With the programs of games that is suppose to give students the knowledge of what they should be learning, gives them only rewards for right answers. For example, "NFL Math and its many brethren typically present questions in the format 4+ 3=? They can accept only the obvious answers. Like Skinners pigeons, you get rewarded for pressing the right button," (Stoll4). Problems that are given on computer programs expect right answers. It only wants to have one input of the right answer. A student can not go about in typing multiples of answers because the computer is programmed to read what the programmer has put in. A computer cannot be what a teacher is. It may teach, but it doesn't give the real lesson. For example, "A real teacher might well ask, "Seven equals what?" A fascinating question with an infinite number of answers: "Three plus four," "Ten minus three," "Days in a week ," (Stoll4). This gives the students the chance to be able to speak and to interact. If a student doesn't understand, they then get the chance to ask the questions of: who, what, when, where, why, and how. If the student is lost, the teacher is there to guide them. On the other hand of the computer, it can not answer back. It's only responses can be: "Sorry wrong answer," "Please try again," or "Better luck next time." The computer acts as an accessory and the teacher is the
With the programs of games that is suppose to give students the knowledge of what they should be learning, gives them only rewards for right answers. For example, "NFL Math and its many brethren typically present questions in the format 4+ 3=? They can accept only the obvious answers. Like Skinners pigeons, you get rewarded for pressing the right button," (Stoll4). Problems that are given on computer programs expect right answers. It only wants to have one input of the right answer. A student can not go about in typing multiples of answers because the computer is programmed to read what the programmer has put in. A computer cannot be what a teacher is. It may teach, but it doesn't give the real lesson. For example, "A real teacher might well ask, "Seven equals what?" A fascinating question with an infinite number of answers: "Three plus four," "Ten minus three," "Days in a week ," (Stoll4). This gives the students the chance to be able to speak and to interact. If a student doesn't understand, they then get the chance to ask the questions of: who, what, when, where, why, and how. If the student is lost, the teacher is there to guide them. On the other hand of the computer, it can not answer back. It's only responses can be: "Sorry wrong answer," "Please try again," or "Better luck next time." The computer acts as an accessory and the teacher is the