Preview

Skinput

Satisfactory Essays
Open Document
Open Document
308 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Skinput
SKINPUT: Human Body Touch Screen Debuts at Computer-Human Interaction Conference
ATLANTA, GA (March 23, 2010) -- Skinput is a novel, non-invasive technology that appropriates the human body for acoustic transmission and allows the skin to be used as an input surface. Research findings on this always available, naturally portable, on-body finger input system will be presented at the next ACM Computer-Human Interaction (CHI) conference, CHI 2010
Skinput: Appropriating the Body as an Input Surface will be presented by Chris Harrison of Carnegie Mellon University and Desney Tan and Dan Morris of Microsoft Research on Monday, April 12, 2010 at the Hyatt Regency Atlanta, in Atlanta, Georgia, USA.
“Appropriating the human body as an input device is appealing not only because we have roughly two square meters of external surface area, but also because much of it is easily accessible,” notes Desney Tan. “Furthermore, proprioception our sense of how our body is configured in three-dimensional space allows us to accurately interact with our bodies in an eyes-free manner.”
The annual conference on Computer-Human Interaction is the premier worldwide forum for exchanging information on all aspects of how people interact with computers. CHI 2010 is April 10-15, in Atlanta at the Hyatt Regency Atlanta. It offers two days of pre-conference workshops and four days of dynamic sessions that explore the future of computer-human interaction with researchers, practitioners, educators and students.
More than 2000 professionals from over 40 countries are expected at this year’s conference, which marks 28 years of research, innovation and development of the Computer-Human Interaction community. CHI 2010 is sponsored by the ACM Special Interest Group on Computer Human Interaction (SIGCHI). Organizations contributing to the financial support of the conference include Google, Inc.; Microsoft Corp.; the National Science Foundation (NSF), and Yahoo! Inc.
Reference:

You May Also Find These Documents Helpful

  • Good Essays

    Brian Boisjoli Human-Computer Interaction 12/14/16 Final Project Part 1: For this final project, I have made a few changes to my program to make it…

    • 1014 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Week 5 Assignment 1

    • 545 Words
    • 2 Pages

    7. Animate: The laptop can talk and respond to its user and recognize the user with facial recognition.…

    • 545 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Hcs 212 Article Review

    • 794 Words
    • 4 Pages

    Hargrove, Simon, and Young, discuss how a prosthetic limb can be controlled a persons’ thoughts. In order for the prosthetic to work the patients undergo targeted muscle reinnervation (TMR), Muscle reinnervation redirects nerves from damaged muscle from the amputated limb to the healthy hamstring muscle above the knee. (Hargrove, Simon, and Young, 2013) After the computer program discovers and investigates data from the sensors then sends the signal to the robotic leg to perform the action the patient is trying to do. The computer programmers found that it is safer to use muscle signals than it is to use robotic signals.…

    • 794 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    The aim of this unit is to ensure learners know the impact Human Computer Interaction (HCI) has on society, economy and culture provides the basic skills and understanding required to enable learners to design and implement human computer interfaces.…

    • 695 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    The possibilities of this technology can transform, not only our perception of the items viewed through such objects, but our realities as a whole. Every person, place, or object becomes digitally interactive. We can look at something or someone and capture pictures or video, search for them on the internet, or use facial recognition to match their features to someone that you’ve previously viewed. These are actions that are possible, and practiced, today.…

    • 874 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Ear On Arm

    • 541 Words
    • 3 Pages

    Ear on Arm is an ongoing conceptual work in progress which has become an example of a new technological body, pushing Stelarc to explore transhumanism in new ways.…

    • 541 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Rogers, Y., Sharp, H., & Preece, J. (2011). Interaction Design (3rd ed.). West Sussex: John Wiley & Son Ltd.…

    • 1253 Words
    • 4 Pages
    Better Essays
  • Good Essays

    "It is easy for all users to find specific information on the World Wide Web".…

    • 1190 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Wearable Devices

    • 1334 Words
    • 6 Pages

    Introduction SixthSense is a gestural interface device comprising a neckworn pendant that contains both a data projector and camera. Headworn versions were also built at MIT Media Lab in 1997 that combined cameras and illumination systems for interactive photographic art, and also included gesture recognition (e.g. finger-tracking using colored tape on the fingers). SixthSense is a name for extra information supplied by a wearable computer, such as the device called "WuW" (Wear yoUr World) by Pranav Mistry et al., building on the concept of the Telepointer, a neckworn projector and camera combination first proposed…

    • 1334 Words
    • 6 Pages
    Powerful Essays
  • Best Essays

    Health Care Interface Design

    • 3501 Words
    • 15 Pages

    Healthcare interface design is one of the important aspects many researchers are focusing on over the past decades. It is increasingly supported by multiple technologies including human computer…

    • 3501 Words
    • 15 Pages
    Best Essays
  • Good Essays

    The researchers tested the electronic skin on participants and showed that the device works for up to 24 hours or more and that it does not irritate skin on the arm, neck, forehead, cheek, or chin. The results suggest that electronic skins could one day replace conventional hospital…

    • 346 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Sense of Touch

    • 389 Words
    • 2 Pages

    As I talked about in the previous slide, humans use their skin to feel the sense of touch.…

    • 389 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    1. Introduction Haptics refers to sensing and manipulation through touch. Since the early part of twentieth century, the term haptics has been used by psychologists for studies on the active touch of real objects by humans. In the late nineteen-eighties, when we started working on novel machines pertaining to touch, it became apparent that a new discipline was emerging that needed a name. Rather than concocting a new term, we chose to redefine haptics by enlarging its scope to include machine touch and human-machine touch interactions. Our working definition of haptics includes all aspects of information acquisition and object manipulation through touch by humans, machines, or a combination of the two; and the environments can be real, virtual or teleoperated. This is the sense in which substantial research and development in haptics is being pursued around the world today.. In order to organize the rapidly increasing multidisciplinary research literature, it is useful to define sub-areas of haptics. Haptics can be subdivided into three areas 1. human haptics - the study of human sensing and manipulation through touch, 2. machine haptics – the design, construction, and use of machines to replace or augment human touch. 3. computer haptics -algorithms and software associated with generating and rendering the touch and feel of virtual objects (analogous to computer graphics). Consequently, multiple disciplines such as biomechanics, neuroscience, psychophysics, robot design and control, mathematical modeling and simulation, and software engineering converge to support haptics. Wide varieties of applications have emerged and span many areas of human needs such as product design, medical trainers, and rehabilitation. Haptics is poised for rapid growth. Just as the primitive man forged hand tools to…

    • 4917 Words
    • 20 Pages
    Powerful Essays
  • Powerful Essays

    Blue Eyes

    • 4111 Words
    • 17 Pages

    I. INTRODUCTION Imagine yourself in a world where humans interact with computers. You are sitting in front of your personal computer that can listen, talk, or even scream aloud. It has the ability to gather information about you and interact with you through special techniques like facial recognition, speech recognition, etc. It can even understand your emotions at the touch of the mouse. It verifies your identity, feels your presents, and starts interacting with you…

    • 4111 Words
    • 17 Pages
    Powerful Essays
  • Better Essays

    Touch Technology

    • 1291 Words
    • 6 Pages

    Touch technology has redefined the meaning of the term user-friendliness. This technology, once considered to be a distant dream, has touched all aspects of our life today. From mobile phones to personal computers to advanced applications in the field of scientific research, touch technology is everywhere. This is my attempt to bring you up to date with the very basics and also the new advancements in the field of touch technology, a technology that would forever change the way we look at and interact with the various gizmos at our disposal.…

    • 1291 Words
    • 6 Pages
    Better Essays