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Everything Bad Is Good For You Analysis

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Everything Bad Is Good For You Analysis
Kiana Mims
November 7, 2013
Critical Thinking
T/TR 2:00-3:15p.m

A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. Video games typically use additional means of providing interactivity and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Other feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback. In the early days of cartridge consoles; they were sometimes called TV games. It has been shown that action video game players have better hand-eye coordination and visuo-motor skills, such as their resistance
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To experience the game, the player must first determine the objectives, as well as how to complete them. They must then learn the game controls and how the human-machine interface works, including menus and HUDs. Beyond such skills, which after some time become quite fundamental and are taken for granted by many gamers, video games are based upon the player navigating a highly complex system with many variables. Learning principles found in video games have been identified as possible techniques with which to reform the U.S. education system. It has been noticed that gamers adopt an attitude while playing that is of such high concentration, they do not realize they are learning, and that if the same attitude could be adopted at school, education would enjoy significant benefits. Students are found to be "learning by doing" while playing video games while fostering creative …show more content…
The arrest rate for juvenile murders has fallen 71.9% between 1995 and 2008. The arrest rate for all juvenile violent crimes has declined 49.3%. In this same period, video game sales have more than quadrupled.
Another con would be violent video games provide healthy and safe opportunities for children to virtually explore rules and consequences of violent actions. Violent games also allow youth to experiment with issues such as war, violence and death without real world consequences.
In conclusion I have learned throughout this research that video games in fact do have a major impact on young adolescents in today’s time whether it’s positive or negative. I’ve also realized that for one some kids may act out because of theses sometime violent games and that for two they may improve in their behavior by these games as well. There isn’t really a yes or no answer to this research topic ,but maybe parents should just get games more appropriate for their child’s age

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