Preview

Mac & Cheese

Satisfactory Essays
Open Document
Open Document
571 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Mac & Cheese
Abdulaziz Aldossary
Kathy L. Rowley
English 201-16
October 3, 2012
“Why Games are Good for You” The article “Why Games are Good for You” by Steven Johnson presents reasons why electronic video games are not harmful. While other people have written and talked about the harms that video games bring to young people. , Steven Johnson argues just the opposite. He says that video games have many benefits including making us smarter. Steven Johnson begins his article by describing what the critics say about video games. First, they are a great waste of time says Dr. Spock. At their worst, they promote violent responses from children. The main argument about video games is that they take away from children reading. Then the author presents the reasons that reading is so good for people. However, the author then says that a lot of the criticism about video games is because they are being judged by old standards by people who believe reading is the main way for children to learn skills. He asks the reader to think of a world where video games came before books. Then he argues that the criticisms of books would look a certain way. The criticisms are the author’s way of showing benefits of video games, like they are three-dimensional, and they have strong visual images and sound. The user uses complex motor skills to navigate them. Also, he shows that the children interact with the games and can control what happens in them. Steven Johnson then shows that the arguments used against books in this made up situation are like the ones used for video games. They do not show the benefits of reading like using the imagination or the shared experience of reading the same story. The arguments against video games are limited also says the author. He says if you compare video games to books, then the games will not be judged well because the two are so different. Next, he talks again about the benefits of reading like concentration and making sense of words and meanings.

You May Also Find These Documents Helpful

  • Good Essays

    In Linda Bernstein’s informative article “Gaming the Console” she presents both sides to the ongoing debate about the possible consequences associated with playing video games. Some experts have concluded that gaming leads to negative outcomes such as an increase in violent behavior, or a decrease in academic and social skills. On the other hand, there is a belief that some video games can have positive educational and physical benefits. Bernstein touches on all of these aspects of gaming and leaves the ultimate decision up to the reader to form his or her own opinion on the matter. Throughout the article, there are three images displayed that effectively support the text and help develop the arguments presented.…

    • 727 Words
    • 3 Pages
    Good Essays
  • Good Essays

    There are often times debate about criticism of children who spend too much time inside the home playing video games and being consumed by stimulation, but what society fails to realize is that there are actually many beneficial factors to video gaming. “Pro of Reality” by James Paul Gee is the strongest factor to prove that video games help to develop literacy skills in children. Gee makes very valid points throughout his paper and gives numerous examples. He supports his opinions and thoughts which favor the argumentative side supporting gaming to enhance literacy skills. There are actually many benefits to playing video games that many overlook in the media. Video games are often times used in educational settings and aid in literacy. They can help in literacy skills because they hold features that exercise the brain improving pattern recognition/memory, enhance and enlarge the brain, and improve and promote creativity.…

    • 960 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately, Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain, academic and social skills, and can become highly addictive. Other experts argue that some video games are educational and have positive physical benefits.…

    • 617 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Video games are one of the greatest invetions ever created by man. they have givin years of happieness to our youth and have helped the U.S economy substansially. I cant even count how many times I have gone home from a rough day at school or work just to be happily greeted by my computer. Video games also allowed me to talk to, and have fun with some of my friends that have moved halfway across the world. some people like to say that video games will rot your brain, I dont think so, there are hundreds of games that will place you into history or make you solve puzzles to enhance brain activity.…

    • 449 Words
    • 2 Pages
    Satisfactory Essays
  • Best Essays

    Gee, James . What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave MacMillan, 2007. Print.…

    • 1305 Words
    • 6 Pages
    Best Essays
  • Good Essays

    Video games are notorious for having a number of negative effects on an individual and have built the reputation for being unhealthy, but Jane McGonigal hopes to break that stigma; Jane believes that video games can actually save the world.…

    • 699 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Jane McGonigal’s “Be a Gamer, Save the World,” was first published in the Wall Street Journal in the beginning of 2011. McGonigal’s article is set out to convince her audience that video games inspire people to do great things in the real world. “Players of ‘Guitar Hero’ are more likely to… learn how to play [the guitar]”. Her use of facts, personal studies, and real world examples construct a persuasive argument that games make the best of people. McGonigal begins her article comparing the world’s view of video games as escapist and games’ true capabilities.…

    • 982 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Collaterall Learning

    • 635 Words
    • 2 Pages

    The essay “Why Games Are Good for You” written by Steven Johnson, was written not to say that video games are any better or worse than reading books, but simply to clear the delusion that video games are a interruption to people who play them. For…

    • 635 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    People seem to have different perspectives on video gaming. Some may say that its bad for you and others may disagree. Steven Johnson, the author of Everything Bad is Good for You, believes that video gaming comes with many benefits. Unlike reading books, video games actually help you trigger your mind and make you analyze situations, he admits. He also claims that when reading a small portion of your brain is devoted and when it comes to video games you trigger most of your senses. When playing video games there are two stages you go through, they are probing and telescoping. Probing is the ability of searching and discovering options as he is introduced to the game. After discovering and understand the game better it leads the player into making decisions which is what Johnson describes as Telescoping. From my own experiences I have to agree with Johnson, I feel that video games can be very helpful and can even improve out academic performance.…

    • 666 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Is Gaming Harmful?

    • 584 Words
    • 3 Pages

    Although some could argue that video games can do children social harm as many children play there selves for many hours each day and rarely interact with their family or friends. They could also argue that video games can cause great physical harm. The physical harm can occur when the child spends long hours of concentration on fast movement or because of…

    • 584 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Draft1

    • 394 Words
    • 1 Page

    On multiple studies there has been positive and negative effects on young minds. Lets talk about the positive influences extracted from multiple sources on the web. On a survey made kids ages 8 to 18 years say they devote seven and a half hours a day to media is associations to video games. Although only half of them said they have no restrictions on what to watch or what games they can play. Although this time may help young minds due to training of their manual dexterity and computer literacy. When a video game is “pro-social” and rewards players for building a town or helping others, children tend to show more empathy and helpfulness in their daily lives, according to a 2014 study by Douglas Gentile, Ph.D., associate professor of psychology at Iowa State University. According to his studies video games have a widely positive effect on young minds early in their lives. Being more helpful on an every day is widely positive to an every day society.…

    • 394 Words
    • 1 Page
    Satisfactory Essays
  • Best Essays

    Video games are a relatively new form of entertainment; the first video game is considered to be Tennis for Two (1958), around fifty years ago, while film has been around for over one-hundred years, the printing press for over five-hundred, and storytelling for thousands of years before that. Because of its newness, video games are a developing medium, their conventions and potential have not been explored as fully in comparison with film and literature. Computers as a technology allow us to overcome more complex tasks and obtain and utilize information more quickly than previous technologies. Often there can be the tendency to describe the new medium as radically different from the old, solely based on its technology. However, it is not necessarily the case. Video games do have new capabilities that separate them from previous storytelling media and it is these new characteristics of video games that separate them from film and literature, creating an environment of storytelling where the traditional narrative structure does not directly apply.…

    • 3592 Words
    • 15 Pages
    Best Essays
  • Powerful Essays

    Completed Research Paper

    • 1453 Words
    • 4 Pages

    Playing video games has become one of the largest activities people have invested their time in in today’s society. Most people would rather sit inside and play a video game instead of going outside to play or do something productive. People do not realize how much playing video games can effect ones brain and the actions they take throughout their daily lives. There are both positive and negative effects to gaming depending on which game a person is playing. Age can also affect ones brain function and how it reacts during a certain stages in life. Video games have different effects on younger kids versus college students and adults. Students who are addicted to video games have a negative effect on their school work. Video games not only have negative effects but there are also many ways they can affect the brain positively.…

    • 1453 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    Video Games Harm

    • 1600 Words
    • 7 Pages

    Many people do not believe there are benefits to playing video games. However there are many benefits to exposing and letting children interact with video games. Some benefits include opportunity to immerse ourselves in character, development of hand-eye coordination, cognitive thinking skills, cooperative playing skills, fine motor skills, and real-time decision making abilities. Banning video games, or placing restrictions on them could have an adverse effect on the way children view the world.…

    • 1600 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Johnson begins his piece with a sarcastic jab at what he calls ‘conventional wisdom’; the idea that ‘reading books enriches the mind; playing video games deadens it’. He prepares readers to question these widely accepted views while highlighting the idea that these views are old and, consequently, likely to be outdated. In order to ensure that his views are not considered radical, Johnson also acknowledges the ‘virtues of reading books’ which reassures the reader that Johnson is reasonable in his views and is likely to follow with a logical and reasoned argument.…

    • 1350 Words
    • 6 Pages
    Good Essays