Preview

MKT1 CompanyG Marketing Plan

Powerful Essays
Open Document
Open Document
2537 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
MKT1 CompanyG Marketing Plan
Company G
3-Year Marketing Plan
Assessment Code: VZT1/MKT1
Date: 04/27/2014
Table of Contents

Introduction 3
Mission Statement 3
Product Description and Classification 3
Consumer Product Classification 3
Target Market 3
Competitive Situation Analysis 4
Analysis of Competition using Porter’s 5 Forces Model 4
SWOT Analysis 5
Strengths 5
Weaknesses 5
Opportunities 6
Threats 6
Market Objectives 6
Product Objective 6
Price Objective 7
Place Objective 7
Promotion Objective 7
Marketing Strategies 7
Product Strategies 7
Price Strategies 7
Place Strategies 7
Promotion Strategies 7
Tactics and Action Plan 8
Product Action Plan 8
Price Action Plan 8
Place Action Plan 8
Promotion Action Plan 9
Monitoring Procedures 9
Introduction
Company G is a world renowned consumer electronics company known for bringing innovative products that aid in the quality and convenience of life. In continuing with this innovative tradition, Company G is introducing the new XG-PVIE or Portable Virtual Immersion Environment. The new PVIE will allow anyone from the casual to the hardcore gamer to partake in and experience and entirely immersive, highly interactive level of game play consisting of stunning, realistic visuals and enhanced, pulse pounding audios. The XG-PVIE is the next generation in gaming innovation and a must have for ALL gamers seeking the next adventure.
Mission Statement “We enable consumers to improve the quality and convenience of their lives by providing innovative electronics solutions.”
Product Description and Classification
The XG-PVIE is a next generation, portable, VR display unit, constructed of lightweight carbon-fiber material. The visually stunning design is slightly larger than a pair of ski goggles, yet the streamlined, futuristic design
The XG-PVIE provides an immersible VR experience through its innovative design and function. The VIU (visual simulation unit), utilizing ocular technology which mimics the function of the human eye, provides the user with

You May Also Find These Documents Helpful

  • Better Essays

    In-N-Out Burgers basic values and philosophy is simple: make the highest quality product, prepare the product in a clean environment, and serve the product in a warm and friendly manner. Introducing a new product to In-N-Out Burgers traditional menu will challenge the products success with both existing customers as well as new customers. The introduction of the salad with a desirable zest to In-N-Out Burgers menu will bring a healthier choice to improve the menu and escalate customer satisfaction. The new product will be entering the market during the very competitive and less profitable maturity stage of the product life cycle. The target market for the new product will be families that want a choice in the fast food restaurant industry. The new salads with their flavorful attributes will give In-N-Out Burgers a competitive advantage because of their positioning and differentiation strategies at the right price.…

    • 1456 Words
    • 6 Pages
    Better Essays
  • Better Essays

    This paper will address the following: identify the segmentation criteria that will affect McDonald’s target market selection, identify McDonald’s target market, describe the organizational buyers and consumers of McDonald’s product and the factors that influence their purchasing decisions, discuss how these factors will affect McDonald’s marketing strategy, and analyze current competitors and define the competitive landscape for your product or service.…

    • 1524 Words
    • 7 Pages
    Better Essays
  • Powerful Essays

    WGU VZT1 Marketing Plan

    • 4031 Words
    • 14 Pages

    This one-year strategic marketing plan for Great Gaming Graphics (3G) has been created by its founder to obtain additional private funding for the company. Great Gaming Graphics has been launched two years ago and the discrete graphic chip prototypes that got developed during this time shows great promise, offering computer gaming graphic speeds in excess of 220% compared to the competition. The prototypes have been put on graphic card reference boards for standard PC’s and distributed to PC Gaming Review sites, PC Gaming magazines and PC Game companies for testing/review purposes and the reception was extremely positive. Alongside with this the Gaming Review Sites and Magazines published their findings in their publications and the reception of the general public (through letters, blogs) has been extremely enthusiastic.…

    • 4031 Words
    • 14 Pages
    Powerful Essays
  • Better Essays

    Below is data collected by World Bank of Internet user percentages for United Kingdom and Canada. The trend of Internet use has significantly increased, doubling in the past decade. In 1990, domestic and international Internet usage was merely nonexistent and has steadily progressed past the year 2000. In 2007, Canada’s Internet usage inclined to 72.8% while the United Kingdom ascended at 71.7% and is steadily increasing into 2008.…

    • 1334 Words
    • 6 Pages
    Better Essays
  • Good Essays

    There have been great developments in VFX especially the film industries due to evolving technology. The creation of special effects has permitted a high level of integration in movie production. To make this appear accurate as if these CGI are living alongside the actors, there is need of a virtual camera that moves exactly like the camera…

    • 817 Words
    • 4 Pages
    Good Essays
  • Better Essays

    projector so that it shines over audience members' heads onto a white wall. The band provides the…

    • 2441 Words
    • 9 Pages
    Better Essays
  • Good Essays

    3 Year Marketing Plan

    • 2267 Words
    • 65 Pages

    “We enable consumers to improve the quality and convenience of their lives by providing innovative electronics solutions.”…

    • 2267 Words
    • 65 Pages
    Good Essays
  • Best Essays

    Virtual Reality Inf 103

    • 2727 Words
    • 11 Pages

    Virtual reality is the use of computers to create a simulated environment that has an illusion of reality and immerses you in the experience (Bowles, 2010). Seeing things in a three-dimensional way that seems to immerse you into a world of make believe. Virtual environment (VE) is used to refer to virtual reality as well, the concept remains the same – using computer technology to create a simulated, three-dimensional world that a user can manipulate and explore while feeling as if he were in the world (Strickland, n.d). Some of the leading scientists, researcher, and entrepreneurs who invented some of the technology and applications that evolved into what we currently known as VR devices include: Morton Heilig, Douglas Engelbart, Myron Krueger, Ivan Sutherland, Thomas Furness, Frederick Brooks, and Jaron Lanier (Ebersole, 1997).…

    • 2727 Words
    • 11 Pages
    Best Essays
  • Powerful Essays

    We can find many uses for virtual reality in our lives, and we also find it in many instances that some would not even think of. We can use virtual reality for education, job training, social networking, and even gaming. In this paper I will give examples of each as well as how virtual reality was created, and how long it has actually been around. I will also tell how virtual reality can be detrimental to it users.…

    • 2073 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    BUSINESS PLAN Peace Of Cake

    • 3520 Words
    • 18 Pages

    Peace of Cake is a trendy, online business built around the belief that eating a healthy, organic dessert can have a significant impact on a person’s well-being and attitude, especially for those who believe in consuming only natural ingredients. Incorporating the adaptability factor, our company will cater to customers who require special needs such as vegan, gluten-free and sugar-free diets. Peace of Cake also believes that customers can have great tasting organic baked cupcakes if the right attention is paid to sourcing, recipes and consistent quality. Finally, it is the purpose of Peace of Cake to give back to nature by nourishing our environment through providing each of our customers who purchase our products with a packet of seeds to plant, thus replenishing the earth as…

    • 3520 Words
    • 18 Pages
    Powerful Essays
  • Better Essays

    Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Over the next few minutes I will give you a well designed overlook of how over the years we have advanced in the field of virtual reality or as more commonly know as V.R... We will take a look into the past and see how it was first thought up and how it has helped in other fields of study. Then we will look at how we as a society use it today not only for research but also for entertainment as well. Then we will dive into the future and see what different ideas the world has for it in the future. So sit back and pay attention because you’re not going to want to miss a second of this presentation.…

    • 2488 Words
    • 10 Pages
    Better Essays
  • Best Essays

    this increasingly popularity allowed user on the web be able to access Panoramic Virtual Reality content anywhere…

    • 3987 Words
    • 16 Pages
    Best Essays
  • Good Essays

    Immersive of Multitmedia

    • 828 Words
    • 4 Pages

    Users can interact with a virtual environment or a Virtual Artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world – for example, in simulations for pilot or combat training – orit can be significantly from reality, such as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution, and communication bandwidth; however, the technology’s proponents hope that such limitations will be overcome as processor, imaging, and data communication technologies become more powerful and cost-effective overtime.…

    • 828 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Virtual Reality

    • 675 Words
    • 3 Pages

    Virtual reality is an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment. A general experience includes three-dimensional images that appear to be life-sized from the perspective of the user, and the ability to track a user's motions, particularly his head and eye movements, and correspondingly adjust the images on the user's display to reflect the change in perspective.…

    • 675 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Virtual Education

    • 3851 Words
    • 16 Pages

    The entertainment offered in the world of virtual reality is completely of a different type, with computer-generated graphics and specially designed equipment; we may enter a whole new world and experience events without actually being there. Virtual reality offers scientists a way to explore, gamers a new level in gaming, educators another way of teaching and the medical profession another teaching aid.…

    • 3851 Words
    • 16 Pages
    Better Essays

Related Topics