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android game

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android game
Contents of Chapter 1 and 2
1. Title Page 1.1 Game Name- Perhaps also adds a subtitle or high concept sentence.
2. Game Overview 2.1 Game Concept 2.2 Genre 2.3 Target Audience 2.4 Game Flow Summary- how does the player move through the game? Both through framing interface and the game itself. 2.5 Look and Feel- what is the basic look and feel of the game? What is the visual style?
3. Gameplay and Mechanics 3.1 Gameplay 3.1.1 Game Progression 3.1.2 Mission/Challenge Structure 3.1.3 Puzzle Structure 3.1.4 Objectives- what are the objectives of the game? 3.1.5 Play Flow- How does the game flow for the game player? 3.2 Mechanics- what are the rules to the game, both implicit and explicit. This is the model of the universe that the game works under. Think of it as a simulation of a world, how do all the pieces interact? This actually can be a very large section. 3.2.1 Physics- how does the physical universe work? 3.2.2 Movement in the game 3.2.3 Objects- how to pick them up and move them 3.2.4 Actions, including whatever switches and buttons are used, interacting with objects, and what means of communication are used. 3.2.5 Combat- if there is combat or even conflict, how is this specifically modeled? 3.2.6 Economy- What is the economy of the game? How does it work? 3.2.7 Screen Flow- A graphical description of how each screen is related to every other and description of the purpose of each screen. 3.3 Game Options- What are the options and how do they affect the game play and mechanics? 3.4 Replaying and Saving 3.5 Cheats and Easter Eggs
4. Story, Setting and Character 4.1 Story and Narrative- Includes back story, plot elements, game progression, and out scenes. Cut scenes descriptions include the actors, the setting, and the

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