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From Wikipedia, the free encyclopedia
For other uses, see Game (disambiguation).

Tug of war is an easily organized, impromptu game that requires little equipment.

The Card Players, a 1895 painting by Paul Cézanne depicting a game of cards.
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[1][2] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[3]
Contents [hide]
1 Definitions
1.1 Ludwig Wittgenstein
1.2 Roger Caillois
1.3 Chris Crawford
1.4 Other definitions
2 Gameplay elements and classification
2.1 Tools
2.2 Rules
2.3 Skill, strategy, and chance
2.4 Single-player games
3 Types
3.1 Sports
3.1.1 Lawn games
3.2 Tabletop games
3.2.1 Dexterity and coordination games
3.2.2 Board games
3.2.3 Card games
3.2.4 Dice games
3.2.5 Domino and tile games
3.2.6 Pencil and paper games
3.2.7 Guessing games
3.3 Video games
3.3.1 Online games
3.4 Role-playing games
3.5 Business games
3.6 Simulation
4 See also
5 References
6 Further reading
Definitions

Look up game in Wiktionary, the free dictionary.
Ludwig Wittgenstein
Ludwig



References: ^ Soubeyrand, Catherine (2000). "The Royal Game of Ur". The Game Cabinet. Retrieved 2008-10-05. ^ Green, William (2008-06-19). "Big Game Hunter". 2008 Summer Journey (Time). Retrieved 2008-10-05. ^ "History of Games". MacGregor Historic Games. 2006. Retrieved 2008-10-05. ^ Wittgenstein, Ludwig (1953/2002). Philosophical Investigations. Oxford: Blackwell. ISBN 0-631-23127-7. ^ Caillois, Roger (1957). Les jeux et les hommes. Gallimard. ^ a b c Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 0-88134-117-7. ^ Salen, Katie; Zimmerman, Eric (2003). Rules of Play: Game Design Fundamentals. MIT Press. p. 80. ISBN 0-262-24045-9 ^ Costikyan, Greg (1994) ^ Serious Games. Viking Press. 1970. p. 6. ISBN 0-670-63490-5 ^ Avedon, Elliot; Sutton-Smith, Brian (1971) ^ Maroney, Kevin (2001). My Entire Waking Life. The Games Journal. Retrieved 2008-08-17 ^ Costikyan, Greg (1994) ^ Woodcock, Bruce Sterling (2008). "An Analysis of MMOG Subscription Growth". Retrieved 2008-11-16.

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