Preview

Immersive of Multimedia.

Good Essays
Open Document
Open Document
696 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Immersive of Multimedia.
IMMERSIVE OF MULTIMEDIA.

Definition: These terms refer to computer-generated simulation of reality with physical, spatial and visual dimensions. This interactive technology is used by architects, science and engineering researchers, and the arts, entertainment and video games industry.
Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games.
Immersive technologies and virtual reality are powerful and compelling computer applications by which humans can interface and interact with computer generated environments in a way that mimics real life sense engagement.
Although mostly known for its application in the entertainment industry the real promise lies in such fields as medicine, science, engineering, oil exploration, data visualization and the military to name just a few.
As 3D and immersive technology becomes more integrated and available for a wide range of applications. It l requires well-designed user interfaces and innovative content for the next generation of computer games and integrated technology like mobile devices, distributed web systems and desktop applications.

IMMERSIVE OF MULTIMEDIA IN EDUCATION

The world in which we live is changing rapidly and the field of education is experiencing these changes in particular as it applies to Media Services. The old days of an educational institution having an isolated audio-visual department are long gone! The growth in use of multimedia within the education sector has accelerated in recent years, and looks set for continued expansion in the future.
Teachers primarily require access to learning resources, which can support concept development by learners in a variety of ways to meet individual learning needs. The development of multimedia technologies for learning offers new ways in which learning can take place in schools

You May Also Find These Documents Helpful

  • Good Essays

    Virtual reality is the major feature in most of the modern communication…

    • 549 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Gpu

    • 314 Words
    • 2 Pages

    Computer games are often compared to virtual simulations because of the 3-D environments and multi-user capabilities.…

    • 314 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    The use of multimedia within education and training can benefit a wide range of users, for example sound if a user is trying to learn a new language they may not pronounce the word properly however if sound have been added this will allow them to say the word correctly so that they can be easily understood this is because the sound will teach them and lead them to the correct path. Employers can also use multimedia in one of their training course. They may provide the trainee step by step instruction explaining how things may be dealt with in the business explaining by using moving images, sound and video clips. Using multimedia in education and training allow people to greatly improve their ability and understand easier the process of something.…

    • 425 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Interfaces are becoming increasingly Application designs will transfer from the physical world to the virtual world and will be stored on a ‘cloud’. This will allow access to the information anywhere. intuitive. There is a need for the virtual world need to fit with the practical world. With Augmented reality the world around us is the…

    • 736 Words
    • 3 Pages
    Good Essays
  • Best Essays

    Virtual Reality Inf 103

    • 2727 Words
    • 11 Pages

    Virtual reality is the use of computers to create a simulated environment that has an illusion of reality and immerses you in the experience (Bowles, 2010). Seeing things in a three-dimensional way that seems to immerse you into a world of make believe. Virtual environment (VE) is used to refer to virtual reality as well, the concept remains the same – using computer technology to create a simulated, three-dimensional world that a user can manipulate and explore while feeling as if he were in the world (Strickland, n.d). Some of the leading scientists, researcher, and entrepreneurs who invented some of the technology and applications that evolved into what we currently known as VR devices include: Morton Heilig, Douglas Engelbart, Myron Krueger, Ivan Sutherland, Thomas Furness, Frederick Brooks, and Jaron Lanier (Ebersole, 1997).…

    • 2727 Words
    • 11 Pages
    Best Essays
  • Better Essays

    Oculus Rift

    • 3140 Words
    • 10 Pages

    There are few reasons why we choose this company and this technology as our group assignment. First of all, virtual reality is still one of the most exciting technologies in the world. It is a very special technology that stimulates our senses by making we feel realistic in a three-dimensional environment which is generated by computer. This technology will be huge if it succeeds in a close future as it will allow us to feel or touch anything that can be generated by a computer.…

    • 3140 Words
    • 10 Pages
    Better Essays
  • Powerful Essays

    We can find many uses for virtual reality in our lives, and we also find it in many instances that some would not even think of. We can use virtual reality for education, job training, social networking, and even gaming. In this paper I will give examples of each as well as how virtual reality was created, and how long it has actually been around. I will also tell how virtual reality can be detrimental to it users.…

    • 2073 Words
    • 6 Pages
    Powerful Essays
  • Better Essays

    Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Over the next few minutes I will give you a well designed overlook of how over the years we have advanced in the field of virtual reality or as more commonly know as V.R... We will take a look into the past and see how it was first thought up and how it has helped in other fields of study. Then we will look at how we as a society use it today not only for research but also for entertainment as well. Then we will dive into the future and see what different ideas the world has for it in the future. So sit back and pay attention because you’re not going to want to miss a second of this presentation.…

    • 2488 Words
    • 10 Pages
    Better Essays
  • Good Essays

    The report includes quantitative data analysis for various technologies used in virtual and augmented reality. The types of virtual reality used are immersive VR, non immersive VR, projected VR, and CAVE (Chicago automatic virtual environment). In addition to quantitative analysis, the report also includes: value chain analysis, porter five force analysis of augmented and virtual reality market, and price trend analysis.…

    • 559 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Design of Immersivetouch

    • 5197 Words
    • 21 Pages

    Cristian Luciano, Pat Banerjee, Lucian Florea, Greg Dawe Electronic Visualization Laboratory Industrial Virtual Reality Institute University of Illinois at Chicago 842 West Taylor St., Chicago, IL 60607 {clucia1, banerjee, lflore11}@uic.edu; dawe@evl.uic.edu…

    • 5197 Words
    • 21 Pages
    Powerful Essays
  • Powerful Essays

    Virtual Reality

    • 1461 Words
    • 6 Pages

    of cyber-sex was raised. Perhaps it wasn't just that it came up but more like…

    • 1461 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Danger of Virtual Reality

    • 1816 Words
    • 8 Pages

    In recent years, the development of information technology has created technical and psychological phenomena, which opened to a new quality of human perception and experience as well as has opened a new world - the world of "virtual reality" or "imaginary world of reality". “The term ‘artificial reality’, coined by Myron Krueger, has been in use since the 1970s; however, the origin of the term ‘virtual reality’ can be traced back to the French playwright, poet, actor, and director Antonin Artaud. Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds” (http://en.wikipedia.org/wiki/Virtual_reality). Virtual reality (VR) is a computer interface maximizes our natural perception abilities.…

    • 1816 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    References: "Virtual Reality." Cambridge Dictionary of Sociology. Cambridge: Cambridge UP, 2006. Credo Reference. 25 July 2007. Web. 21 Apr. 2013. <http://www.credoreference.com.proxy-library.ashford.edu/entry/cupsoc/virtual_reality>.…

    • 2162 Words
    • 9 Pages
    Powerful Essays
  • Powerful Essays

    Augmented Reality Browser

    • 3035 Words
    • 13 Pages

    Augmented Reality Browser enables the enhancement of real world objects with digital information. It includes various types of engaging experiences, complete with interactive and immersive features like 3D objects and animation. Location- based layers help users to find nearby locations, including cafes, shops and other businesses, as well as historical locations and monuments. This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the, visualization, path planning and entertainment fieldsthat have been explored. This paper describes the characteristics of Augmented Reality systems. Future directions and areas requiring further research are discussed. This survey provides a starting point for anyone interested in researching or using Augmented Reality.…

    • 3035 Words
    • 13 Pages
    Powerful Essays
  • Better Essays

    Remote Media Immersion

    • 4460 Words
    • 18 Pages

    The charter of the Integrated Media Systems Center (IMSC) at the University of Southern California (USC) is to investigate new methods and technologies that combine multiple modalities into highly effective, immersive technologies, applications and environments. One of the results of these research efforts is the Remote Media Immersion (RMI) system. The goal of the RMI is to create and develop a complete aural and visual environment that places a participant or group of participants in a virtual space where they can experience events that occurred in different physical locations. RMI technology can effectively overcome the barriers of time and space to enable, on demand, the realistic recreation of visual and aural cues recorded in widely separated locations.…

    • 4460 Words
    • 18 Pages
    Better Essays