Preview

Game Addiction

Good Essays
Open Document
Open Document
1176 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Game Addiction
De La Salle University – Dasmariñas
College of Science and Computer Studies
Computer Science Department

Game Addiction

Submitted to:
Ms. Gina Tan-Sanfilip

Submitted by:
Chelsea Ann Montilla
Brandon Kyle Davey
Ricci Zerrudo
Julian Robert

July 15, 2013 CHAPTER 1
BACKGROUND OF THE STUDY

Introduction
In recent years, several studies have demonstrated that at least a small group of gamers has trouble controlling their online video game playing. Excessive amounts of time spent on playing online video games can be severely disruptive to school, work, and “real life” social contacts. It seems that online games, especially multiplayer online role playing games, are more often associated with video game addiction. Drawing parallels to other industries–such as gambling–which are heavily regulated, the issue of social responsibility of the video game industry is explored. Presently, online video game publishers provide neither referral services nor customer care with regards to video game addiction.
Computer game addiction is excessive or compulsive use of computer and video games that may interfere with daily life. Users may play compulsively, isolating themselves from other forms of social contact, and focus almost entirely on in-game achievements rather than broader life events. Gamer Addiction is an obsession with video game playing that usually begins in elementary and middle school. By college, the individual progresses from simple to elaborate games and the student is game-hooked. An activity becomes an addiction when it is used to change an individual's mood. It becomes abuse when it interferes with 'one's work or school, or disrupts personal or family relationships, and becomes increasingly necessary to feel good'. (Orzack, 2005)
Addiction takes away from life and reduces motivation to do anything beyond the focus of the addiction. According to Niolosi (2002), he found that video games are part of the daily routine for 65% of

You May Also Find These Documents Helpful

  • Good Essays

    A research was done in Singapore that showed that children were impulsive and unstable in controlling their emotions (Netzley 61). “They were also more likely to be socially incompetent” (Netzley 61). Children were to act more hostile due to their game addiction and were simply not as sociable. The children’s hostile acts are drawn from their addiction and the video games that they play. Their inquisitive minds are linked to the video games. A risk factor from the consistency of video games includes impulses (Gentile). Gamers have a sudden feeling to continue to play, not being able to restrain themselves (See Fig. 1). They act as if video games are the most important thing in the world and cannot get enough of it. “However, gaming can easily get out of hand, causing people to lose sleep, skip work, and otherwise shirk responsibilities when they cannot control their impulse to play games” (Netzley 59). Gamers tend to forget about their daily lives and shift their minds completely on video games. They act as if video games are the only things that are developed in this world, when they could be doing other things, such as going outside. Limitations are strongly needed to decrease these obsessive…

    • 931 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Online Addiction

    • 522 Words
    • 3 Pages

    I am writing in regards to the rapidly growing group of online addicted gamers. I have been influenced to write to you after reading a recent article titled ‘What online addiction is doing to our children’ by Anmar Frangoul. The article shared my own opinion that opinion that Massively Multiplayer Online Role-Playing game (MMORPG’s) should be monitored for activity have restrictions for the amount of time played per week to lessen the effects on the current and future gaming society.…

    • 522 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Electronic Addiction

    • 368 Words
    • 2 Pages

    Electronic gaming and internet addiction is a new community problem. A number of studies have been done to address these problems, but there is not a reliable treatment in which clinicians can rely on to diagnose and treat them. Although there is not a valid empirical study that supports the treatment of video game and internet addition, some professionals have created useful assessment tools and treatments to address these types of disorders.…

    • 368 Words
    • 2 Pages
    Good Essays
  • Good Essays

    One last key area of research that has appeared in relating self-regulation to video games, concerns that of pathological gaming or personal gaming addiction. Pathological gaming is often seen in much the same light as to how pathological gambling is viewed in the DSM, in the sense that they are viewed as a set of addictive behaviors (Liau et al., 2015a). This obviously presents a concern for a number of people who play video games, or parents who let their children play games, in hope that they do not develop an addiction to this activity. Two separate studies that were conducted, analyzed potential predictors as to what may cause a gamer to develop a pathological gaming habit, one investigating video games as a whole (Liau et al., 2015a),…

    • 1320 Words
    • 6 Pages
    Good Essays
  • Satisfactory Essays

    My Essays

    • 461 Words
    • 2 Pages

    Video games, a product of technological advances, have become the preferred recreation for many people especially for children and young adults. Despite, its contribution to the development of various skills, such as the use of computers and the speed or reaction time, frequently playing video games poses negative effects on people's lives. Addiction to video games, health problems, and changes in children's behaviors are some of the negative effects of frequently playing video games.…

    • 461 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Computer Games Addiction

    • 342 Words
    • 2 Pages

    Massively Multiplayer Online Games (MMOGs) have received considerable attention in news headlines describing gamers who have died while engaging in excessive play. However, more common physical and psychosocial effects attributed to online video gaming are social isolation, increased aggression, and negative academic and occupational consequences. In consideration of the bias in reporting negative consequences of video gaming, a systematic review was conducted to evaluate the evidence of the effects of MMOGs on those who play them. In the sixteen studies that met the inclusion criteria, analysis revealed that only those players who were classified as ―addicted or engaged in ―problematic game play experienced significant negative consequences, with many gamers finding positive aspects to video gaming such as enjoyment, feelings of…

    • 342 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Game Online

    • 2560 Words
    • 11 Pages

    9. Wood, Richard (April 2008). “Problems with the concept of video game 'addiction ': Some case study examples. International Journal of Mental Health & Addiction. 6. Retrieved 18/11/2009 from http://www.ijma-journal.com/content/abstracts/6/2/00001…

    • 2560 Words
    • 11 Pages
    Powerful Essays
  • Good Essays

    Alright so video games are really addicting and fun, but as you know they can be dangerous. Video games can become an addiction, just like drugs. If someone takes drugs for a long period of time they become addicted. Video games can be the same way. If a kid plays video games everyday for six hours straight, they'll become addicted. And it's not just kids, adults do the same thing. Those…

    • 701 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    References: Doi, H., (Oct. 17, 2012) Online gaming addictions growing more serious. Daily Yomuiri Online. Retrieved November 10, 2012 from website: http://www.yomiuri.co.jp/dy/national/T121016001977.htm…

    • 3276 Words
    • 14 Pages
    Powerful Essays
  • Powerful Essays

    Tale of Job Passion Review

    • 1613 Words
    • 7 Pages

    Przybylski, A. K., Weinstein, N., Ryan, R.M. and Rigby, C.S. (2009).‘Having to versus wanting to play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games’. CyberPsychology & Behaviour, 12(5), 485-492.…

    • 1613 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    This world is not without problems. Many forms of problems are a part of the human life in this world. One of the considerable forms of problems are addictions; more specifically, video game addiction. This addiction is one of the growing worries among children and adults.…

    • 559 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Game Essay

    • 594 Words
    • 2 Pages

    Are video games bad for you? Sure, parents and adults will tell you they are bad, but how are they bad for you? Many will tell you that video games hurt your eyes and damage your nerves. They may even tell you video games make you more violent, but they cannot provide any evidence to back up their opinions. Nor do they realize the real problem—which is not video games themselves—but the addiction that drives many gamers to play video games to the exclusion of all else. In this essay, I will show that video game addiction is the real reason why video games are bad for you. Video game addiction leads to poor performance in school and insufficient physical inactivity.…

    • 594 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    My Projects

    • 316 Words
    • 2 Pages

    For years, critics have blasted computer games as being worthless time-wasters, rotting kids ' brains and creating an entire culture of unhygienic, isolated loners addicted to their computer screens. Nothing could be further of the truth, as recent studies have begun to show.…

    • 316 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Even though video games can be entertaining, they can also become addictive if they are not regulated. This is becoming a problem in today's society. Children are focusing more on the games rather than getting involved in sports, friends, family, and school. It is surprising how many people are addicted and the impact they have on their lives. While many children play violent video games for amusement addiction to these games, especially violent ones, can cause negative emotional effects on todays youth.…

    • 384 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Generally, any form of addiction has its own consequences. In an interview by The Kernel, a gamer codenamed Leo testified: “I would not inflict this game upon anyone.” He later said in the interview that he spends 12 hours a day in front of the computer screen, sometimes even longer. But his story is not unusual. Internet forums like olganon (Online Gamers Anonnymous) show cases where in lives of some gamers are lost – literally. On 2005, a South Korean man died after a reported 50-hour video gaming session and in 2012, a Taiwanese man was found dead on his gaming chair, arms outstreched for his computer. We would not want that to happen to anyone. BBC Online News even reported that a Chinese father named Mr. Feng hired “virtual assassins” to hunt down and kill his son's avatar as a way of stopping his son's video game addiction.…

    • 1518 Words
    • 7 Pages
    Good Essays

Related Topics