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Personification In The Most Dangerous Game Persuasive Essay

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Personification In The Most Dangerous Game Persuasive Essay
Imagine being stuck on an island after your boat crashed. No food, no water, no shelter, and a bad guy trying to kill you. Well, that's exactly what happens in Connell's short story, “The Most Dangerous Game.” After Rainsford's ship crashes, he meets an ex-militant General Zaroff. General Zaroff loves to hunt, but hunting in his terms means people. He loves to lure sailors to a lighthouse surrounded by rocks, so their boat would crash and Zaroff can hunt them. General Zaroff challenges Rainsford to a battle. A battle to the death. With Zaroff having the upper hand and Rainsford having nothing but his wits. In his short story, “The Most Dangerous Game,” Richard Connell uses personification and foreshadowing to heighten the suspense and conflict of the story.
Connell uses a lot of personification in his story to create suspense. As Rainsford is hiding from Zaroff in a tree, he describes the length of time by stating “the night crawled slowly by” (53). Using personification in a way to describe time makes the story more suspenseful because it shows how time drags by and the possibility for Rainsford to be attacked by Zaroff at any minute. It also gives the reader a sense of what the characters are feeling. Another great use of personification is “the muck sicked viciously at his foot” (56). Using personification to describe the terrain is a great move on the author's part because it shows that being hunted is not the only problem the main character faces. This creates another
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The usage of personification is used to create the suspense of the passage of time. Connell uses foreshadowing to get the reader interested in the reading and leave the reader on edge, wondering if their prediction is right. So using these points, his story is more interesting and leaves you on edge more rather than if these points weren’t a part of the

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