Preview

game play vs story

Good Essays
Open Document
Open Document
641 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
game play vs story
TTTH 6344
INTERACTIVE GAMES

Questions:
What is the difference between gameplay and story? Choose one game and discuss its story and gameplay elements separately. How do these two elements intersect?

By
SABARINA BINTI OTHMAN
GP02158
and
NOR AZURA BINTI PANDI
GP02155

Gameplay
The term of gameplay can be explained as the way players interact with certain video or computer game. It is further characterized as the way game is played including the rules, the plot, the objectives and how to conquer the game, as well as a player’s overall experience.
The player’s experience is actually defined as one of the most important factors in gameplay. It helps to determine the game’s success. Gameplay also includes the type of game such as first person shooters, plat formers, role-playing games and how the game follows or deviates from the set gameplay formulas in each genre. In other words, gameplay is “what do the player does”. Several limitations on gameplay are based on the design of characters.
Example of game that focuses on gameplay is Minecraft.

Story
While story based games focus on the overall story than character building or rules enforcing. Most role players gamers (RPG) can be made to be more story driven the predisposition of the Game Master or Players, but clearly some RPG are more tailored to this style of play.
Story based games is stressing on creating experiences for minds and emotions of the players where it allows players to interact with the game’s world and connect with the story.
Example of game that focuses on story is Skyrim.

Plants vs Zombies

Plants vs. Zombies
In this task, we choose Plants vs. Zombies game as our subject matter. In Plants vs. Zombies, players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a house in order to stop a horde of zombies from reaching the house of the residents. The playing field is divided into five to six

You May Also Find These Documents Helpful

  • Good Essays

    First of all, gamers and their capacities are continuously tested in video games; furthermore, they indirectly formulate hypothesis in order to acquire possible solutions to elucidate the challenges that are presented in each level. On the other hand, if they…

    • 435 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    There is a driven theme of storytelling that connects the readers to the characters. The characters' lives are told in great detail which leads to the…

    • 150 Words
    • 1 Page
    Satisfactory Essays
  • Satisfactory Essays

    Action, this is probably the most desired gaming genre, it is possibly the most basic of gaming genres, and certainly one of the broadest. This genre requires players to use quick reflexes, accuracy, and timing to overcome obstacles. Action games tend to have gameplay with emphasis on combat. There are many subgenres of action games, such as fighting games and first-person shooters. First Person Shooters or “fps” emphasize shooting and combat from the perspective of the character controlled by the player. This perspective is meant to give the player the feeling of "being there", and allows the player to focus on aiming. Most FPSs are very fast-paced and require quick reflexes on high difficulty levels.…

    • 726 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Plot versus story: I honestly thought both were the same, but it is said that they are different. Story is what happens in a situation and the plot; however, is how it occurs or how the events unfold. “Stories are the narrative accounts of what people do, they are as old as the human race, and they form the substance of daily conversation, of newspapers and television, of novels and film” (Wilson, 132). I do believe that stories are “as old as human race” because without us there will be no stories to tell; for example the bible, it is a written chronological order of recorded stories of past events before human evaluation evolved into who we are today, it does make me think of melodrama. Plot on the other do not include every part of a story, “it is a selection…

    • 447 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    * Game includes in-your-face narratives that help the player understand the rules of the game also serving as a way to help establish player expectations.…

    • 889 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

     The business of games (15%) A Bit About Us… Course topics will include:  cultural fit  traditional games  digital games  storytelling  technology  business  alternatives A Bit About Us… Course activities will include:  readings, old and new  in-class exercises  submitted analysis  comparative media  game-based assignments A Bit About Us… Course outcomes will include:  thinking critically about games  provide analysis of game designs  understand the user experience  exposure to a range of games  seeing the cultural fit  forecasting…

    • 563 Words
    • 8 Pages
    Satisfactory Essays
  • Good Essays

    Plot vs. Story - Film

    • 710 Words
    • 3 Pages

    The plot is the sequence of events that happened to make the story. The plot is how the story came alive. “If the story is what happens in a movie, the plot is how it happens.” Goodykoontz, B., & Jacobs, C.P. (2011) When we are describing a movie that we saw, we are actually describing the plot, not the story. Honestly all of this time, I thought I was describing the story, not the plot. You learn something new every day.…

    • 710 Words
    • 3 Pages
    Good Essays
  • Good Essays

    When we think of quest narratives, we may think of stories with knights and dragons. However, any storyline can be a quest narrative if the story has these five elements: a quester, a place to go, a reason to go there, challenges, and, ultimately, a real reason to go there. The quest narrative would not be complete without the quester’s challenges. Challenges occur throughout the the quester’s journey to reach his/her goal. Without challenges, the story would be dull, and would lack any rising action. Video games are among the most popular types of storytelling today, and many video games make use of quest narratives in their stories, often leading to fascinating storylines. The video game Starcraft uses challenges to make the storyline engaging…

    • 734 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Game genres have certain intentions for players. The type of game can bring in the audience’s attention…

    • 931 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Most genres such as Drama and Action show what people want to see in the story. For example, Drama shows a situation where it could be happened in real life while Action shows a lot of dynamic movement through the story. However, horror does not want to show what people want to see like other genres. Horror is a genre that shows the story that people do not expect to see and controls fear in a negative way. Horror has used a lot of same subjects such as psychopath murderers and mysterious monsters.…

    • 1305 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Adventure: Adventure games involve exploration of, and interaction with, the environment as a main facet of gameplay. Story and puzzle solving are also highlighted and interaction is usually driven by point and click. Fighting plays a minor role. Adventure games include Zork and Myst.…

    • 675 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Immersion: Hero Narrative

    • 521 Words
    • 3 Pages

    Immersion is an essential part of good storytelling, gameplay, and education. Professor Michael Welsh, an anthropologist, describes storytelling as a means of documenting the human experience. I believe storytelling to be essential to any immersive experience – a story is what constitutes a memorable experiences, time and place. The brain stores a library of stories each associated with different sounds, sights, tastes, smells, and touches. There is a clear relationship between the senses, memories, and stories. Michel Welsh described one of the most common storytelling narratives, the hero narrative. In the hero narrative, the main character receives a call to adventure, the eventual acceptance of which results in a transformation of the protagonist, whether it be physical or philosophical. This was the basic storyline Madison Dalke and I unknowingly followed when writing the story of Charlie and her call to action at the Konza Prairie Research Station. There are clear advantages and disadvantages to this storyline. Disadvantages include that it is a uni-linear storyline with a clear beginning, middle, end. The hero narrative also restricts the voices of other characters.…

    • 521 Words
    • 3 Pages
    Good Essays
  • Good Essays

    In another project, done in 2004, students at Edmonton's Holy Trinity Catholic High School created their own computer-game stories. Findings showed that while only one third of the students were interested in writing a second story as a traditional narrative, two thirds wanted to write another interactive story — even if it meant homework!…

    • 2184 Words
    • 9 Pages
    Good Essays
  • Good Essays

    The objective of an interactive narrative scheme is to balance the apparently competing necessities for narrative consistency and superficial user self-agency. Narrative consistency is the plan that the actions that arise in a story have significance and importance to each other and to the result. In order to distinguish interactive narrative systems from other types of interactive entertainment, an interactive narrative allows the user to make decisions that directly affect the direction and/or outcome of the story being told by the system. It is considered the perspective that narrative is a cognitivephenomenon and, accordingly, adopts an approach tointeractive narrative as the management of a virtual world asa way to increase the likelihood that a human participant willperceive his or her experience in a virtual world as narrative.The framework involves a generativeexperience manager called the Automated Story Director thatattempts to manipulate the virtual world to conform to anexemplar narrative sequence that encodes particular providedproperties. These properties can be dramatic or pedagogical.The framework is illustrated with two example interactivenarrative systems [11]. The…

    • 849 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    The objectives of this project is to make gaming more fun and more interactive to the user…

    • 586 Words
    • 3 Pages
    Satisfactory Essays

Related Topics