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Human Computer Interaction

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Human Computer Interaction
By
Muhammad Ali

By
Muhammad Ali

TC-842
TC-842
Human computer interaction individual project report
Human computer interaction individual project report

Abstract:

The purpose of this review is to throw light on the past and present knowledge of HCI and to compile the research work that did the most impact by the most valuable personalities and scholars in the field of HCI. This review answers questions to the research questions posed by Serenko-Bontis review in terms of country, individual and institutional productivity. In addition to the research questions, this report also analyzes the productivity in the HCI field according to H-Index and number of publications. This report is, however, limited to literature review.

Introduction:

HCI (Human Computer Interaction) is basically an intersection of computers or computer science with social, cognitive and behavioral sciences. All the interaction systems that are designed for humans basically have a software and a hardware component and fall under the domain of accessibility, meaningfulness and satisfaction. In HCI, usability is of core importance. It basically denotes to what extent a device will be able to satisfy the needs and wants of the user at the same time giving him/her full control over it.
When designing the HCI system, a procedure consisting of three steps has to be followed. This procedure is separate from the research methodology in HCI. The procedure constitutes phases of analysis, design and evaluation. One of the prime examples in the field of human computer interaction and perhaps, the most common one, is that of a desktop computer. The advancement in interaction between humans and computers has been staggering from the mainframe era (1960) to present as interaction between both got better and easier. In the related field of Information Technology and social computing, there are many examples of HCI systems including ALPS, ACT-R (both undergoing projects for



References: * Brad A. Myers (1996), “A brief history of Human Computer Interaction Technology” * Olsen and Olsen (2003), “Human Computer Interaction : Psychological aspects of the human use of computing” * Maryam Kamvar (2010), “Say What? Why users choose to speak their web queries” * Ben Shneiderman (1987), “Designing the user interface strategies for effective human computer interaction” * Alan Baddeley (2011), “What goes through the gate? Exploring interference with visual feature binding” * Yang Li (2011), “User-Defined Motion Gestures for Mobile Interaction” * Shumin Zhai (2012), “A Comparative Evaluation of Finger and Pen Stroke Gestures” * Serenko-Bontis (2004), “Meta-Review of Knowledge Management and Intellectual Capital Literature: Citation Impact and Research Productivity Rankings”, Vol 3, No

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