Synopsis
Michael "Mike" Wazowski, a six-year-old monster, visits Monsters Inc., a scaring company, on a school field trip. During the visit, the class meets Frank McCay, an employee of the company who works as a "scarer", entering the human world to scare children at night and harvesting their screams as energy to power the monster world. Mike, enchanted with the idea of being a scarer, slips through Frank's door before anyone can stop him, where he watches Frank's scare performance, then follows him back through the door to the monster world. Frank scolds Mike, but is impressed with his ability to have followed him unnoticed, and gives him his Monsters University hat as a souvenir. Oblivious to his teacher's later admonishments, Mike dreams of being a scarer when he grows up.
Approximately eleven years later, Mike is …show more content…
At the final exam, Mike and Sulley's rivalry causes Hardscrabble to fail them both and dropping them from the program, which prompts Roar Omega Roar to remove Sulley from the fraternity. Dissatisfied in his boring new major, Mike decides to prove himself by entering the Scare Games, an extracurricular scaring competition. As the games are only for fraternity or sorority members, Mike joins Oozma Kappa, a small fraternity of misfit monsters. When Mike and Oozma Kappa are denied entry as they are one team member short, Sulley offers to join, seeing the competition as his ticket back into the scare program, and Mike eventually reluctantly accepts. Mike also makes a deal with Dean Hardscrabble, who remains skeptical, to re-admit their entire team to the scaring program if they win, whereas if they lose, Mike must leave Monsters University. Sulley expects to carry the team by himself, but Mike believes that with enough training, the whole team can