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Anime: Parent of All Industry

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Anime: Parent of All Industry
Anime: Parent of All Industry

Anime is a Japanese art style that has become more widespread throughout the years, influencing gaming, movies, and cartoons, making it the parent to the entertainment industry. Even though it was a more obscure art form back in the earlier days, it was something that inspired many, which has made it grow into what is it today. There are many conventions across the world dedicated to them, the fandom around the whole culture is very dedicated and close knit, and it inspires some very unlikely people. Anime is something that will be around for a long time and there is little doubt about it. What sets anime apart from other cartoons?

There are a few generalizations to be made about anime. The characters ' faces often have the preposterously chiseled look of Western superheroes, as defined by U.S. pulp illustrators. The animation itself is quite limited: when a mouth moves, the rest of the face stays still, stricken. You won 't find, say, the gestural verve of a Tex Avery wolf or the behavioral subtlety--simply put, the great acting--of Daffy Duck under the pencil of Chuck Jones. The form 's genius is in the stories ' breadth and daring. The glory is in the graphic richness of the landscapes: either idyllically gorgeous or scarred with the nuclear apocalypse that still obsesses Japanese artists. (Corliss.)

With that description, anime is definitely in a different art form than Disney or any other animation company, but what sets it apart narratively? Jane Halsall tells us, “With its complex plots and moral messages, anime is as intelligent as some of the best feature films.” Anime is an art form that takes many forms. It can have a western theme with Japanese cowboys, or set in the future with steampunk tendencies. No matter what genre there is, anime usually has a type of message that can be learned from just watching. Whether it is a totally ridiculous theme or something serious like World War II, there is a lesson to be



Cited: Choo, K. "Visual Evolution Across The Pacific: The Influence Of Anime And Video Games On US Film Media." Post Script -Jacksonville- 28.2 (2009): 28-37. British Library Document Supply Centre Inside Serials & Conference Proceedings. Web. 11 Mar. 2013. Corliss, Richard, Harbison, Georgia, and Ressner, Jeffrey. "Amazing Anime. (Cover Story)." Time 154.21 (1999): 94. Middle Search Plus. Web. 11 Mar. 2013. Halsall, Jane. "Anime Goes Mainstream: There 's Something For Everyone, So Get In On The Act." School Library Journal 56.9 (2010): 32-33. ERIC. Web. 11 Mar. 2013. Ihlwan Moon, et al. "The Anime Biz: Still An Adolescent." Businessweek 3939 (2005): 50-52. Business Source Complete. Web. 11 Mar. 2013. Matrix Dir. Wachowski Brothers. Perf. Keanu Reeves, Lawrence Fishburn, et al. Warner Bros. 1999. DVD McIsaac, Molly. “THE SWIMMING ANIME” IS AN INCREDIBLE LOOK AT HOW FANDOMS CAN EXPLODE OVERNIGHT – LITERALLY.” iFanboy. (2013) http://ifanboy.com/articles/the-swimming-anime-is-an-incredible-look-at-how-fandoms-can-explode-overnight-literally/ O’Connell, Michael. “A Brief History of Anime.” http://www.corneredangel.com/amwess/papers/history.html Sorensen, L.-M. "The Bestseller Recipe: A Natural Explanation Of The Global Success Of Anime." Post Script -Jacksonville- 28.2 (2009): 16-27. British Library Document Supply Centre Inside Serials & Conference Proceedings. Web. 11 Mar. 2013.

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