Preview

An Overview of the Digital or Video Gaming Industry

Better Essays
Open Document
Open Document
1562 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
An Overview of the Digital or Video Gaming Industry
An Overview of the Digital or Video Gaming Industry
A Walk Down the History Lane
Not only the words games and gaming are self-explanatory, the practice of using games both as a source of entertainment as well as learning is almost inherent to humans and the practice dates back to ancient civilizations as old as 3200 BC. Although, games have been used for gambling and learning strategies of war and concepts of ruling for thousands of years, the use of video games as a source of entertainment as well as learning is much more recent and has evolved with the evolution of personal computers.
The onset of computer and digital era saw the usage of video games as more accessible and lead to the rise of gaming industries in late seventies and early eighties. While the market for console gaming industry was already blooming in the 1980ies, educators, technologist, and investors saw an opportunity for a new market; an opportunity of using video games not only as a source of entertainment, but also as a powerful medium of education and learning. With all the variables in place, the market saw the arrival of Edutainment and Serious Games industry that flourished for more than a decade before giving in due to market dynamics. While the gaming industry as a whole has flourished and has reported a revenue of more than $80 billion as revenue in 2014 (newzoo games market research, 2014), the edutainment industry is yet to see its past days of glory when it was more than a billion dollar industry in late nineties (Shuler, C., 2012).
The Know-hows of Digital Gaming Business
In spite of being continuously questioned and criticized because of the business models, practices, and customer acquisition and profit making strategies, video gaming industry has blossomed since its inception and its revenue, which was once more than one billion dollar in early 1980ies, is expected to grow past the $100 billion mark by 2015 (Gartner, 2013). Based on the four pillars of entertainment,



References: Shuler, C. 2012. What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned: The Joan Ganz Cooney Center at Sesame Workshop. Essential Facts About the Computer and Video Game Industry. 2011. Entertainment Software Association. Jensen, C. 2000. Value Maximization and Stakeholder Theory: Harvard Business School Lawrence, A., Weber, J. & Post, J. 2011. Business and Society: Stakeholders, Ethics, Public Policy, 13th International Edition McGraw Hill: Chapter 1 The Corporation and Its Stakeholders Stewart, J & Misuraca, G. 2013. The Industry and Policy Context for Digital Games for Empowerment and Inclusion: Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification. vol. JRC77656: Joint Research Centre of the European Commission (JRC). Zackariasson, P. & Wilson, L. 2012. The Video Game Industry: Formation, Present State, and Future: Routledge $80 billion revenue.2014. <http://www.newzoo.com/insights/top-100-countries-represent-99-6-81-5bn-global-games-market/>. viewed 28 September 2014. $100 billion mark.2015. <http://www.gartner.com/newsroom/id/2614915>. viewed 28 September 2014.

You May Also Find These Documents Helpful

  • Satisfactory Essays

    The most recent new entrants into the gaming industry in the past five years have been Microsoft and Sony, Microsoft known for their most popular computing programs and Sony known for basic platform gaming, and high quality electronics. But even companies as Microsoft and Sony, who have been successful in others industries, must go through tough times and solve unpredictable problems outside the company but even in the ‘heart’ of company. The barriers that were hit when entering the gaming industry are internal policies of company marketing changes and economics scale. Now there are three big companies in gaming industry and no space left for the others, because of Microsoft and Sony, the most advanced gaming experience out there, enter the market and become almost unbeatable opponent. Whereas Nintendo went towards more user friendly for all ages, in which has now lead them to dominate the video game industry based on sales and income.…

    • 879 Words
    • 4 Pages
    Satisfactory Essays
  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Video games are widely known as an excellent source of entertainment, and according to some, they can be of great help as an educational tool because of their interactivity. What a lot of people don´t know is that they can be good for those who play them for fun as well for learning.…

    • 493 Words
    • 2 Pages
    Good Essays
  • Good Essays

    The companies in video game industry refer to provide high technological and innovative products. It includes online game, mobile game, video game console and handheld game. In addition, in order to attract exist and potential consumers and build customer loyalty, these companies multiply their efforts to enhancethe technology of the products.What’s more, video game business sectorupdate very fast, the new generation replaced the old one in short period. Meanwhile, the companies launched latest production rapidly. However, an obviously issue is that the target market is limited, young men are the majority part.…

    • 568 Words
    • 3 Pages
    Good Essays
  • Good Essays

    The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video and computer games. It includes video game consoles, game software, handheld devices, mobile games and online games. The video gaming industry has been growing exponentially in recent years. The growth is expected to leap-frog in the future.…

    • 1709 Words
    • 7 Pages
    Good Essays
  • Better Essays

    PROJECT FIONA WEEK 3

    • 1623 Words
    • 4 Pages

    As kids in the 80’s and 90’s some of us grew up around Atari, Nintendo, and Sega Genesis with many games such as Super Mario Bros., and Sonic the hedgehog making childhood memories that last a life time. Back then those very gaming systems were earning billions with 90% market share and a decade later the gaming system industry has doubled its sales becoming a worldwide entertainment powerhouse earning as much as movies and music, “U.S. video games scored 21.3 billion in 2003 reaching 41.9 Billion globally” (G. Golden, 2010). The video game industry is thriving on its development, marketing, sales etc. With so many popular systems available in the market what more could gamers want? Currently on the market is Sony Play station (399.00) who has earned…

    • 1623 Words
    • 4 Pages
    Better Essays
  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Powerful Essays

    Research paper

    • 2471 Words
    • 8 Pages

    "Video Games." Current Issues: Macmillan Social Science Library. Detroit: Gale, 2010. Opposing Viewpoints in Context. Web. 2 Dec. 2013.…

    • 2471 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    he subject of this report is to analyse the impact of multimedia on the computer games industry, the primary focus will be based on how multimedia was used during the early days of the computer games market, and it’s constant evolution to the games we see today.…

    • 2657 Words
    • 7 Pages
    Satisfactory Essays
  • Powerful Essays

    Building on the resource-based view of the firm, we advance the idea that a firm’s customer…

    • 6127 Words
    • 29 Pages
    Powerful Essays
  • Powerful Essays

    Video game industry in India, which is majorly driven by retail sales of software and hardware, had registered revenues of INR ~ million in FY’2013. Each segment in the video game industry is subjected to a gamut of different factors such as price cuts and number of units sold that play an important role in determining their respective revenues. The video game industry in the India has grown at a CAGR of 34.5% from INR ~ million in FY’2008 to INR ~ million in FY’2013.…

    • 1430 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    dfgdfgdgd

    • 1217 Words
    • 5 Pages

    The video game industry is considered to be the biggest form of entertainment. In a global scale, it outmatches the TV, Music, and Film industries. Because video games are this popular, governments from various countries all over the world have expressed their support for the industry.…

    • 1217 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    In the past few decades Computer Games have started to have a greater impact and influence on our lives, and more specifically on the youth of today. Ever since the first computer rolled out, these computer games have been evolving by leaps and bounds. Today there are a huge variety of games and the Gaming industry has become a multi ' billion dollar industry. This industry has become one of the fastest growing also, with new games flooding the market almost everyday. With this background, it becomes empirical that a study should be…

    • 4664 Words
    • 17 Pages
    Powerful Essays
  • Good Essays

    Video Games Case Study

    • 950 Words
    • 4 Pages

    The Japanese culture has a long history of animation and manga comics. They are very much into the daily lives of people from all age groups. They have benefited very well from the video game industry with their strong foundation of character production, graphic design, and storyline writing. In Europe they are weak in the video game industry compared to Japan and North America. Europe sees video games as a clear means to provide econmic growth opportunities for companies. Europe doesn't view video games as a negative creation to the their society even though they are aware how far behind the race they are compared to the US and Japan. Video games in their perspective is a beneifcial factor that can help build their enonomy. Video games are one of the largest entertainment industries in America. The question is not who plays, but what games, on what device and with whom. In fact, nearly half of the U.S. population 155 million people play video games, and four out of five households own a game-playing device according to Rich Taylor. Overall, video games are a $22.4 billion dollar industry. In America video games are a huge and growing hi-tech entertainment source. Games connect us, inspire us and bring us emotional experiences. They are ingrained in our culture. As they become more popular, games will continue to impact all aspects of society and stimulate…

    • 950 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Computer Games

    • 1156 Words
    • 5 Pages

    A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a cathode ray tube (CRT) display device, but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry.…

    • 1156 Words
    • 5 Pages
    Powerful Essays