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Mobile Computing

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Mobile Computing
If you were to ask someone 15 years ago what Mobile Computing was they would not of had an answer. Today Mobile computing is one of the most popular ways to use a computing device. Mobile computing is simply a term to describe accessing the internet on the go anytime, anyplace and anywhere. With devices becoming easier to use and more accessible mobile computing is becoming more and more popular every day. Take a look around you and you’re almost guaranteed to see someone on a mobile device checking a social network site and sending an e-mail. “Mobile computing will be the buzz of the next century. From our first breath, as soon as the umbilical cord is cut, the individual is free and untethered. To be tethered is unnatural and soon to be unnecessary for computing environments. Consumers want personalized wireless computing services while they are mobile, and companies want to make money offering those services. The infantile paradigm of mobile computing is opening up new markets never dreamed of before. We are presently at the cusp of the mobile multimedia era. Mobile computing has many advantages but also has many limitations.” (Helal, 2002)

Mobile computing is used today for a variety of different things such as Social networking, attending school, work, playing games, watching videos, reading books and anything else you could imagine doing on the internet. It is not only used for personal entertainment but many business use mobile computing to advertise and many other things. Imagine flying across the country before cell phones or other mobile devices. Now that mobile computing is so popular and easy to use you can send e-mails, take notes or use your device for pure entertainment while on the go. Many students today rely on mobile devices to take notes in school or even to attend school. Ashford University along with other schools have an app available on mobile devices to access the classroom anytime. This is something that has come in handy for a lot of



References: Helal, A. (2002). Any time, anywhere computing. Boston: http://www.edgarsnyder.com/car-accident/cell-phone/cell-phone-statistics.html. (n.d.).

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