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Playing Electronic Virtual Games

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Playing Electronic Virtual Games
In the current scenario analysis, playing electronic virtual games become a popular daily activity in human life. No matter is mobile based or even computer games, each of them having a standard popularity from all range of age group? Surprisingly, even children less than 5 years old able to control and use a smart device like IPad. This may due to the influence of their parents, for example, parents might play the alphabet song using IPad and leave it to the children while they continue with their works. In this case, the probability of children to get expose with these electronic by themselves had increased.

The game that plays by the children mostly for entertainment purpose only. This kind of game may easily get obsessed with the children as it is total without any stress. When a user get obsessed with the electronic games, they may be suffering from eyeball pain due to getting too close or too long with the electronic device or unhealthy lifestyle where they just have to move have to move their finger only instead of whole body and much more. All this might happen to children when parents are too busy to
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In this project, Kinect required a minimum of 1.8 meters or 6 feet distance between the player and the sensor for a better result. This will ensure the player will not get too close to look at the monitor screen. Besides, to play the games user need to stand up and kick the ball. This will help the children to stay active and get some fun. Thirdly, it helps to improve communication with people. When children play the games, it might attract others people like friend or parents to play along. Due to this project is a simple game, children with age between 4 to 5 years old is believed that they are able to understand how to control the games. Lastly, the learning material of the game is originated from a book, by modifying the delivery method, the learning process become more fun and

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