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Fallout 3 Game Analysis

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Fallout 3 Game Analysis
In the role playing game Fallout 3 the player takes control of a character called “the Lone Wanderer” In a post-apocalyptic Washington D.C., the player must then fight their way through various mutated creatures, raiders and super soldiers in order to accomplish quests and missions. All the while leveling themselves up and acquiring new skills and perks. Fallout 3 was widely popular after its release particularly for PC and Xbox 360. The game itself changed the format of the Fallout series, as it was originally a turn based RPG, into that of a third-person or first person shooter. In that way VATS attempts to be a tribute to the games that came before it. Appearing to be a more tactical combat system, VATS pauses the combat situation allowing the player to focus their shots more accurately. It then lets the player select a various body part on the enemy of which has a certain percentage to hit. …show more content…
That uniqueness can also turn against the player since VATS uses chance and percentages, the player can still miss a target in close range or may make the player lose ammo. That being said the player can choose to fight in normal combat, where the enemy has the same advantages as you and the combat is more based on player skill then complex percentages. In this regard it depends on who the player is to decide on whether the mechanic is fun or not. On one hand having the ability to shoot the gun out of an enemies hand or forcing the enemy to limp towards you after crippling their legs, creates a fantastical setting and a sense of According to lead designer, Emil Pagliarulo, VATS was intended as an evolution of a skill in Fallout 1 and 2 called “Aimed Shot”. Which functions the same as VATS, allowing the player to be more precise with their shots and seeing the chances of acquiring a critical hit. In that regard they succeeded in making a successor to that

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