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Sound Engineering

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Sound Engineering
Jhavon Crenshaw
Professor Madden
English Composition
30 September 2012

Sound Engineering As a future audio engineer, it is in my best interest to learn the techniques of audio production. For editing sound you need the proper equipment, whether it is software or hardware. In order to give sound a little flavor you will need to know about mixing. Mastering is what ultimately completes the sound. Equipment, mixing, and mastering are the most important steps in audio production. The majority of audio equipment is known by audio engineers and non-audio engineers alike. These common devices include microphones, radio receivers, tape recorders, CD players, amplifiers, AV receivers, mixing consoles and speakers. Although these devices can be used by the average Joe, the can be put into further use by a sound engineer. A microphone for instance is a device that a live sound engineer would use for setting up a stage performance. Another microphone would be used for a studio engineer setting up the sound booth. The difference is that one microphone is specifically made for performing, while the other one is specifically made for recording. Multiple types of microphones is only one part of the audio equipment used by sound engineers. Some of the audio equipment consists of devices not too common to a non-audio engineer. This unfamiliar equipment is known as the mixing consoles. Mixing and editing sound is just as important to a music-related engineer as it is to a game audio design engineer or an audio post engineer. An audio post engineer is responsible for mixing and editing sounds for films and/or TV shows. On a movie set or TV set, what gets recorded on video is not the sound. Sound has to be recorded separately and some sound effects are a generic kind. Such as the lightsaber from Star Wars, which was a blend of TV static combined with a 35mm projector? The mixing console can track the audio to a built-in video feed, which is very helpful when the audio and



Cited: Barras, Mary J. "Information About the Different Types of Audio Equipment."EzinArticles.com. EzineArticles.com, 16 Dec. 2010. Web. 5 Oct. 2012. <http://ezinearticles.com/?Information-About-the-Different-Types-of-Audio-Equipment&id=5564546>. Roos, Dave.  "How Audio Post Production Works"  15 April 2008.  HowStuffWorks.com. <http://entertainment.howstuffworks.com/audio-post-production.htm>  06 October 2012. Kelly, Kevin. "How To Be A Video Game Designer." G4tv.com. NBCUniversal, 16 Sept. 2011. Web. 06 Oct. 2012. <http://www.g4tv.com/thefeed/blog/post/716470/how-to-be-a-video-game-sound-designer/>. Isaza, Miguel. "Implementing Sound Design In Video Games." Implementing Sound Design In Video Games. Designing Sound, 12 Oct. 2009. Web. 06 Oct. 2012. <http://designingsound.org/2009/10/implementing-sound-design-in-video-games/>. Lendino, Jamie. "Get in the Game." Emusician.com. NewBay Media, 01 Nov. 2005. Web. 06 Oct. 2012. <http://www.emusician.com/news/0766/get-in-the-game/142053>. Tingen, Paul. "Secrets Of The Mix Engineers: Tom Elmhirst." Secrets Of The Mix Engineers: Tom Elmhirst. Sound on Sound, Aug. 2007. Web. 06 Oct. 2012. <http://www.soundonsound.com/sos/aug07/articles/insidetrack_0807.htm>. Vinatea, Edward. "Understanding Mastering." Musicmasteringonline.com. MusicMasteringOnline, 25 Apr. 2010. Web. 07 Oct. 2012. <http://musicmasteringonline.com/phpbb2/viewtopic.php?f=4&t=35>.

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