 535 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Games and Violence

    • 761 Words
    • 3 Pages

    The classroom is also where the effects of violent video games can be seen. Concerns are rising among parents, educators and health care professionals that there is a dark side to excessive game play. Studies show that parts of the brain that trigger feelings of addiction are activated during game play. Sign of video game addiction include lying about time spent playing, plummeting grades, loss of key relationships, scholarships, and isolation.…

    • 761 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Games

    • 286 Words
    • 2 Pages

    In the commentary, “Do Video Games Kill”, Karen Sternheimer brings to light an interesting and incredibly controversial subject; are video games to blame for youth gun violence? She maintains that due to many biased opinions; political, religious and advocacy groups, the media have failed to provide ample information to the public resulting in the inability to form an educated opinion, in turn causing a mass hysteria resulting in tougher security guidelines in schools, stricter juvenile laws and far less personal and parental responsibility.…

    • 286 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Video Game Violence

    • 679 Words
    • 3 Pages

    Many gamers use games as stress relievers for their problems. There was a study where they took kids with anger problems, and they let half play a violent video game; while the rest continued on with there lives. Those that played the game were found to be often calmer. Pulling a trigger on a controller does not lead to people pulling actual triggers. After many hours of gameplay players eventually began to see the violence as irrelevant fiction. They begin to focus more on the game instead of awe of the graphics. Sales of video games have more than quadrupled from 1995-2008, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period. The way kids release their emotions through video games helps them control them, and not blow up on people for random moments.…

    • 679 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Today's games depict some of the most horrific acts humanly possible and allow players to earn rewards for acting them out. Some children find it difficult to separate reality from video game. As studies have shown, children that spend a vast amount of their time playing violent video games demonstrate less prosocial behaviors, have hard times interacting with their peers, and display aggressive behaviors (Bushman Anderson, 2009).…

    • 836 Words
    • 4 Pages
    Good Essays