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Computer Games and Academic Achievement of the Students

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Computer Games and Academic Achievement of the Students
CHAPTER ONE
INTRODUCTION
Background of the study Different countries from different continents in the world have their own way in improving their knowledge about technology. Duration and differences of the products from different countries are easily can be noticed. Not like the other country, Philippines are not really rich compared to the other. But then, beyond of this difficulty, Philippines can always make a ways to make full of those emptiness or the problem about technology. Computer is one product of technology that is very familiar in present times. The existence of the computer has many advantages in each of us. In making projects, assignments, or whatever activities in school, computer has many uses or functions. Computer effects depend on how we use it. It’s either good or bad. Computer had also games that can entertain us in times of boredom. In present times, computer games had many bad effects especially to those who are studying. Few of them become addict in playing. Computer games addiction is not a physical disease or mental illness. It describes behavior that has become increasingly familiar with the rise of computer game popularity. Addiction of computer games is a worrying aspect of the modern day technologically able youth. Many children spend hours a day playing computer games. It became a primary source of entertainment for them. Some of the most addictive games are found online, where player cooperates with other around the world. This online game relationship can eventually lessen the improvement of social development of real life ones. Often, some gamer, spend their allowance in school just to make their characters more distinctive in playing games. The worst is, the other parents worked hard just to sustain their children’s necessities and not knowing that their children are not doing well in school. Most of children spend their time in playing computer games instead of doing activities in school. It can cause

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