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The Ideology In Ender's Game By Orson Scott Card

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The Ideology In Ender's Game By Orson Scott Card
Iyanu Alabi The Ideology within Gaming

As the world of innovation help boost our economy it as well boosts Gaming, on the side note … it is taking over our minds whether we like it or not, its relationship with ideology is rather outstanding. In the novel Ender’s Game, the author Orson Scott Card tells the single story of what was designed for the ideology within games. The book still appeals to us the slightly different version of the single story. We experience the evidence of this through the idea that you are either a winner or a loser, and that is always the outcome in almost all situations in life, sometimes that is the best way to get answers and other times it isn’t.

Ender, the earth’s last hope; is a novice as well as a quick learner. He can adapt to your tactics, then in a matter of time, once he catches on to your moves and understands the way you think, Card notes that “ they played again, and understand this time ender was deft enough to pull off a few maneuvers that he had obviously never seen before… The
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no one knows everything. We are all still explorers of this old-but new world of mystery. For example the Author pointed out “Guessing meant sticking his head into one of the glasses to drink. He never guessed right “(Card 63). When playing a game, there has to be some sort of connection between the player and the game, there has to be an understanding in order to win, you have to be one with it. As DeCaro claimed “The user is supposed to interact with many features of the game… This has the net effect of greater immersion, and in turn, a more potent delivery of ideology” (DeCaro 2). To win a game or move on to the next level, you have to understand the game as well as your opponent. You have to take risk necessary in order to win. Be one with the game-you win, separated-you lose, it is all in the strength of the bond you and the game

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