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Analysis Of 'Super Smash Bros.'

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Analysis Of 'Super Smash Bros.'
A classic for the ages! Super Smash Bros. is one of the most celebrated fighting and video game series ever released by Nintendo and created by the legendary Masahiro Sakurai. Every rumor, trailer, and announcement for the game is gossiped about in the gaming community. The games are very simple for fighting games, made of King of the Hill style gameplay where building up percent of the enemy character causes their launch rate to increase. The characters get launched far or short depending on their weights, the opponent’s strength, and the move used. The complex nature of how match ups can go about makes every Smash Bros. very interesting. For example, a projectile character may do good against a fast, weak character, but won’t stop a heavy …show more content…
Melee, because of the gameplay and characters in the games. Smash 4 revamped the rough, slow gameplay of Super Smash Bros. Brawl and cleaned around the edges, taking away the gritty style of characters. It’s a much, much better game in gameplay but sacrifices that for losing all of its best modes. The Subspace Emissary, taken out because of the fear that cutscenes would be leaked online. Arcade, creating a new Mario Party style game that utterly flopped, being far too confusing for enjoyment. Smash 4 also lost some great characters such as Ice Climbers, Snake, and Wolf. Ice Climbers had been in every game before, so why did Sakurai remove them may you ask? Since the 3DS version couldn’t handle the Ice Climbers, they were cut from the Wii U version as well to compensate. People were outrageous the Melee original characters couldn’t be Wii U exclusive. Sakurai thought that wouldn’t be fair to the 3DS owners. However, DLC became a thing with the new games which was a great addition. Other than the exquisite price tag, we got original characters such as Lucas, Roy, Mewtwo, Ryu (Never expected), Bayonetta, Corrin, and the big one, Cloud from Final Fantasy VII. Three of these characters out of the seven were third party, a huge difference compared to Brawl, which had only Sonic and Snake. Melee is cited as the best, still being played competitively in eSports since 2001. The game has the tech Wavedashing and L-Cancel, which further pushed its limits in eSports. To push it even further, Fox and Falco’s shine can be jumped out of, which can lead to a Wavedash or other movement for combos. This is why the game still has large support, even after 17 years. Nintendo even had to talk about it in 2016, when it was debated to be at EVO or not, needing Nintendo’s permission. They allowed, with a hilarious video of Reggie saying “No Johns” which

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