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Video Game Violence Leading to Juvenile Delinquency

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Video Game Violence Leading to Juvenile Delinquency
I. Introduction
A. Evolution of Video Games
Video games originated from the development of electronic games. William Higinbotham was said to be the inventor of the first electronic game, Tennis for Two, by many.A similar game was then released on the Magnavox Odyssey, the first home video game console by Ralph Baer.

The game Spacewar!, a computer game by Steve Russell, was adapted by Nolan Bushnell and turned it into the first commercially sold arcade game, Computer Space.

The first major video game company, Atari, was eventually launched after a release of an arcade game named Pong which was based on Table Tennis.

Nintendo, A Japanese Company, introduced better quality control standards and released its first handheld console, the Game Boy.

After the release of Mortal Combat which shocked citizens with violent game play and gory graphics, the Entertainment Software Rating Board (ESRB) was established for recommending appropriate age ranges for players.

Through the development of computers and storage capacities, three-dimensional game graphics were then introduced. Increases in computing power also encouraged designers to make the first strategy and simulation games. Players were also then able to play with each and against each other with the growth of computer networks.

Personal computers continued to be useful for social gaming especially with the creation of The Sims, a game that allowed players to create profiles and share them with other players through the Interrnet and the development of massively multiplayer online role-playing games (MMORPG’s) which World of Warcraft is one of.

Remarkable graphic detail and depth was shown in games through the Microsoft’s Xbox 360 and Sony’s Play Station 3.

Unique motion-sensitive controllers were introduced with Nintendo’s Wii console which could make people have physically active game play. Microsoft added something to the Xbox 360 which could enable players to use just gestures and their



Bibliography: -Bailey K, West R, and Anderson CA. 2010. A negative association between video game experience and proactive cognitive control -Dye MWG, Green CS, and Bavelier D. 2009. The development of attention skills in action video game players -Swing EL, Gentile DA, Anderson CA, and Walsh DA. 2010. Television and video game exposure and the development of attention problems -Cummings HM and Vandewater EA. 2007. Relation of Adolescent Video Game Play to Time Spent in Other Activities -Hastings EC, Karas TL, Winsler A, Way E, Madigan A, Tyler S. 2009. Young children’s video game/computer game use: Relations with school -Weis R and Cerankosky BC. 2010. Effects of video-game ownership on young boys ' academic and behavioural functioning: a randomized, controlled

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