Many popular video games and novels include relatively base or faceless characters to encourage a connection to the fictional world presented to them. For example, and although it's very divisive, many young adult novels recently have been purposefully including characters for the reader to essentially wear as “masks.” With the way they're written, they elicit a kind of false agency for the reader into the world in which they exist. Take for instance a novel like Twilight. The main character, Bella, is described as such an “everygirl” that almost anyone reading can insert themselves into the arguably more detailed and interesting world and lives of the people around her. This is a form of literary masking. Bella's flat character has catered to the fantasies of several despaired romantics all over the world and it's for this simple reason that the book has sold so well and is further proof of the effective of masking and
Many popular video games and novels include relatively base or faceless characters to encourage a connection to the fictional world presented to them. For example, and although it's very divisive, many young adult novels recently have been purposefully including characters for the reader to essentially wear as “masks.” With the way they're written, they elicit a kind of false agency for the reader into the world in which they exist. Take for instance a novel like Twilight. The main character, Bella, is described as such an “everygirl” that almost anyone reading can insert themselves into the arguably more detailed and interesting world and lives of the people around her. This is a form of literary masking. Bella's flat character has catered to the fantasies of several despaired romantics all over the world and it's for this simple reason that the book has sold so well and is further proof of the effective of masking and