Preview

ROmeo

Satisfactory Essays
Open Document
Open Document
437 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
ROmeo
MEDIA WORKSHEET PLATFORM GAMES

TASK: Using the Wikipedia website, answer these questions about Platform Games.

1. What is a ‘platform game’?
A platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game. These challenges are known as jumping puzzles or freerunning.
2. What characterises these games?

3. When did platform games originate?
Platform games originated in the early 1980s in side-scrolling video games, followed by 3D successors in the mid-1990s. The term itself describes games where jumping on platforms is an integral part of the gameplay and came into use after the genre had been established, no later than 1983.
4. What elements from other game genres are also used in platform games?

5. In the peak of their popularity, what fraction of console games were platformers? one-quarter to a third
6. What percentage of the marketplace did platformers hold in 2006?
A two percent market share
7. In the early 80s, technology was limited. How did this affect platformers?
Because of the technical limitations of the day, early examples were confined to a static playing field, generally viewed in profile.
8. What arcade game was an early ancestor of platformers?

9. What was the title of the first true platformer?
Donkey Kong, an arcade game created by Nintendo and released in July 1981, was the first game that allowed players to jump over obstacles and across gaps, making it the first true platformer.
10. What did a ‘scroller’ do? transitional games emerged that did not feature scrolling graphics, but had levels that spanned several connected screens.
11. Give an example of a game that uses this technique.

12. What do the figures 2D and 3D stand for?

13. What is the difference between 2D and 3D?
Depth of image
14. What did BUG! allow players to do?
Bug!, a Sega Saturn game that was released in 1995, offered a more

You May Also Find These Documents Helpful

  • Satisfactory Essays

    IAT210W05

    • 688 Words
    • 10 Pages

    IAT 210 – Week 5 Summer 2014 Group Work Let’s play some games Go to http://www.classicgamesarcade.com/ Pick five games and answer the following: Arcade Games  What are the game objects?…

    • 688 Words
    • 10 Pages
    Satisfactory Essays
  • Satisfactory Essays

    romeo

    • 489 Words
    • 2 Pages

    Keira KeoughMr. KallenbornHonors English IINovember 24, 2013 The Differences between versions of Romeo and Juliet Romeo and Juliet, by William Shakespeare, can be changed in a variety of ways in order to help different audiences understand the very complex and tragic play. Two particular films that can compare in contrast are Gnomeo and Juliet, the Disney movie and the Leonardo DiCaprio version of Romeo and Juliet. While there are few similarities between the two films, the differences are evident; these prominent differences can be seen in the main characters, the plot, and intended audience. In Gnomeo and Juliet, the two characters meet completely by coincidence. They spotted a flower that they found marvelous and stunning, and just happened to go out of both of their lawns just to retrieve it at the same exact time, meeting and instantly becoming interested in one another. They were unaware that each was a descendant of the other family; contrastingly in Romeo and Juliet, they met at a cordial event; they were also unaware of the significant dissimilarity between their families. Although both versions of the play result in Romeo pursuing Juliet, the differences can be easily distinguished. In Gnomeo and Juliet, Gnomeo marries Juliet after the family feud resolves, unlike in the DiCaprio film, where Romeo and Juliet are secretly wedded without the knowledge of their parents. Considering the similarities, both characters in mutual movies fall in love at first sight, further leading to the constant need to see one another, which as in both movies, they began seeing each other in secret. As well as in the main characters, evident differences can be seen in the plot of the two movies, Romeo and Juliet andGnomeo and Juliet. Gnomeo and Juliet’s plot consists of the two main characters falling in love by the male character having to win the admiration of the female character. After earning the disapproval of the female character, the…

    • 489 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    lalala romeo

    • 499 Words
    • 2 Pages

    Explore how Tommo and Charlie’s relationship develops over the course of the novel. Why does Tommo believe he lives in Charlie’s glow?…

    • 499 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Romeo and Juilet

    • 810 Words
    • 4 Pages

    The choices we make today and the choices we make around others could affect them in ways that are not expected. William Shakespeare's expertise as a literary genius does not come naturally, for his theatrical masterpieces as a playwright entwine flawless craft with transcendent themes. In Shakespeare’s play, The Tragedy of Romeo and Juliet, the causes of Romeo and Juliet’s death are caused by the sophomoric actions that they thought were the logical action to take, but their deaths were helped caused by others. Mercutio, the nurse, and Friar Laurence all make decisions that cause outcomes not expected by them like Mercutio by forcing Romeo to go to the party, the Nurse by betraying Juliet, and the Friar by secretly marring the two. Mercutio, the nurse, and Friar Laurence all assisted to the deaths of Romeo and Juliet.…

    • 810 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Oh, Romeo

    • 884 Words
    • 4 Pages

    In the drama, The Tragedy of Romeo and Juliet, written by William Shakespeare, a series of misfortunate events occur within less than a week, resulting in the deaths of the two protagonists, Romeo Montague and Juliet Capulet; thus, they “buried their parents’ strife.” In the play, many, if not all, of the characters played an ultimate role in the tragedy. Romeo and Juliet's unfortunate deaths can be considered the fault of Tybalt, Lord Capulet, and the "star crossed lovers" themselves.…

    • 884 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Research Paper

    • 3207 Words
    • 13 Pages

    As time went on video games began to flourish successfully in the United States, Japan, and Europe. Then it happened: the first great video game crash in 1977. During this time, companies were forced to sell their older…

    • 3207 Words
    • 13 Pages
    Good Essays
  • Powerful Essays

    History of Gaming

    • 3265 Words
    • 14 Pages

    In 1967 the first gaming console ever was created and was named the “Brown Box.” A German born television engineer Ralph Baer and his colleagues created the Brown Box which worked on your basic standard television set. Working with a firm called Sanders Associates, Baer along with co-workers drew up schematics for a game which was called the chase game, and they built a vacuum tube circuit that connected to the television. Two players controlled two squares that basically chased each other on the screen, at that point in time gaming was born. Baer and his associates later added a light fun and developed a total of 12 games for the Brown Box.…

    • 3265 Words
    • 14 Pages
    Powerful Essays
  • Better Essays

    encourage a person to be creative by giving them many resources that they can use to…

    • 1449 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Vido Games

    • 659 Words
    • 3 Pages

    Interactive games such as Wii sports, Guitar hero, tomb radier, Madden NFL, and games that allow a person to sing, dance or even play an instrument seem to have become the most influential games in the last few years. More and more people are enjoying them and are having fun.…

    • 659 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Modren Gaming - Half-Life

    • 2660 Words
    • 11 Pages

    Gaming has changed a lot in the past few years, from whole games being developed by a three to five man teams usually consisting of a programmer, designer and an artist to near a dozen programmers and close to a hundred artists. When did we make this huge leap? Gamers often agree that this development happen somewhere around 1995 to 97, just as 3d games where surfacing and becoming playable. 3d games have excited since the late 80s, when referring to 3d games I’m referring to polygon based games because there had been games much earlier that gave the player a 3d prospective however it wasn’t actual 3d just made to look like it. Games like this are Rad Racer and 3D Battles of World Running who both came out around 1987. Since the 1990 popularity of 2d games has declined dramatically mostly because developer wanted to push the boundaries and so moved to develop 3d games where the possibilities are endless and graphic could be made realistic like an augmented reality.…

    • 2660 Words
    • 11 Pages
    Powerful Essays
  • Powerful Essays

    History of Pc Games

    • 1915 Words
    • 8 Pages

    – William Crowther and Don Woods – First text-based adventure game – Ran on DEC mainframes (PDP-10)…

    • 1915 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.…

    • 2659 Words
    • 11 Pages
    Good Essays
  • Best Essays

    Children & Violence

    • 2050 Words
    • 7 Pages

    According to Handbook of Children, Culture, And Violence in 1972 the first commercial video game, “Pong” a game based on playing tennis, was introduced (Dowd, Singer & Wilson, 2006, p.226). When Pong became widely available and popular for general public through commercial, many saw the opportunity of making great profit in the video gaming industry and it was then when the technology and creativity was pushed. Financially, video games have exceeded the motion picture industry in sales (Williams, 2002). In the past decades violent video games have stood-out as been successfully marketed and are very popular with male and female children, adolescents, and adults. However, the concerns of the topic that video game violence has the potential of influencing the psychological development of players has been disputed since the mid-1970s, when video games first became available. The issue has been discussed during the past decades amongst both the general community and professionals in the field, and although various research studies have been conducted in to response to this issue, the results are inconclusive and still debated amongst many. The purpose of this essay is to investigate both positive and negative aspects of violent games to determine if video games actually promote violence in real life, or whether media reporting have misled viewers into thinking so. The main arguments put forward in research publications will support my view that video game violence does not promote violent behaviours of adolescents. In fact, research has shown that youth crime rates in the US have decreased since video games…

    • 2050 Words
    • 7 Pages
    Best Essays
  • Powerful Essays

    Video Game Genres

    • 2988 Words
    • 12 Pages

    The initial games shaped had little diversion value. In 1970 commercial design and advance of games began. A very large amount of games could be produced by single persons, as games were easy to make because graphical and memory limitation did not allow for much content.…

    • 2988 Words
    • 12 Pages
    Powerful Essays
  • Satisfactory Essays

    6. Miscellaneous Games - In some ways it is like a maze game and in some ways it is a combat game.…

    • 279 Words
    • 2 Pages
    Satisfactory Essays

Related Topics