Preview

Hideo Ko Beaver

Better Essays
Open Document
Open Document
1216 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Hideo Ko Beaver
Hideo Kojima: The Renaissance man of Video Game Entertainment

Hideo Kojima is known to be one of the most passionate and innovative game directors that has ever set foot upon the video game industry. Gamers all over the world acknowledge him to be the father of several successful franchises such as Policenauts, Zone of the Enders and most notably Metal Gear. But what sets this man apart from other developers, is the unique application of cinematic and profound storytelling techniques to many of his most influential games. As a result, he was able deliver more than just an entertaining, immersive experience, but an enlightening one as well. To date, Kojima has been bestowed with two Lifetime Achievement Awards, which he received
…show more content…
These two styles of Japanese art mainly focus upon science fiction and fantasy related themes. And so, a grand example of such influence exists in Policenauts, which was a game that took place in a futuristic environment set in outer space. Another good example is The Zone of the Enders series, which featured towering mechanical robots controlled by human pilots to fight off alien threats. The Metal Gear Solid compilation even introduced a Bishonen character, which is a common asset associated with Anime and Manga. Put simply, Bishonen essentially describes a man who possesses a certain degree of beauty that even transcends his own gender. In other words, the series featured a male character that could be easily mistaken as a female. There is also a distinct use of overly “dramatic moments” made by several of Kojima’s characters, in which they appear during a scene in an over exaggerated fashion. In Anime and Manga, this is also very common, especially during suspenseful moments before an epic duel or even during love scenes between two people. Aside from this, the concept art for most of Kojima’s games is drawn in the traditional Manga style, which is comparable to the type of illustrations present in American comic books or graphic novels. Because of the influence from Anime and Manga, Hideo was able to introduce a very Japanese aesthetic effect into his videogames. As a result, many of his fans have grown to love his artistic vision of game design, which further exemplifies his

You May Also Find These Documents Helpful

  • Good Essays

    Jane Mcgonigal is a highly respected speaker and a consultant best known for her open mind about the promise and utility of video games. She is a game developer who partners with real-world organizations to design games that explore the idea of real-world problems. Jane also serves as Director of Games Research and Development at the Institute for the Future. By having such a specific background, naturally, Mcgonigal tends to focus on the positive side of video games and how they can help save the world. Dave Larsen, however, does not seem to be as qualified for the specific topic. Larsen graduated from Boston University, College of Communication, where he wrote for his college paper. He has served as a film critic and a pop music critic but currently covers high-technology, research industry and consumer electronics for the Dayton Daily News. By having such a broad background Larsen tends to focus on the more obvious troubles with video games. Seeing how diverse the backgrounds of these two authors are, one can recognize why they disagree on their take on video…

    • 820 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video games are a controversial topic because of people´s perspective and may cause discrepancies on how they impact gamers day-to-day, and the influence they have on their live styles. However, video games dramatically alter the lives of gamers in many different ways, such as increasing their levels of concentration, development of inductive reasoning and hypothesis testing and the tendency to execute in impetuous course.…

    • 435 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Throughout history, Art has been a form of expression that has altered situations, revolutionized methods of thought, and shaken worlds, both building them up and crumbling them downward. These days however, Art has become a form which is underrated and under appreciated due to the technological and business worlds taking over. Despite these advancements though, Art has continued to build and expand into different forms, pushing the limits of what was originally defined as “Artistic”. One of these forms which has quickly risen along with the increase in technology includes video games, which are utilized primarily for entertainment to various audiences, both young and old. When created in a unique manner though, these games can prove to be…

    • 1555 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    Tom Bissell in “Extra Lives: Why Video Games Matter” emphasize the importance of video games in our life. Tom supports his affection with the video games by telling his story with a popular video game “Fallout-3”. He also compares different modes of entertainment, like movies and novels, with video games. According to Tom, Storytelling is the most important thing for the movies, novels and video games, but video games storytelling is counterfeit. Tome states, even though the video games are frustrating sometimes but he will keep returning to this form of entertainment.…

    • 765 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Video games usually have paths to follow, and offering misdirection, speed bumps and challenges to overcome. It takes a large amount of skill to transfer ideas into a media, and that is where developers come in, but if they do not have a game plan to follow a mess can occur. Writers are becoming increasingly more involved in the video game and animated production business. In order to efficiently supply these elements a production has to be planned out or time lined. In this time line, it takes writer 's input to create a structured story which is critical for the flow of the game and the story being portrayed. A well developed story or plot can draw in players to purchase the media and any games that might follow. One writers expresses why a well written video game is more than important, "As gamers age, the complexity of both the plot and the theatric elements tend to resemble short skits along the lines of "Godfather," leaving the days of Super Mario Brothers long lost in the dust" (Brewer, 2002). Writers are essential in creating a world beyond any gamers ' imagination.…

    • 824 Words
    • 3 Pages
    Good Essays
  • Good Essays

    The Guy Movie

    • 499 Words
    • 2 Pages

    I Wanna Be the Guy: The Movie: The Game (IWBTG) is a 2D action-adventure freeware game created by Michael "Kayin" O'Reilly, first released on October 5, 2007. Unlike many other adventure games, IWBTG is widely known not only for its takings of characters, graphics, music and special effects from many other games, but also for its “anti-humanly” high difficulty. In this essay, I will try to explore and analysis what makes the game difficult and hence, how does these difficulties contribute to the game’s playfulness.…

    • 499 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Professor

    • 1505 Words
    • 7 Pages

    According to ratings, game-film adaptations. Silent Hill (2006, Christophe Gans) did the best of all of them with a measly rating of 6.5 on IMDb. Compared to the 9/10 and 10/10 ratings the game got, I’d say that was pretty weak. Hitman (2007, Xavier Gens) second in with 6.2 IMDb rating, but again 8.8/10 rating on the game shows how Xavier’s adaptation didn’t exactly live up to expectations. Simon West’s Lara Croft: Tomb Raider (2001) was a good concept and related fairly well to the original games, but was a little disappointing in storyline, might have been something to do with American’s inability to create a film without a rom-com/love story or two-people-destined-to-get-together-feel to it. As far as spectatorship is concerned the main idea behind gaming is for the player to immerse themselves into the character; to become the hero. Laura Mulvey is a feminist film critic and spends her time studying films and writing about how they are oppressive towards women. In the presentation, however, I am going to apply her ideas to game as well as film.”…

    • 1505 Words
    • 7 Pages
    Good Essays
  • Good Essays

    Well done games can accomplish what a well written novel can, if not more. Video…

    • 862 Words
    • 4 Pages
    Good Essays
  • Good Essays

    John Woo

    • 961 Words
    • 4 Pages

    John Woo, after many years of hard work, has become known as the world's best action film director. His action sequences have become the stuff of legend and are now the basis from which all other action movies are judged. More importantly, along with the bloodshed, Woo has proven that he can create real characters with real emotions that the audience can sympathize with. Perhaps that is his greatest talent, and perhaps that is why he will become known as one of the greatest directors in the years to come.…

    • 961 Words
    • 4 Pages
    Good Essays
  • Best Essays

    Kent, S. (2001). The Ultimate History of Video Games: The Story Behind The Craze That Touched Our Lives and Changed The World. New York: Random House.…

    • 1199 Words
    • 5 Pages
    Best Essays
  • Good Essays

    Video game consoles have made their way into the households and hearts of millions of people all around the world. New games of all different genres are continually being produced and bought by consumers from every inch of the globe, only becoming more popular as time goes on. Throughout the past couple of years technology as a whole has been on a drastic up rise. With continuous breakthroughs in the technological field the video game industry has been able to flourish into its current state. Companies now days are able to produce more and more realistic like gaming experiences. These life-like graphics and visual effects put the gamer right in the action, bringing joy to many while enraging numerous others. The way in which one views and understands the game’s contents is the way in which one perceives the video game. More often than not parents, who do not play video games, tend to focus on the negative aspects of the game, namely violence. The parents who are buying the video games for their children see only the cruelty and disgusting features making up only part of the whole. Most avid gamers would agree with the above statement, arguing the blood and gore is just a small part of the many aspects of some video games that complement the other components such as graphic quality and plot. The way in which one perceives an individual video game more often than not depends on whether or not the person is a gamer. The way in which some people perceive video games angers me because it seems as though they are over looking the big picture and viewing the game with a pessimistic point of view. By doing this, those people are doing themselves and the creators of games an injustice.…

    • 1476 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Game genres have certain intentions for players. The type of game can bring in the audience’s attention…

    • 931 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video games are, “visual and music and poetry all wrapped up into a single package.” To add more claim to his point Kyle Chayka, defends video games and their ability to have an emotional response to its audience may it be love, anger, joy, wonder or frustration. To uphold my manhood, I am not going to admit to such feelings I have experienced while playing video…

    • 444 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Video Games and Art

    • 1382 Words
    • 6 Pages

    “No video gamer now living will survive long enough to experience the medium as an artform...” “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets, composers, painters and so on...” “They will not evolve..” These are the arguments emphasized in Rogert Ebert’s article about video games which for me, are striking and disturbing.…

    • 1382 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Author's Note: I will confess that "sucked-into-video-game" styled stories have always been a guilty pleasure of mine. My only complaint is that they always tend to follow the same formula. With that in mind, I am going to try and switch things up a bit with this story. I hope you enjoy it, and regardless of the feedback being good or bad, I would love to hear your thoughts.…

    • 974 Words
    • 4 Pages
    Good Essays